EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2120 Posted 04 February 2011 - 02:36 PM
Not that this is neccesarily a bad thing.
#2121 Posted 04 February 2011 - 05:56 PM
DeeperThought, on Feb 4 2011, 01:57 PM, said:
i really think its between 1650 - 1660, i remember terminex did some shading changes, and i said it was a bit too dark and he said it was needed for classic maps or something
#2122 Posted 05 February 2011 - 02:12 PM
#2123 Posted 07 February 2011 - 04:28 AM
#2124 Posted 08 February 2011 - 12:24 AM
Is what happened Mikko? Or has anyone else noticed this?
#2125 Posted 08 February 2011 - 11:08 PM
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.
This post has been edited by empyrock: 08 February 2011 - 11:09 PM
#2126 Posted 08 February 2011 - 11:26 PM
empyrock, on Feb 8 2011, 11:08 PM, said:
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.
empyrock, on Feb 8 2011, 11:08 PM, said:
empyrock, on Feb 8 2011, 11:08 PM, said:
You answered your own question.
#2128 Posted 09 February 2011 - 07:53 AM
#2129 Posted 09 February 2011 - 08:19 AM
#2130 Posted 09 February 2011 - 03:28 PM
#2131 Posted 09 February 2011 - 04:31 PM
This post has been edited by Tea Monster: 09 February 2011 - 04:32 PM
#2132 Posted 09 February 2011 - 04:52 PM
#2133 Posted 09 February 2011 - 05:06 PM
Tea Monster, on Feb 9 2011, 09:31 PM, said:
lol
This post has been edited by Gambini: 09 February 2011 - 05:07 PM
#2135 Posted 10 February 2011 - 12:19 AM
#2136 Posted 11 February 2011 - 06:48 AM
kkkkkk
#2137 Posted 11 February 2011 - 03:35 PM
#2138 Posted 11 February 2011 - 04:16 PM
#2139 Posted 11 February 2011 - 04:30 PM
Tea Monster, on Feb 10 2011, 02:31 AM, said:
Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?
#2140 Posted 11 February 2011 - 04:48 PM
#2141 Posted 12 February 2011 - 01:24 AM
Mikko_Sandt, on Feb 11 2011, 04:30 PM, said:
It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.
#2142 Posted 12 February 2011 - 06:42 AM
Did the ATi bug with crashing under polymer get fixed? Their end or yours? Cause I just played through the first episode with out a hitch!
#2143 Posted 12 February 2011 - 04:39 PM
Tea Monster, on Feb 12 2011, 11:24 AM, said:
And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.
#2144 Posted 12 February 2011 - 05:54 PM
Mikko_Sandt, on Feb 12 2011, 05:39 PM, said:
No, my suggestion is that you buy a card where the company gives a crap about their product.
#2145 Posted 12 February 2011 - 06:17 PM
Mikko_Sandt, on Feb 12 2011, 06:39 PM, said:
...and anything running OpenGL rather than the newest, shiniest money-making games.
#2146 Posted 12 February 2011 - 09:13 PM
#2147 Posted 12 February 2011 - 09:20 PM
#2148 Posted 12 February 2011 - 09:33 PM
Some games may get around this because they use Directx instead, but of course that heavily limits portability.
Do a few google searches and you'll find that both ATI and Nvidia have their fair share of opengl problems.
http://www.glbasic.c...hp?topic=4916.0
Heres a thread I was conversing on where we experienced some Opengl issues, I think it was resolved because intel updated the drivers, which now I"m going to have to check out myself and see if it allows eduke polymer to run on my netbook. However I don't think it will because for some reason they crippled the chip for windows, yet it supposedly can support Opengl higher than 1.4 in a linux system? Don't know whats up with that.
I believe the issue is drivers and OpenGL 2.0?
This post has been edited by Scott_AW: 12 February 2011 - 09:34 PM

Help
Duke4.net
DNF #1
Duke 3D #1


