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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

#2120

I can hardly even notice that in most of MRCK's maps, they are usually really dark to begin with.

Not that this is neccesarily a bad thing.
0

User is offline   Stabs 

#2121

View PostDeeperThought, on Feb 4 2011, 01:57 PM, said:

Mikko, just open the console and type "r_shadescale .99" and it's fixed. No one remembers when it started.



i really think its between 1650 - 1660, i remember terminex did some shading changes, and i said it was a bit too dark and he said it was needed for classic maps or something
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User is offline   Gambini 

#2122

So classic maps don´t look better but neither modern maps. Why the hell we don´t go backwards then?
0

User is offline   Mikko 

  • Honored Donor

#2123

Curiously one end of the first room in MRCK's new map is totally dark at all values.
0

User is offline   Micky C 

  • Honored Donor

#2124

I've noticed that in certain situations in mapster32, I'm unable to change the shade of a wall or floor in polymer, yet when I switch over to polymost I can change it, although I can't remember any details about what happened at the time.

Is what happened Mikko? Or has anyone else noticed this?
0

User is offline   fgsfds 

#2125

Is it possible to fix this?
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.

This post has been edited by empyrock: 08 February 2011 - 11:09 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#2126

View Postempyrock, on Feb 8 2011, 11:08 PM, said:

Is it possible to fix this?
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.



View Postempyrock, on Feb 8 2011, 11:08 PM, said:

when I use filtration except nearest and linear.


View Postempyrock, on Feb 8 2011, 11:08 PM, said:

nearest and linear.



You answered your own question.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2127

Posted Image
0

User is offline   Danukem 

  • Duke Plus Developer

#2128

Is one of the non-buggy-with-ATI filters ever going to be made the default, or are we going to have to keep reading and replying to these bug reports until we all go insane?
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2129

I have suggested that more than once, both on the forums here and in IRC. :/
0

User is offline   Plagman 

  • Former VP of Media Operations

#2130

Except filtering modes without mipmaps look like cock, so making one the default will hurt everyone else. I'd rather allow everyone to benefit from good texture filtering instead.
0

User is offline   Tea Monster 

  • Polymancer

#2131

Or just have a big warning under the graphics options menu. Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.

This post has been edited by Tea Monster: 09 February 2011 - 04:32 PM

0

User is offline   Master Fibbles 

  • I have the power!

#2132

Or it could set the settings for the filter...just to be non-partial.
0

User is offline   Gambini 

#2133

 Tea Monster, on Feb 9 2011, 09:31 PM, said:

Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.

lol :P ;) :P

This post has been edited by Gambini: 09 February 2011 - 05:07 PM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #2134

How about another whitelist/blacklist for this bug?
0

User is offline   Tea Monster 

  • Polymancer

#2135

Other OS soft must have had this problem. The only 'coding' Ive done is HTML and a bit of Javascript, but wouldn't it be possible to check out other OS progs (Darkplaces, various Doom ports, Cube engine) and see how they solved this problem?
0

User is offline   RPD Guy 

#2136

to solve the problem with ATI, simply buy one geforce! and burn your old ATI!
kkkkkk
0

User is offline   Stabs 

#2137

Hey in mapster, rendermode 4 i can be looking at a pretty heavy area and get 15 fps, and simply holding down right click will make the fps almost double, there is something to look into here
0

User is offline   Plagman 

  • Former VP of Media Operations

#2138

Probably because the picking code doesn't run in that case.
0

User is offline   Mikko 

  • Honored Donor

#2139

 Tea Monster, on Feb 10 2011, 02:31 AM, said:

Or just have a big warning under the graphics options menu. Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.


Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?
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User is offline   Plagman 

  • Former VP of Media Operations

#2140

Performance isn't what's being discussed here and way off-topic since it's pretty much on par with both vendors. The issue is trying to render characters and getting a white box instead. That only happens with the ATI driver.
0

User is offline   Tea Monster 

  • Polymancer

#2141

 Mikko_Sandt, on Feb 11 2011, 04:30 PM, said:

Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?

It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.
0

User is offline   Awesomebob 

#2142

Long time no see ;)

Did the ATi bug with crashing under polymer get fixed? Their end or yours? Cause I just played through the first episode with out a hitch!
0

User is offline   Mikko 

  • Honored Donor

#2143

 Tea Monster, on Feb 12 2011, 11:24 AM, said:

It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.


And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.
0

User is offline   Tea Monster 

  • Polymancer

#2144

 Mikko_Sandt, on Feb 12 2011, 05:39 PM, said:

And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.

No, my suggestion is that you buy a card where the company gives a crap about their product.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2145

 Mikko_Sandt, on Feb 12 2011, 06:39 PM, said:

And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.

...and anything running OpenGL rather than the newest, shiniest money-making games.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2146

It's strange, I keep running into people who have had problems with NVidia cards and are switching to ATI and I'm like "how can NVidia's problems be worse than ATI's???" I don't get it.
0

User is offline   Plagman 

  • Former VP of Media Operations

#2147

Don't take Mikko's troll bait and turn this into a general NVIDIA vs. AMD argument, as this is obviously way beyond the scope of this discussion. In this case there's one particular issue that lots people are having, and that's the bug causing the white boxes. I'm all for solving this issue, but I don't know how. I need some time with a setup where the issue reproduces to be able to pinpoint exactly what's going wrong and work around it. All other options would have a negative impact on users that would otherwise not have been affected by the issue in the first place, and that would suck.
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User is offline   Scott_AW 

#2148

I thinks it mostly a driver issue, and I don't think its limited to either ATI or Nvidia at this point. If possible you should use older OpenGL libraries to maximize compatibility as that seems to be the main issue. Card not properly supporting the latest openGL.

Some games may get around this because they use Directx instead, but of course that heavily limits portability.

Do a few google searches and you'll find that both ATI and Nvidia have their fair share of opengl problems.

http://www.glbasic.c...hp?topic=4916.0

Heres a thread I was conversing on where we experienced some Opengl issues, I think it was resolved because intel updated the drivers, which now I"m going to have to check out myself and see if it allows eduke polymer to run on my netbook. However I don't think it will because for some reason they crippled the chip for windows, yet it supposedly can support Opengl higher than 1.4 in a linux system? Don't know whats up with that.

I believe the issue is drivers and OpenGL 2.0?

This post has been edited by Scott_AW: 12 February 2011 - 09:34 PM

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User is offline   Plagman 

  • Former VP of Media Operations

#2149

It's not a support problem, This uses features that are reported as supported by the driver, and known supported by the hardware at hand. It's just doing something that the driver doesn't like, but figuring out what exactly needs some trial-and-error with an affected system.
0

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