EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2210 Posted 24 March 2011 - 11:16 PM
This post has been edited by MusicallyInspired: 24 March 2011 - 11:17 PM
#2211 Posted 25 March 2011 - 11:27 AM
This post has been edited by Tetsuo: 25 March 2011 - 11:28 AM
#2212 Posted 02 April 2011 - 02:40 PM
in the tile selection screen, the tiles keep flashing, disappearing and appearing suddenly!
but the performance in game keeps good.
the only thing I don't know is that:
recently, my video card (geforce 9800gtx+) has spoiled, and i'm using my onboard video card.
AND this card is one ATI 4200 (this sux)
there isn't way I can see any shadows, and when "r_pr_shadows 1" the light spot disappear, and all I see is a darkened sector.
QUESTION: the problem is the ATI card? or the revision bug?
#2213 Posted 02 April 2011 - 02:59 PM
Dk2, on 02 April 2011 - 02:40 PM, said:
in the tile selection screen, the tiles keep flashing, disappearing and appearing suddenly!
but the performance in game keeps good.
the only thing I don't know is that:
recently, my video card (geforce 9800gtx+) has spoiled, and i'm using my onboard video card.
AND this card is one ATI 4200 (this sux)
there isn't way I can see any shadows, and when "r_pr_shadows 1" the light spot disappear, and all I see is a darkened sector.
QUESTION: the problem is the ATI card? or the revision bug?
I reported the exact same issue (see mapster32 bug reports thread). I'm using a geforce 9800 GTX+ . The problem doesn't happen with r1849. Haven't tried r1850,53,or 54 to see where it started exactly.
#2214 Posted 02 April 2011 - 02:59 PM
Dk2, on 02 April 2011 - 02:40 PM, said:
in the tile selection screen, the tiles keep flashing, disappearing and appearing suddenly!
...
QUESTION: the problem is the ATI card? or the revision bug?
It's a bug in the revision. I fired up mapster after reading your post (it's been a while since I used it) and I'm having the same problem using my Geforce GTS 450.
#2215 Posted 02 April 2011 - 03:15 PM
so, who did I piss off here, and what did I do to piss them off?
I want to make sure I keep doing it.
This post has been edited by Forge: 02 April 2011 - 03:31 PM
#2216 Posted 02 April 2011 - 03:31 PM
#2217 Posted 02 April 2011 - 03:31 PM
Forge, on 02 April 2011 - 03:15 PM, said:
so, who did I piss off here, and what did I do to piss them off?
I want to make sure I keep doing it.
Well, this is not the focus of discussion here, but I think I am more beloved than you!
just kidding =)
#2218 Posted 02 April 2011 - 03:48 PM
Dk2, on 02 April 2011 - 03:31 PM, said:
just kidding =)
#2219 Posted 02 April 2011 - 03:50 PM
Forge, on 02 April 2011 - 03:15 PM, said:
so, who did I piss off here, and what did I do to piss them off?
I want to make sure I keep doing it.
I did see you post about this a week ago, and I did fire up mapster at that time, but for some reason the problem didn't occur (maybe I was using the wrong snapshot?), so I didn't bother posting a reply.
But more importantly, no developer has responded to either of you yet, so in that respect you are being treated equally.
#2220 Posted 02 April 2011 - 04:46 PM
#2221 Posted 03 April 2011 - 04:27 AM
OOPS. I posted in the wrong thread. I got fooled because the last few posts were about bugs and I clicked post instead of heading over to the bugs section.
This post has been edited by Marked: 03 April 2011 - 04:31 AM
#2222 Posted 03 April 2011 - 07:37 AM
Marked, on 03 April 2011 - 04:27 AM, said:
OOPS. I posted in the wrong thread. I got fooled because the last few posts were about bugs and I clicked post instead of heading over to the bugs section.
not answering your question, but doing another, what the hell is spriteshadow? I'm curious! =)
#2223 Posted 03 April 2011 - 08:30 AM
This post has been edited by Hendricks266: 03 April 2011 - 08:31 AM
#2224 Posted 05 April 2011 - 07:38 AM
#2225 Posted 05 April 2011 - 07:40 AM
#2227 Posted 05 April 2011 - 08:23 AM
#2228 Posted 05 April 2011 - 09:07 AM
#2229 Posted 05 April 2011 - 09:10 AM
#2230 Posted 06 April 2011 - 07:42 AM
Jhect, on 05 April 2011 - 08:23 AM, said:
you're right! I never used "spriteshadow", I only use on actors "spriteflags 1" (perhaps is the same thing)
#2231 Posted 06 April 2011 - 07:56 AM
I see what you mean now. Perhaps in addition to an alphabetical listing we should also categorize them all on one page.
This post has been edited by Hendricks266: 06 April 2011 - 07:57 AM
#2232 Posted 06 April 2011 - 08:10 AM
#2233 Posted 08 April 2011 - 08:47 PM
#2234 Posted 08 April 2011 - 09:00 PM
#2235 Posted 09 April 2011 - 04:19 AM
#2237 Posted 09 April 2011 - 04:38 AM
#2238 Posted 09 April 2011 - 09:32 AM
Micky C, on 09 April 2011 - 04:27 AM, said:
The autoload folder does not read folders inside it AFAIK, it will only read zip's etc.
He can get the folder to work by having the "polymer_hrp" folder in his main Duke directory and selecting it from the custom game content directory drop down box as shown in the SVN guide.
But I think he may want it to load from the autoload folder so he can use it with DukePlus.
This post has been edited by The Commander: 09 April 2011 - 09:33 AM
#2239 Posted 12 April 2011 - 10:49 AM
The Commander, on 29 November 2010 - 10:38 PM, said:

For those that don't know what they are looking at, it's E1L1 but in a angled view.
wow that's cool!
how to do that??

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