Which version of Duke3D is preferred amongst fans?
#91 Posted 14 October 2014 - 05:37 AM
#92 Posted 14 October 2014 - 08:01 AM
EDIT: I'm installing v2.0a later on today to see what problems it has.
EDIT2:
Screwed up:
Pistol Animation
Devastator Shoots 1 Missile
Chaingun ammo shells eject to far left
Pipebomb on timer rather than remote.
That's just what I got so far. I'll have to go back and check v2.1.1 and see if anything is fixed.
Looks like most of the weapon problems are corrected in v2.1.1.
The Example map still looks great in v2.0a fighting; ken bots in fake multiplayer
This post has been edited by Corvin: 14 October 2014 - 12:24 PM
#93 Posted 14 October 2014 - 12:38 PM
Corvin, on 14 October 2014 - 04:27 AM, said:
2nd Its okay to hate, but don't direct your self towards me just cause I think EDuke 2.0 is a fine product to have 3DR use.
You want EDuke32 so bad that you have to attack me with false accusations, go right ahead, whatever makes you hard TerminX.
Anyhow let me push the shit out of my way and say let the old timers tweak EDuke2.0 out. Nothing wrong with a few fixes.
What false accusations? A lot of people weren't willing to put up with you anymore after that and I suspect you actually remember it fairly well. You might want to think about how far you want to take your "the forum admin is LYING, that never happened, he hates me and harassing me makes him hard!" line of bs. It sounds like something someone would have posted about Joe years ago and I'm not really certain how such pathetic vitriol is helping anyone here.
I don't hate anyone--if I did, that user would end up removed before they even had a chance to claim I hated them. I want the best for a game I care very much for (hence working pretty much nonstop on our officially licensed port to Android every day) and realize that it's pretty far on the fringe for someone to actually suggest to a company that they abandon the content of newer, stable releases of the game (XBLA, Megaton, etc) in favor of updating an incomplete modification to the DOS version. It's lunacy dude. I'm pretty sure Fred was looking for actual suggestions and input here, not for ways to get the company further ridiculed by the press.
#94 Posted 14 October 2014 - 12:51 PM
But the whole EDuke thing at RTCM had nothing to do with me. It was Usurper who made it and what not. Who he had joined was his speal. So your still remembering wrong.
Anyhow I still stick by what I said about DOS EDuke in previous posts.
#95 Posted 14 October 2014 - 01:18 PM
Because i'm a beta tester of that port and i wanna say that you guys did a great job, because it looks and plays great.
The upcoming features sound awesome btw, can't wait to see it.
#96 Posted 14 October 2014 - 03:01 PM
TerminX, on 12 October 2014 - 01:38 PM, said:
Were you actually aware that EDuke32 is already being turned into a commercial version of Duke3D for Android? It's going really well and everyone who plays on the PC benefits as well since we are not forking/branching the code. There have been a remarkably low number of deficiencies to deal with due to EDuke32's nearly 10 year development history, so things are going very smoothly.
Our version of Polymost is much more complete (and now something like twice as fast...) compared to any other version of the game and we're making improvement after improvement in area after area in preparation for the release. I've even optimized the C version of the classic renderer, even though it's only used for security cameras on Android. To me, the most important thing about this release is that it completely kicks ass and does the game the justice it deserves. There's no reason an equally awesome, definitive version for the PC can't be created as well!
TerminX - You and your dev team kick ass! Keep up the great work, this was very exciting to read! Thank you!
This post has been edited by Paul B: 14 October 2014 - 03:01 PM
#97 Posted 14 October 2014 - 03:53 PM
themaniacboy, on 14 October 2014 - 01:18 PM, said:
Because i'm a beta tester of that port and i wanna say that you guys did a great job, because it looks and plays great.
The upcoming features sound awesome btw, can't wait to see it.
Yep, that's the one! Expect some major updates to come soon as it gets closer to an official release. The framerate of the newer builds is up by over 400% (!) in some cases as I've been working my ass off optimizing things, a new startup screen I designed is being implemented by Emile, we're working on the resource pack which will be included (new menu UI, etc), Evan is adding mouse/touch support to the main game menus which themselves are being restructured to both be more logical in nature, and also to remind players more of the original DOS version, and there are definitely some other surprises in store.
Paul B, on 14 October 2014 - 03:01 PM, said:
Thanks! It's only going to get better from here.
#98 Posted 14 October 2014 - 03:56 PM
Is there any hope of it coming to iOS in the future? The current Duke port there is a half-assed, outdated joke.
#99 Posted 14 October 2014 - 03:59 PM
TerminX, on 14 October 2014 - 03:53 PM, said:
I keep checking the Beta group every day for changes
#100 Posted 14 October 2014 - 04:59 PM
Micky C, on 14 October 2014 - 03:56 PM, said:
We've shopped it to Scott, and Emile has his libraries partially working on iOS. Short answer: we're hopeful.
#101 Posted 15 October 2014 - 02:54 AM
#102 Posted 15 October 2014 - 04:44 AM
Hendricks266, on 14 October 2014 - 04:59 PM, said:
Who gives a fuck about Apple... Peice of shit bloatware running on pre 2012 technology.
#103 Posted 15 October 2014 - 04:57 AM
#104 Posted 15 October 2014 - 05:51 AM
#105 Posted 15 October 2014 - 06:08 AM
Lunick, on 15 October 2014 - 04:57 AM, said:

To 10 million fucking dumb asses who don't know any better.
And I can have my views on this because I am forced to use the peice of shit at work.
This post has been edited by The Angry Kiwi: 15 October 2014 - 06:10 AM
#107 Posted 15 October 2014 - 06:40 AM
#108 Posted 15 October 2014 - 07:37 AM
#109 Posted 15 October 2014 - 07:42 AM
"Eduke32 vs Megaton vs Dos eduke 2.x (
"Eduke32 on Android" development thread to a
"iPhone vs Android" thread to a
"Apple vs Microsoft" thread to a
"Bloated software" discussion.
I feel as though this should have split into another thread some discussions ago...
#110 Posted 15 October 2014 - 08:05 AM
The Angry Kiwi, on 15 October 2014 - 06:40 AM, said:
No, that's stupidity on the user's part. It's not automatically added to your device unless you have auto-download enabled. That whole outburst was retarded. It's free, if you don't like it delete it. "Forced". Pfft. People are morons.
Also, if you don't like that they gave you something free against your will or without your consent, don't agree to the ToS, because you agreed to allow them to do that. Stop using the software. Don't continue to use it and then just complain.
This post has been edited by MusicallyInspired: 15 October 2014 - 08:05 AM
#113 Posted 15 October 2014 - 10:51 AM
#114 Posted 15 October 2014 - 11:50 AM
Frederik Schreiber, on 15 October 2014 - 10:31 AM, said:
EDuke32
The Elite Duke Force, on 15 October 2014 - 10:51 AM, said:
EDuke32
This post has been edited by MusicallyInspired: 15 October 2014 - 11:50 AM
#115 Posted 15 October 2014 - 12:02 PM
#116 Posted 15 October 2014 - 12:15 PM
Jblade, on 15 October 2014 - 02:54 AM, said:
Yes, the performance improvements carry over to PC. I actually did all of the optimization work on an i7. We might have to call it EDuke33 now because of how much faster it is.
#117 Posted 15 October 2014 - 12:20 PM
#118 Posted 15 October 2014 - 12:56 PM
#119 Posted 15 October 2014 - 12:57 PM
#120 Posted 15 October 2014 - 12:59 PM
ReaperMan, on 15 October 2014 - 12:57 PM, said:
That's more like it.
I assume when he says HD, he's meaning the same crap that NUKEMDAVE always goes on about by ruining the textures with 32 bit high res ones.
This post has been edited by The Angry Kiwi: 15 October 2014 - 12:59 PM

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