Romulus, on 12 October 2014 - 09:48 AM, said:
Which version of Duke3D is preferred amongst fans?
#61 Posted 12 October 2014 - 09:57 AM
#63 Posted 12 October 2014 - 10:08 AM
Fox, on 11 October 2014 - 11:32 PM, said:
It never went away! Pausing the game, quitting to main menu and starting a new singleplayer game, nothing worked besides restarting the whole thing. I think what happened was someone was using it and got fragged so it stayed on forever, even if they used a jetpack and turned it off again.
Even still, it was the N64 version on an actual N64, it was not the ideal way to play it today.
#64 Posted 12 October 2014 - 01:03 PM
MetHy, on 11 October 2014 - 11:00 PM, said:
People can disagree all they want, but facts remain true and they will need to accept them.
LeoD, on 11 October 2014 - 06:34 PM, said:
We've just never updated http://eduke32.com/VERSION because there are always WIP features.
LeoD, on 11 October 2014 - 06:34 PM, said:
Point taken. We are redesigning the menus, but I don't think walls of text are the best way to help noobs.
Stabs, on 11 October 2014 - 07:24 PM, said:
DukeVR is Rift- and Windows-specific, so no.
gerolf, on 11 October 2014 - 04:41 PM, said:
Nothing says EDuke32 can't come with all the expansions... and Duke 64... and Total Meltdown, like the Android release will.
Tea Monster, on 12 October 2014 - 03:07 AM, said:
TX has been working on optimizing Polymer. It's not a priority right now because Android phones aren't strong enough for it, but expect more progress after we ship.
Tea Monster, on 12 October 2014 - 03:07 AM, said:
Vert-minus widescreen is game over, for me. Steam achievements are insigificant.
Duke64Nukem, on 12 October 2014 - 08:55 AM, said:
Romulus, on 12 October 2014 - 09:48 AM, said:
That's not how software development works. We have nothing to "learn" from Megaton. Centrism as appeasement is never a good idea.
#65 Posted 12 October 2014 - 01:38 PM
Tea Monster, on 12 October 2014 - 03:07 AM, said:
You do realize your entire list is two features known to be under development, which we disable at compile time for Android, right?
Were you actually aware that EDuke32 is already being turned into a commercial version of Duke3D for Android? It's going really well and everyone who plays on the PC benefits as well since we are not forking/branching the code. There have been a remarkably low number of deficiencies to deal with due to EDuke32's nearly 10 year development history, so things are going very smoothly.
Our version of Polymost is much more complete (and now something like twice as fast...) compared to any other version of the game and we're making improvement after improvement in area after area in preparation for the release. I've even optimized the C version of the classic renderer, even though it's only used for security cameras on Android. To me, the most important thing about this release is that it completely kicks ass and does the game the justice it deserves. There's no reason an equally awesome, definitive version for the PC can't be created as well!
#66 Posted 12 October 2014 - 01:40 PM
#67 Posted 12 October 2014 - 01:50 PM
#68 Posted 12 October 2014 - 03:43 PM
#69 Posted 12 October 2014 - 04:36 PM
This post has been edited by MusicallyInspired: 12 October 2014 - 04:43 PM
#70 Posted 12 October 2014 - 06:11 PM
#71 Posted 12 October 2014 - 06:36 PM
DustFalcon85, on 12 October 2014 - 05:39 AM, said:
One thing I forgot. SkullDog's launchers has options like Graphic Mode, CPU Core, CPU cycles, Scaling engine, 2 types of resolutions, fullscreen, and more.
#72 Posted 12 October 2014 - 09:49 PM
#73 Posted 12 October 2014 - 10:50 PM
Don't forget that Megaton and eduke32 are both based off of JFDuke3D, so technically speaking, Megaton is an extremely old version of "eduke32". Therefore combining them makes so sense. eduke32 is pretty much the definitive port, and once all the features that have been mentioned in this thread are added (including mouse-support for menus which is one of the more noticeable differences to the end-user between the two).
What you probably mean is eduke32 combined with steam features, and IMO the only one that really matters is the steam workshop. Achievements, cards or whatever are pretty meaningless. Eduke's multiplayer will be much, much better. And even without the workshop, there are several map review sites to choose from that make it very easy to browse the database, look at pictures, and read reviews from the closest thing to professional (or at least consistent) reviewers that we're ever going to get.
#74 Posted 13 October 2014 - 09:14 AM
#76 Posted 13 October 2014 - 12:54 PM
#77 Posted 13 October 2014 - 01:56 PM
Duke64Nukem, on 13 October 2014 - 09:14 AM, said:
Man, I had client-server multiplayer prototypes working in 2009, before I got married. You could even join games running maps you didn't have. There's an alternate universe somewhere where instead of me having an awesome kid (who just turned 4!), you guys all have Duke3D multiplayer that works as well as Unreal Tournament did.
Anyway, I pledge to use a portion of the proceeds from the Android version to pay developers to work on networking.
#80 Posted 13 October 2014 - 02:38 PM
TerminX, on 13 October 2014 - 01:56 PM, said:
Anyway, I pledge to use a portion of the proceeds from the Android version to pay developers to work on networking.
You seriously got a kid before working on something for free? So selfish...
Anyway as long as it is good I can wait. Used to waiting as a Duke fan. Still waiting I guess?
I think the people who has been here the longest should join in a team with Fred and Interceptor (Hendricks and Termin among others) and decide what would be the most interesting to play, directly from the website.
#81 Posted 13 October 2014 - 06:13 PM
TerminX, on 13 October 2014 - 01:56 PM, said:
Sex ruins everything.
Except that whole life thing.
/salute
This post has been edited by Wieder: 13 October 2014 - 06:24 PM
#82 Posted 13 October 2014 - 09:50 PM
If going with DOS EDuke v2.0 then v2.0a con fixes and DOS installer should be used, since it works with the Kill-a-ton version and has many con fixes.
Nothing against EDuke32 or other ports, I just think 3DR needs to stay away from ports other than linking to them.
Besides that update the shareware version to v1.5 Actually strike that and make the shareware v2.0!
This post has been edited by Corvin: 14 October 2014 - 12:02 AM
#83 Posted 14 October 2014 - 12:26 AM
#84 Posted 14 October 2014 - 01:20 AM
v2.00.21a runs fine, I use it everyday, PhotonMan did a good job correcting some problems.
Anyhow any problems in v2.00.21a can be quickly fixed with the right programmer to do it.
I personally am not seeing the problems you didn't mention here tho *baffled*
This post has been edited by Corvin: 14 October 2014 - 01:20 AM
#85 Posted 14 October 2014 - 02:00 AM
I have no idea why I just spent my time writing a reply to a suggestion that a company go and waste time and resources on bug fixes to software they didn't write that only runs on emulators and operating systems that have been discontinued for around 15 years. Now THAT is baffling.
You are very silly. I need to go to sleep.
#87 Posted 14 October 2014 - 02:22 AM
I'm impressed you remembered all that however.
EDIT: Crap I'm using v2.1.1 for the original game. Haven't touch v2.0a in awhile I guess.
I'd say get Matt S. , Wieder , Malone3D and Renegado to fix it up snuff for v2.00.25 build 20
This post has been edited by Corvin: 14 October 2014 - 02:30 AM
#88 Posted 14 October 2014 - 03:33 AM
Remember that time you tried to claim you had some inherent right to control everything called "EDuke" just because you created a section on RTCM and posted some builds somebody gave you there? It sorta sounds like you're still using those same builds 10 years later... I hope you're not still holding a grudge.
It's OK to move on! Just because the game is old doesn't mean it has to stagnate like that. You don't have to cheat yourself out of all the features, fixes and content developed in the past decade. Don't be the guy sporting a mullet and still writing Chevy to complain about the IROC-Z being discontinued 20 years after the fact--the present welcomes you!
#89 Posted 14 October 2014 - 04:27 AM
2nd Its okay to hate, but don't direct your self towards me just cause I think EDuke 2.0 is a fine product to have 3DR use.
You want EDuke32 so bad that you have to attack me with false accusations, go right ahead, whatever makes you hard TerminX.
Anyhow let me push the shit out of my way and say let the old timers tweak EDuke2.0 out. Nothing wrong with a few fixes.