Which version of Duke3D is preferred amongst fans?
#1 Posted 11 October 2014 - 07:34 AM
Eveything from sourceport, release (megaton), etc.
We're trying to put together the absolute best version out there, without changing core elements such as the art, gameplay etc. (no HRP pack etc.)
This post has been edited by Frederik Schreiber: 11 October 2014 - 07:43 AM
#2 Posted 11 October 2014 - 08:05 AM
The best course of action I think, if possible, is to include both a source port but also a DOSbox setup so people can make the choice themselves.
#3 Posted 11 October 2014 - 08:46 AM
And anyway, EDuke is free so anyone can play with it if they have Duke 3D... Same for Dosbox.
I think we have enough choices for Duke 3D already.
#4 Posted 11 October 2014 - 09:14 AM
K100, on 11 October 2014 - 08:46 AM, said:
And anyway, EDuke is free so anyone can play with it if they have Duke 3D... Same for Dosbox.
I think we have enough choices for Duke 3D already.
We're mostly considering which default sourceport to use on the version of Duke 3D which is going to be available directly from the new 3DR site.
I like the idea of having both vanilla and sourceport available in the same product
#5 Posted 11 October 2014 - 09:29 AM
#6 Posted 11 October 2014 - 09:30 AM
Frederik Schreiber, on 11 October 2014 - 09:14 AM, said:
Clearly you choose the options of the source port that is constantly updated and that you are posting on the forums of its home...
#7 Posted 11 October 2014 - 09:35 AM
Sourceports (either EDuke32 or Megaton) have differences compared to the original game, not all of which can always be considered improvements and not all of which are intentional. Most people in here will probably tell you to use EDuke32 but that's because this is an EDuke32 forum before being a DN3D forum. Both EDuke32 and Megaton have their pros and cons, and would you ask on the Megaton forums you'd find more people telling you to use Megaton.
If by 'default' sourceport, you mean the most used, then if you have a look at how many times the top maps on Megaton's workshop have been downloaded, I think it's clearly Megaton, but you don't want to use Megaton and its forced true-3D 32bit visuals if like you said you want something that doesn't change the visuals, and it's hosnetly VERY hard to say which between EDuke32 and Megaton is the most used and to be 100% sure of that.
Also why stopping at EDuke32 and Megaton? xDuke is probably the most faithful to the original, it has multiplayer support, and it's free. xDuke is just as good of a choice as EDuke32 and Megaton. and would you ask the most pro DN3D deathmatch players they'd tell you to use xDuke. Really you don't want to have to ask every bit of DN3D community and sit around a table during x hours to do comparison points and regroup every feedback from every side of the DN3D community...
IMO it wouldn't make sense to directly include a sourceport with the download, especially considering how both mains ones will get updates and you don't want to have to keep track of that. Using a DOSbox install like the GOG release is best; and you can mention sourceports near the download link.
This post has been edited by MetHy: 11 October 2014 - 09:51 AM
#8 Posted 11 October 2014 - 09:38 AM
The Angry Kiwi, on 11 October 2014 - 09:30 AM, said:
^This
However, the dos version should still be available.
#9 Posted 11 October 2014 - 09:41 AM
#10 Posted 11 October 2014 - 09:48 AM
The Angry Kiwi, on 11 October 2014 - 09:41 AM, said:
If it is v1.3 they are selling, then it should have the double kick.
But it shouldn't be v1.3.
This post has been edited by MetHy: 11 October 2014 - 09:50 AM
#11 Posted 11 October 2014 - 09:59 AM
#12 Posted 11 October 2014 - 10:21 AM
MetHy, on 11 October 2014 - 09:35 AM, said:
xDuke is outdated. It doesn't support widescreen, it's unstable on modern OSs, and the author has the absurd policy that "I’ll be happy to give you the link to the source code of the current version upon explicit request by email to avoid misuse and abuse of coders that could mess up the existing network of the online community. Please indicate your real name in the email if I don’t already know you or if it is not already attached to your Email address."
Don't get me started on Chocolate Duke, which somehow made xDuke even more unstable.
#14 Posted 11 October 2014 - 10:32 AM
This post has been edited by FistMarine: 09 December 2016 - 10:02 AM
#15 Posted 11 October 2014 - 10:32 AM
There is a GoG version, there is the Steam version and EDuke32. To avoid that any of those feel left out, just place a link to each of those and omit an official version all together. Why compete or take the profits away from either GoG or Steam? As JBlade wrote, you can't win anyway.
This post has been edited by Hank: 11 October 2014 - 10:33 AM
#16 Posted 11 October 2014 - 10:54 AM
FistMarine, on 11 October 2014 - 10:32 AM, said:
I know it's a very minor thing but I'd like to see it being made into this new version.
Interesting idea, but it should not happen, because there are actually no changes to the game to warrant calling it something different and modify the EXE in the process. It's counterproductive and confusing. Especially for the second one, the DOS version is NOT the Megaton Edition. The source port is, and the Classic version is a bonus.
#17 Posted 11 October 2014 - 11:00 AM
Hendricks266, on 11 October 2014 - 10:21 AM, said:
There is no objectively best way to play DN3D.
#18 Posted 11 October 2014 - 11:04 AM
#19 Posted 11 October 2014 - 11:13 AM
I'm not saying EDuke32 is shit, it's great and I like most of what it did to DN3D, but you can't claim it's objectively the best. It all depends on what you're looking for. As far as "selling Duke Nukem 3D" is concerned, I think there is no better option than selling the original DOS version. Anyone is free to choose any sourceport he likes if he wants to use one. EDuke32 shouldn't replace DN3D, it should be on top of it.
Also, business agreements don't mean much by themselves, Megaton got one as well.
This post has been edited by MetHy: 11 October 2014 - 11:16 AM
#20 Posted 11 October 2014 - 11:16 AM
MetHy, on 11 October 2014 - 11:13 AM, said:
EDuke32 can keep track of its own updates, and we can set something up that constantly updates the files available from the 3DR store.
EDIT: Oculus Rift support, anyone?
This post has been edited by Hendricks266: 11 October 2014 - 11:55 AM
#21 Posted 11 October 2014 - 11:56 AM
And, as Evan mentioned, our company would have no problem putting that together.
#22 Posted 11 October 2014 - 01:17 PM
If I had to fault EDuke32 for one thing, it's that it doesn't clearly convey the purpose and difference between the Polymost and Polymer 32-bit renderers. Personally, I think it would be best to make the classic 8-bit renderer be the default choice, but that may be controversial. As it is, a first time user will likely end up running the source port in the Polymost renderer.
#23 Posted 11 October 2014 - 02:38 PM
MetHy, on 11 October 2014 - 11:13 AM, said:
Such as? The only thing I can think of is the slightly different devastator behavior of older versions, which seems to be fixed now.
#24 Posted 11 October 2014 - 02:38 PM
Frederik Schreiber, on 11 October 2014 - 07:34 AM, said:
Eveything from sourceport, release (megaton), etc.
We're trying to put together the absolute best version out there, without changing core elements such as the art, gameplay etc. (no HRP pack etc.)
To be honest sir I played alot of Duke Nukem 3D ports, I really think if you where to create a perfect version, you would have to step out of those lines do something that people never done that I would not know what to do Mr Fox and Duke4 did amazing with Eduke, you could do shit ton of stuff on there, that no other port can do, the thing that is missing is online play Coop/Dm still waiting on it
This post has been edited by The Elite Duke Force: 11 October 2014 - 03:15 PM
#25 Posted 11 October 2014 - 02:42 PM
This post has been edited by Mr. Nukem Roses: 11 October 2014 - 03:03 PM
#26 Posted 11 October 2014 - 02:54 PM
#27 Posted 11 October 2014 - 03:16 PM
I wouldn't say Megaton's higher user map download counter is an indication of the port's popularity directly, but rather a result of the convenience of Steam Workshop, which isn't the same thing. As a result it wouldn't be fair to directly compare the two in this regard.
#29 Posted 11 October 2014 - 03:27 PM
Micky C, on 11 October 2014 - 03:16 PM, said:
I wouldn't say Megaton's higher user map download counter is an indication of the port's popularity directly, but rather a result of the convenience of Steam Workshop, which isn't the same thing. As a result it wouldn't be fair to directly compare the two in this regard.
Agreed Sir
#30 Posted 11 October 2014 - 03:27 PM
But I would be very interested in:
Duke Nukem Total Meltdown - because of the cinematic movies
Duke Nukem 64 - because of the different weapons and levels
My personal port is EDuke.
Duke Nukem XBLA had some hires graphic, but was also very different to the PC version. (Not in a bad way.)
Duke Nukem Megaton, has some hires stuff. But I think it's the badest version. (And it's on Steam )
This post has been edited by Besli: 11 October 2014 - 03:28 PM