NightFright, on 21 August 2016 - 11:01 PM, said:
Not to mention it was meant to be a dm level. (am I right?)
Btw, about the "more-tracks-than-necessary" - isn't such a feature (dynamic music) available through additional coding? It looks like you're surprised, but I don't think it's all that complicated once you know which lines you need to add to the con files. (tho I have no idea about con coding, so I might be wrong) Moreover, even if the original DOS version didn't allow this, doesn't eduke32 make it possible? I mean, for example, look at Knee-Deep in ZDoom for Doom 1. It allowed to change the music upon stepping into a different sector, and I think they achieved that by using ZDoom instead of some older source ports or maybe even the original Doom engine. Once again, I might be completely wrong.