[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#211 Posted 03 March 2016 - 10:55 AM
My decision stands. I will wait for the Duke Hard update. Accept it. It's not like you can do anything about it.
#212 Posted 03 March 2016 - 12:06 PM
This post has been edited by FistMarine: 11 December 2016 - 06:51 AM
#213 Posted 03 March 2016 - 01:21 PM
And you could always post the Duke Hard update as a patch, kind of like you did with Daikarin. It's just interesting that it's ready to go, but may not get released if not for one patch. No rush, maybe June? Some summertime Dukin?
This post has been edited by PsychoGoatee: 03 March 2016 - 01:32 PM
#214 Posted 04 March 2016 - 05:20 AM
This post has been edited by FistMarine: 11 December 2016 - 06:51 AM
#216 Posted 01 April 2016 - 01:26 AM
This post has been edited by FistMarine: 11 December 2016 - 06:52 AM
#217 Posted 01 April 2016 - 01:47 AM
I prefer to wait for a perfect release, than getting a release that missed something
This post has been edited by supergoofy: 01 April 2016 - 01:49 AM
#218 Posted 01 April 2016 - 01:47 AM
#219 Posted 01 April 2016 - 02:28 AM
This post has been edited by FistMarine: 11 December 2016 - 06:52 AM
#220 Posted 01 April 2016 - 10:00 AM
The 20th anniversary of the full version of Duke 3D is April 19th this year right? Just throwing that out there. And again, I appreciate all the work put into this, I'm just really itching to play a lot of these mods with your fixes.
#221 Posted 04 April 2016 - 12:07 AM
#222 Posted 04 April 2016 - 04:20 AM
This post has been edited by FistMarine: 11 December 2016 - 06:52 AM
#224 Posted 07 April 2016 - 12:03 PM
Most recently, I have updated FM3X to incorporate Fernando's latest version he released on February 14, 2016. This way, my delay of the compilation release wasn't in vain after all.
I have notified Daedolon about Duke Hard and hope that he will at least provide me with a fix for the menu display glitch before the deadline on April 19.
This post has been edited by NightFright: 08 April 2016 - 04:56 AM
#225 Posted 08 April 2016 - 03:16 AM
This post has been edited by FistMarine: 11 December 2016 - 06:52 AM
#226 Posted 08 April 2016 - 04:26 AM
This post has been edited by NightFright: 08 April 2016 - 04:26 AM
#227 Posted 18 April 2016 - 10:35 PM
At long last, I release version 2.0 of the addon compilation now for the 20th anniversary of the Duke3D retail release.
Unfortunately, the guys from Duke Hard didn't report back in time, but at some later time, the menu glitch will surely be fixed. I wasn't able to test all addons with more recent EDuke32 snapshots, but everything worked fine half a year ago, and if it doesn't do any more, it must be due to some changes made to the code in the meantime and needs to be addressed by the coding team.
Enjoy the new release. A lot of effort went into it. Don't forget to completely delete your previous "addons" folder if you had installed version 1.0 before and you want to upgrade now.
This post has been edited by NightFright: 18 April 2016 - 11:11 PM
#228 Posted 18 April 2016 - 11:42 PM
#229 Posted 19 April 2016 - 01:42 AM
This post has been edited by FistMarine: 11 December 2016 - 06:53 AM
#230 Posted 27 April 2016 - 12:43 AM
1. Pipeline was the author of 7 maps, 4 SP and 3 DM. His 4 SP maps were part of an unfinished episode called "The Day After" and has the numbers: 1. Suburbia, 3. Doomcity, 6. Hell Station, 7. Mothership in the textfiles. I think the two city maps - despite the missing number 2 - seem to be continuitations as Sub. ends in an elevator and DC. starts in the same elevator, just ruined. Hell St. and Mother are definate fits together as one end in a rocketship and the other start in there. Of course the episode has a loose end between Doomcity and Hell St, but it could be still playable I guess. I think these 4+3 levels deserve their own spot in the addon, and not scattered (Hell St and Mother are in the space pack in the wrong order, DC in the city pack, and Sub. is nowhere to be found).
2. Mikko once created a level for Chimera called Hidden Zone (http://msdn.duke4.net/mymaps.php). That wasn't just a fanwork to the original, but a merger by two unfinished levels by George W. Bernard. I'm not sure but this thing should be included in the Chimera pack, despite technically not being part of it. Mikko made it a standalone release, so some modifications might be made into it.
3. I haven't seen Zyvkov Eddy's Dream trilogy. Was that intentional?
This post has been edited by Nancsi: 27 April 2016 - 01:03 AM
#231 Posted 27 April 2016 - 01:09 AM
2) I know this and had contacted Mikko about it some time ago. He explicitly advised me NOT to include that map with Chimera because it's absolutely not playable with Chimera assets. Besides that, it's far from finished, so it's better if it's not integrated.
3) May be considered for a future update. Will talk to Eddy to get his permission if I don't encounter any other problem preventing me from including it.
This post has been edited by NightFright: 27 April 2016 - 02:33 AM
#232 Posted 27 April 2016 - 03:06 AM
NightFright, on 27 April 2016 - 01:09 AM, said:
Well, these are:
http://dnr.duke4.net/maps/Scraper.html
http://dnr.duke4.net/maps/Playboy.html
http://dnr.duke4.net/maps/XTC.html
Scraper could be a good SP map with some modifications, but that would mean it's losing its original integrity.
#234 Posted 28 April 2016 - 09:13 AM
#235 Posted 28 April 2016 - 09:34 AM
This post has been edited by FistMarine: 11 December 2016 - 06:53 AM
#236 Posted 29 April 2016 - 10:58 PM
is there a possibility to provide another type of archive for the add-on completion? I'm on OS X and therefore can't do anything with the *.exe file, that contains the compilation :/ i would really like to check out the awesome thing
#238 Posted 30 April 2016 - 08:40 AM
This post has been edited by NightFright: 30 April 2016 - 08:43 AM
#239 Posted 30 April 2016 - 09:02 AM
NightFright, on 30 April 2016 - 08:40 AM, said:
it worked.. thank you both for the fast answers!
#240 Posted 30 April 2016 - 05:54 PM
I downloaded the add-on pack the other day for a couple of the add-ons that I was interested in and pulled them out of the pack to play them separately via bat files. One of them, Plug n Pray, worked fine, but the other, It's Zero Hour gave me an error and wouldn't load. Here is teh log file from that attempt. Any ideas?
EDuke32 2.0.0devel r5409 (64-bit) C++ build
Compiled Oct 23 2015 17:51:05
Application parameters: -game_dir DukePlus -grp zerohour.grp -con zerogame.con -def loadwide.def -conversion 20130105
Using CON file "zerogame.con".
Play demo ef.edm.
Using DEF file "loadwide.def".
CON script date version: 20130105
Using C:/EDuke/DukePlus Install/ for game data
Using DukePlus/ for game data
Windows 10 (build 10.0.10240)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using C:/EDuke/DukePlus Install/DukePlus/ for game data
Using "DUKE3D.GRP" as main game data file.
Using group file "autoload/DUKE3D.GRP/duke3d_hrp.zip".
Using group file "autoload/DUKE3D.GRP/duke3d_music-arachno.zip".
Using group file "DukePlus/DUKEPLUS_RESOURCES.zip".
Using file "zerohour.grp" as game data.
Compiling: zerogame.con (93880 bytes)
Including: ZERODEFS.CON (32115 bytes)
Including: ZEROUSER.CON (40236 bytes)
Including: PATCHES.CON (999 bytes)
PATCHES.CON: At top level:
PATCHES.CON:8: error: expected a keyword but found `appendevent'.
Found 0 warning(s), 1 error(s).