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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

#991

It will be interesting to see if Raze inherits some form of GZDoom's scriptable map editing postprocessor; this is currently used to fix bugs in stock id Software maps like the missing yellow key on TNT MAP31 and critically in this context, major bugs in long-established mods. I guess it depends on how far GZ intends to ZDoomify Raze :)
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User is offline   ETPC 

#992

monthly check in! any news?
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User is online   NightFright 

  • The Truth is in here

#993

Well, obviously not. I dunno what the current priorities are in the EDuke32 coding team, so I can't tell what's the big blocker right now.

I am slowly considering a pre-release without any of the affected addons. It's not what I wanted since I think it should be the full thing or nothing, but it's now been four years I am sitting on this. To some degree it wasn't a bad thing since a few entries like FM3X got upgraded in the meantime, but it's really a bit too long even for my taste. Maybe a pre-release phase also would have the advantage of seeing how the code-heavy entries behave with latest EDuke32 snapshots since I couldn't do too much testing by myself so far.
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User is offline   ETPC 

#994

might not be the worst idea!
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User is offline   pontifex91 

#995

Hello, NightFright. I'm trying to run your Duke! Zone 2 fixed 2.0 it to Eduke32-oldMP, but it doesn’t work out for me. Moreover, on standard Eduke32 it works with DUKE3D.GRP only from Atomic Edition. It does not want to work with GRP from World Tour, although the file size is the same.
I thought to open dukezone2.grp and try to fix it, but the file does not open. I tried Grop File Studio and GViewer. Maybe you know the solution to the problem? Which editor did you use?
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User is online   NightFright 

  • The Truth is in here

#996

Since Dukezone 2 isn't part of the compilation, this is off-topic. Anyway, just stating "it isn't working" gives me next to nothing to work with.

What I can deduct from your post: You are using a hopelessly outdated EDuke32 build (which I cannot support since I am not using it), so I am not surprised you run into issues. Guess the main problem is I am not using the edited art files any more and only provide the graphics that got changed, which is something a 7yo build may not support. It is also explicitly stated that this is meant for Duke3D Atomic, not World Tour. Duke3d.grp provided with WT is not identical with Atomic (even though the changes are minimal and shouldn't affect compatibility).

The file may have a .grp ending, but in fact it's a zipfile and can be opened with 7-Zip and other archiving programs. SLADE should also be able to open it. Knock yourself out if you want to get it working the way you want.

This post has been edited by NightFright: 31 May 2020 - 07:59 AM

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User is offline   ETPC 

#997

did you decide if you wanted to do a beta or not?
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User is online   NightFright 

  • The Truth is in here

#998

Possibly later this year.
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