
[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#1021 Posted 15 October 2020 - 07:33 AM
#1022 Posted 19 October 2020 - 04:38 AM
I will now provide full access to the most recent development branch of the upcoming version 4.0 as it resides on my hard drive at this very moment. Please test anything you want with latest working EDuke32 snapshot (r9257 as of now). In most cases, I have not done anything that goes beyond checking whether the addons show up in the launcher or whether they load in general (without errors).
To make this work, you will have to do the following:
1) Download the base pack (zip, 11.9 MB) and unzip it into your EDuke32 dir.
2) Download any addon you want from this repository and place any downloaded file into your "addons" subdir.
3) Run the compilation with addons.bat (Atomic) or addons_wt.bat (World Tour).
For a detailed changelog and more info about the addons in general, please consult the included addons_readme.txt (in addons/readme subdir) which is up-to-date.
KNOWN ISSUE:
All user map packs (Bolduc Pack, C3PO Pack, Cerovsky Pack, Glavic Pack, Kucera Pack, Pinxten Pack, Quakis Pack, Ruohonen Pack, Space Map Pack, Spiegul Contest, Stranger Pack, Taivo Pack, Urban Map Pack) either don't work as intended or not at all due to the lack of a properly implemented usermaps feature.
IMPORTANT:
Please refrain from requesting any additional addon to be added at this point. The only purpose of this pre-release is to find problems either with the included addons or EDuke32 code.
Code-intense addons which should receive more testing:
Borg Nukem
Chimera
Fusion Redux 2018 (received a lot of fixes)
Grins of Divinity
Infestation in Time
Merc 1+2
Oblivion (that one's gonna hurt for sure)
Platoon
Quest for Al-Qa'eda
Quest for Hussein
Starship Troopers TC (this one was pretty broken)
The Gate (especially the final boss map which was considerably fixed)
WGR2: Knee Deep (includes the outdated Siege Breaker, so it's likely there will be some issues)
WGR2: Demon Throne (well, it should work, it's brand-new)
I don't want to exclude that other addons can show issues in specific maps as well since EDuke32 tends to break some functions over time, so feel free to check any other addon as thoroughly as you can as well.
#1024 Posted 19 October 2020 - 11:34 AM
Primary renderers for testing should be Classic or Polymost (unless explicitly stated otherwise in the readme). I am done with Polymer.
This post has been edited by NightFright: 19 October 2020 - 11:43 AM
#1025 Posted 19 October 2020 - 06:21 PM
#1026 Posted 19 October 2020 - 09:30 PM
#1027 Posted 19 October 2020 - 09:40 PM
#1028 Posted 20 October 2020 - 09:11 PM
#1029 Posted 20 October 2020 - 11:50 PM
NightFright, on 19 October 2020 - 09:30 PM, said:
I have never considered that a bug, but rather a challenge in The Gate - that you had to outmaneuver the boss while he's invincible, so he doesn't follow you into one of the teleporters and make your way much harder this way. On the other hand, one could also use this to his advantage to trap the boss and have easier way around.
#1031 Posted 01 November 2020 - 07:41 PM
#1032 Posted 01 November 2020 - 11:51 PM
This post has been edited by Jimmy: 01 November 2020 - 11:51 PM
#1033 Posted 02 November 2020 - 12:28 AM
#1034 Posted 02 November 2020 - 02:31 AM
#1035 Posted 02 November 2020 - 02:50 AM
#1036 Posted 02 November 2020 - 08:22 PM
also god im old
oh, i just ran through the ADG episode! zero problems whatsoever, again!
This post has been edited by ETPC: 02 November 2020 - 08:55 PM
#1038 Posted 08 November 2020 - 10:53 AM
#1039 Posted 08 November 2020 - 07:22 PM
#1040 Posted 10 November 2020 - 09:42 AM
#1041 Posted 10 November 2020 - 09:50 AM
#1042 Posted 10 November 2020 - 09:56 AM
#1043 Posted 11 November 2020 - 01:10 PM
Jimmy, on 01 November 2020 - 11:51 PM, said:
EDuke32 r9275-6256d4bf7:
Grins of Divinity's ladders aren't functional
Infestation in Time and Starship Trooper's ladders are working
#1044 Posted 11 November 2020 - 01:25 PM
Anyway, this would be something I wouldn't fix through map updates. The port needs to make it work properly.
This post has been edited by NightFright: 11 November 2020 - 01:32 PM
#1045 Posted 11 November 2020 - 02:18 PM
comorbidity, on 11 November 2020 - 01:10 PM, said:
Grins of Divinity's ladders aren't functional
Infestation in Time and Starship Trooper's ladders are working
See: https://voidpoint.io...e32/-/issues/68
#1046 Posted 11 November 2020 - 07:37 PM
NightFright, on 11 November 2020 - 01:25 PM, said:
Doom64hunter, on 11 November 2020 - 02:18 PM, said:
I've yet to test it with that fork of eDuke32. I can confirm the same behavior in Raze (0.6.0-573-g57ad04803) which obviously forked at a later point.
Just surprised that the other TCs exploited similar functions in the engine and were working.
Anyways, I'll report back if I find anything 'funny' with the new set of addons.
#1047 Posted 11 November 2020 - 10:34 PM
Update your EAC build as follows:
- Get the updated base pack (12 MB).
- Get "downtown.grp" (0.4 MB) from the repository.
For the record, here is a short overview what has been tested so far (OK / Bug / Showstopper):
- ADG Episode
- Borg Nukem
- Crucial Conflict
- Grins of Divinity (ladders not working - EDuke32 issue)
- Starship Troopers TC
- The Gate
This post has been edited by NightFright: 11 November 2020 - 10:40 PM
#1048 Posted 12 November 2020 - 04:12 PM
Rednukem r11972-c905e4cd7
Built Nov 12 2020 17:57:50, GCC 10.2.1, 64-bit