[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#1711 Posted 24 August 2022 - 03:28 PM
Episodes 1 and 2 are OK.
#1713 Posted 01 September 2022 - 10:04 AM
TheDragonLiner, on 28 March 2022 - 11:54 PM, said:
There's no way to get out of that hole in the wall once you got inside. A definite stuck situation.
Got that bug, no clipped through it.
Got another bug a few floors up. Red lock is invisible.
#1716 Posted 10 September 2022 - 01:58 PM
Updated list of what to playtest:
#1717 Posted 11 September 2022 - 07:58 AM
#1718 Posted 11 September 2022 - 10:54 AM
Since we seem to slowly reach the finish line with testing (34 left to go, it seems), which is great, I'll soon start gathering all reported issues of the last months. Then I'll try to figure out which of these should get fixed with addon updates and for which we need to push for EDuke32 code changes.
This post has been edited by NightFright: 11 September 2022 - 11:19 AM
#1719 Posted 11 September 2022 - 01:31 PM
Quote
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4) Water fountains heal 3 HP per use. Quite useful (and needed).
They don't.
#1720 Posted 11 September 2022 - 01:46 PM
NightFright, on 11 September 2022 - 10:54 AM, said:
Since we seem to slowly reach the finish line with testing (34 left to go, it seems), which is great, I'll soon start gathering all reported issues of the last months. Then I'll try to figure out which of these should get fixed with addon updates and for which we need to push for EDuke32 code changes.
sure sure, I didn't pay attention to the version I'm using. Apologies if I'm using an older one, which already has this issue fixed/reported.
#1721 Posted 12 September 2022 - 03:42 AM
Ax 34noff, on 11 September 2022 - 01:31 PM, said:
They don't.
Great, then. Is there actually anything EDuke32 did NOT change in the last six years? Good Lord...
This post has been edited by NightFright: 12 September 2022 - 03:42 AM
#1722 Posted 12 September 2022 - 01:28 PM
Quote
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3) "Paletted" Pigcops (green, red, yellow) take more damage (2 rockets!).
They also don't.
Edit:
I don't see any scripts that modify such things in stevelong.grp, there's only some defines for music, level/episode names and "gamevar LOGO_FLAGS 2095359 0".
So i believe it's not EDuke32 to blame here.
Edit2:
I wonder how many such defects in other addons we don't notice while playtesting.
This post has been edited by Ax 34noff: 12 September 2022 - 02:37 PM
#1723 Posted 13 September 2022 - 01:27 AM
To update:
- Use the EAC Downloader Script (unzip into your EDuke32 root dir and execute eac_install.bat) OR
- Get the updated EAC Base Pack and download stevelong.grp from the EAC repository
This post has been edited by NightFright: 13 September 2022 - 03:31 AM
#1724 Posted 13 September 2022 - 02:49 AM
OK:
Bugs:
Showstopper:
Once testing is completed, I will try to fix as many of the mentioned issues as possible, then we'll push for EDuke32 code changes where needed to have a recent build which will work with all addons of this compilation (if possible).
This post has been edited by NightFright: 13 September 2022 - 05:52 AM
#1726 Posted 16 September 2022 - 02:49 PM
Is pain.map multiplayer only?
Other maps are OK.
#1729 Posted 17 September 2022 - 11:17 AM
#1731 Posted 17 September 2022 - 12:36 PM
#1736 Posted 19 September 2022 - 11:41 AM
Now i'll take another break from Duke.
Updated list of what to playtest:
- "25th Century Duke" by Kaotik Industries (1997) ............................................... 25th_century.grp [h] [s] - "Back in Business" by Alex 'Aleks' Pistol (2020) .............................................. business.grp [h] [p] - "Bolduc Pack" by Paul Bolduc (1998-2017) ...................................................... bolduc.grp [h] - "Castle Quest" by Bobadoo (2013) .............................................................. castlequest.grp [h] - "Complex" by Jeremy 'Forklift' Wilson/Forklift Productions (1997) ............................. complex.grp - "DN64 Revisited" by Duke64Nukem (2015) ........................................................ dn64revisited.grp - "Downtown Journey" by Preto Murara (2020) ..................................................... downtown.grp [h] - "Duke Hard" by the Duke4.net Community (2014) ................................................. dukehard.grp [p] - "Escape from San Angelos" by Gregory Douglas 'Chaos' Lemieux (1997-1999) ...................... escape.grp [h] - "Eye of Cul Episode" by Eye del Cul (2003) .................................................... eyeofcul.grp [h] - "God of War" by Ben 'Existence' Bradley (2001) ................................................ godofwar.grp [w] - "Haunted Nukem" by Duke64Nukem & Team (2015/2017) ............................................. haunted.grp - "Kucera Pack" by Petr 'Artec' Kučera (1998-2003) .............................................. kucera.grp [h] [s] - "Metropolitan Mayhem" by MetHy, MRCK, Mikko Sandt & Merlijn van Oostrum (2012) ................ metromayhem.grp [h] [p] - "Platoon TC" by The TNT Team (1997) ........................................................... platoon.grp [h] [w] - "Space Mission" by Paul 'High Treason' Monteray (2012) ........................................ spacemission.grp [p] [s] - "Starship Troopers TC" by BGame and SST TC Team (2000/2006) ................................... starship.grp [h] [w] - "Steve Long Episodes" by Steve W. Long (1998) ................................................. stevelong.grp [h] - "The Final Fight" by The Freebrief Team (1999) ................................................ finalfight.grp [h] - "Total Apocalypse" by Juan Daniel 'Papamonos' Alcobre (2004) .................................. apocalypse.grp [h] - "Vermin Clearance" by Frode 'Puritan' Waksvik (2006) .......................................... verminclear.grp [h] - "WGRealms 2: Knee Deep" by Derek 'Drek' McPherson and Michael 'Micky C' Crisp (2012/2013) ..... kneedeep.grp [w] - "Wolf Pack" by Gabriel 'Wolf' Crown (1998) .................................................... wolfpack.grp [h] - "XarTech Invasion" by Ben Smit (1997) ......................................................... xartech.grp [h]
#1737 Posted 06 October 2022 - 06:35 PM
#1738 Posted 06 October 2022 - 09:45 PM
This post has been edited by NightFright: 06 October 2022 - 09:45 PM
#1739 Posted 06 October 2022 - 11:54 PM
BetterLateThanNever, on 06 October 2022 - 06:35 PM, said:
Raze Touch wasn't existed anymore, renamed to Zeta Touch because it has been supported EDuke32 already.
http://opentouchgaming.com/zeta-touch/
This post has been edited by Player Lin: 06 October 2022 - 11:56 PM
#1740 Posted 14 October 2022 - 08:54 PM
Anyway, now i'm trying to track down some sort of contact info to ask him directly. Thanks for the lead, by the way.