Duke4.net Forums: [RELEASE] EDuke32 Addon Compilation - Duke4.net Forums

Jump to content

  • 69 Pages +
  • « First
  • 52
  • 53
  • 54
  • 55
  • 56
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   ETPC 

#1591

ran through The Chronic with r9957 and other then one OOB death in the fourth and fifth map and some weird collision issues with the stairs in the finale, i ran into zero showstoppers!
0

User is offline   ETPC 

#1592

SHOWSTOPPER: in the 2nd a.dream trilogy map (no map name), there is a hard crash in the red key card door with r9631 (had to downgrade because of intense framerate issues). can anyone confirm?

Attached thumbnail(s)

  • Attached Image: duke0064.png

0

User is online   NightFright 

  • The Truth is in here

#1593

Update #2 for this year. Just bringing WGMega to latest v2.2.

To update:
- Use the downloader script (unzip into your EDuke32 root dir and execute eac_install.bat) OR
- Get the updated EAC Base Pack (13.3 MB) and download wgmega.grp from the EAC repository
2

#1594

View PostETPC, on 14 February 2022 - 10:25 PM, said:

SHOWSTOPPER: in the 2nd a.dream trilogy map (no map name), there is a hard crash in the red key card door with r9631 (had to downgrade because of intense framerate issues). can anyone confirm?

The reason is awful code:
action ABLOODSTEP1 43434 0 0 0 1
action ABLOODSTEP2 0 0 0 0 1
actor BLOODSTEP sleeptime -1 ifaction 0 action ABLOODSTEP1
ifaction ABLOODSTEP1 ifvare EVILTEMP 4477 action ABLOODSTEP2
enda


I have no idea why the frame offset is 43434 or what the original intention was, but it causes the tsprite picnum to overflow to -20224 and crash the game.
Setting it to 0 fixes the crash.
1

User is offline   ETPC 

#1595

View PostDoom64hunter, on 23 February 2022 - 10:55 AM, said:

The reason is awful code:
action ABLOODSTEP1 43434 0 0 0 1
action ABLOODSTEP2 0 0 0 0 1
actor BLOODSTEP sleeptime -1 ifaction 0 action ABLOODSTEP1
ifaction ABLOODSTEP1 ifvare EVILTEMP 4477 action ABLOODSTEP2
enda


I have no idea why the frame offset is 43434 or what the original intention was, but it causes the tsprite picnum to overflow to -20224 and crash the game.
Setting it to 0 fixes the crash.


what in the goddamn. i guess old builds of eduke were just cool with that?

This post has been edited by ETPC: 23 February 2022 - 12:24 PM

1

User is online   NightFright 

  • The Truth is in here

#1596

At least something that will be easy to fix for a change.
0

User is online   NightFright 

  • The Truth is in here

#1597

Crash fix update for second map in A.Dream Trilogy as indicated above.

To update:
- Use the downloader script (unzip into your EDuke32 root dir and execute eac_install.bat) OR
- Get the updated EAC Base Pack (13.3 MB) and download dreamtrilogy.grp from the EAC repository
2

User is offline   ETPC 

#1598

ran through a.dream with the fix, zero problems with r9631! have no idea why the framerate is so horrendous on newer versions.
0

User is offline   Ax 34noff 

#1599

Munasta Trilogy - OK
0

User is offline   Ax 34noff 

#1600

Indy Tour is OK too
0

User is offline   Ax 34noff 

#1601

A list of what (probably?) still needs to be playtested or re-playtested:
- "25th Century Duke" by Kaotik Industries (1997) ............................................... 25th_century.grp [h] [s]
- "Age of Evil" by Benjamin Richard 'Yahtzee' Croshaw ........................................... ageofevil.grp [h] [w]
- "ALF's Resort" by ALF (2018) .................................................................. alfsresort.grp [c] [h] [v] [w]
- "Alien Invasion" by Fred Hero (1998) .......................................................... alieninvasion.grp [h]
- "Aqua Trilogy" by Ben Roffelsen (1996) ........................................................ aqua.grp
- "Back in Business" by Alex 'Aleks' Pistol (2020) .............................................. business.grp [h] [p]
- "Bad Weekend" by Mister Sinister (2010) ....................................................... badweekend.grp [h] [w]
- "Bolduc Pack" by Paul Bolduc (1998-2017) ...................................................... bolduc.grp [h]
- "Castle Quest" by Bobadoo (2013) .............................................................. castlequest.grp [h]
- "Cerovsky Pack" by Lukáš Cerovsky/Castell Software (1998-2001) ................................ cerovsky.grp [h]
- "Complex" by Jeremy 'Forklift' Wilson/Forklift Productions (1997) ............................. complex.grp
- "Countdown to Christmas" by Sanek (2009) ...................................................... countdown.grp
- "Death Drive" by Mister Sinister (2015) ....................................................... deathdrive.grp [p]
- "DN64 Revisited" by Duke64Nukem (2015) ........................................................ dn64revisited.grp
- "Downtown Journey" by Preto Murara (2020) ..................................................... downtown.grp [h]
- "Duke Hard" by the Duke4.net Community (2014) ................................................. dukehard.grp [p]
- "Duke Los Angeles" by Daniel Mitchell (2000) .................................................. duke_la.grp [h] [s]
- "Duke Tournament" by Mikko Sandt and Duke Tournament Team (1999/2000) ......................... tournament.grp [w]
- "Duke, It's ZeroHour" by ZeroHour Software (1997) ............................................. zerohour.grp [w]
- "Dukeland" by Parasite Productions (1997) ..................................................... dukeland.grp [h] [p]
- "DukeVR" by Geoffrey 'Fakir' van Dijk (2003) .................................................. duke_vr.grp
- "Epic" by Fermion (1997) ...................................................................... epic.grp [p]
- "Escape from San Angelos" by Gregory Douglas 'Chaos' Lemieux (1997-1999) ...................... escape.grp [h]
- "Eye of Cul Episode" by Eye del Cul (2003) .................................................... eyeofcul.grp [h]
- "God of War" by Ben 'Existence' Bradley (2001) ................................................ godofwar.grp [w]
- "Haunted Nukem" by Duke64Nukem & Team (2015/2017) ............................................. haunted.grp
- "Incubation: Alien Apocalypse" by James Hollidge (1999) ....................................... incubation.grp [h]
- "Infestation in Time" by Zykov Eddy (2008/2012) ............................................... infestation.grp [h] [w]
- "Kucera Pack" by Petr 'Artec' Kučera (1998-2003) .............................................. kucera.grp [h] [s]
- "LORCH Trilogy" by Sanek & Merlijn van Oostrum (2012-2016) .................................... lorch.grp [c] [h]
- "MatH Pak" by Matjaz 'MatH' M. (1997) ......................................................... mathpak.grp [h]
- "Merc: Fatal Reality" by Ryan 'Heyyo' Conner et al. (1997) .................................... merc.grp [h] [w]
- "Metropolitan Mayhem" by MetHy, MRCK, Mikko Sandt & Merlijn van Oostrum (2012) ................ metromayhem.grp [h] [p]
- "Mill Town Rampage" by Geraldino 'David B.' Myloo (2013) ...................................... milltown.grp [h] [p]
- "MSSP Episode" by Mikko Sandt (2001) .......................................................... mssp.grp
- "Murder: The EDF Conspiracy" by Gabriel 'Wolf' Crown (1998) ................................... murder.grp
- "Nuclear Pack" by Michael Clark, Matt Harris et al. (1997) .................................... nuclear.grp [h]
- "Operation Blitzkrieg" by David Billing (2003/2012) ........................................... blitzkrieg.grp
- "Penthouse Paradise" by Intersphere Communications, Ltd. & Tyler Matthews (1997) .............. penthouse.grp [h] [s]
- "Pinxten Pack" by Maarten Pinxten (1999-2000) ................................................. pinxten.grp [h]
- "Platoon TC" by The TNT Team (1997) ........................................................... platoon.grp [h] [w]
- "Red Series" by Merlijn van Oostrum (2001-2005/2014) .......................................... red.grp [h]
- "Redrum: The Shining II" by Bryant Arnett (1997) .............................................. redrum.grp [h]
- "Rendezvous" by Henri 'RazorZ' K (2009/2010) .................................................. rendezvous.grp [c]
- "Secrets of the Acropolis" by Level Infinity (1997) ........................................... acropolis.grp [h]
- "Shark's Cove" by N. E. 'HangNail' Voigt (2007) ............................................... sharkscove.grp [v]  [w]
- "Space Map Pack" by Supertanker, William Gee, Robert Travis et al. (1996-2018) ................ space.grp [h]
- "Space Mission" by Paul 'High Treason' Monteray (2012) ........................................ spacemission.grp [p] [s]
- "Starship Troopers TC" by BGame and SST TC Team (2000/2006) ................................... starship.grp [h] [w]
- "Steve Long Episodes" by Steve W. Long (1998) ................................................. stevelong.grp [h]
- "Stranger Pack" by Stranger (1997-2000) ....................................................... stranger.grp [h]
- "Sun Burn" by Rob 'HighWire' Wijkstra (2006) .................................................. sunburn.grp
- "Super Nukem Bros." by Nukemdave (2014) ....................................................... supernukem.grp
- "Taivo Pack" by Taivo Maripuu (2003-2012) ..................................................... taivo.grp
- "TamDuke" by pmw (2015) ....................................................................... tamduke.grp [h] [p]
- "The Asteroid" by Ray Tracer (1999) ........................................................... asteroid.grp [h]
- "The Brave New World" by Mikko Sandt (2004) ................................................... braveworld.grp [w]
- "The Day After" by Pipeline (1997-1998) ....................................................... dayafter.grp [h]
- "The Final Fight" by The Freebrief Team (1999) ................................................ finalfight.grp [h]
- "The Lost Duke Episodes" by Mark Hadley (1997) ................................................ lostduke.grp [h]
- "The Prequel to Time" by Jeremy 'Forklift' Wilson/Forklift Productions (1999) ................. prequeltime.grp
- "The Real Bad Ass" by Ray Tracer (1998/1999) .................................................. badass.grp [h]
- "Time" by Jeremy 'Forklift' Wilson/Forklift Productions (1997) ................................ time.grp [h] [w]
- "Total Apocalypse" by Juan Daniel 'Papamonos' Alcobre (2004) .................................. apocalypse.grp [h]
- "Total Duke" by Juha 'Turpuli' Laaksonen (1999) ............................................... totalduke.grp [h] [s]
- "V Series" by Ryan Isenberg (1996/1997) ....................................................... v_series.grp [h]
- "Vermin Clearance" by Frode 'Puritan' Waksvik (2006) .......................................... verminclear.grp [h]
- "WGRealms 2: Knee Deep" by Derek 'Drek' McPherson and Michael 'Micky C' Crisp (2012/2013) ..... kneedeep.grp [w]
- "When Scum Returns" by Ryan 'X1997XII' Sickler, Derek 'AiC' Braun et al. (1999) ............... scum.grp [h] [p] [s] [w]
- "Wolf Pack" by Gabriel 'Wolf' Crown (1998) .................................................... wolfpack.grp [h]
- "XarTech Invasion" by Ben Smit (1997) ......................................................... xartech.grp [h]
- "XMas 1997" by X-Team (2018) .................................................................. xmas97.grp

Please correct me if i'm wrong somewhere.

This post has been edited by Ax 34noff: 28 February 2022 - 09:08 AM

0

User is offline   Ax 34noff 

#1602

Taking Boise - OK (scratching out from list above)
0

User is online   NightFright 

  • The Truth is in here

#1603

I'll compile an official list with pending problems tomorrow. It's hard to keep up with everything lately.
0

User is offline   Ax 34noff 

#1604

Quote from addons_hints.txt:

Quote

---------------------------------------------------------------- -----------------------------------------
"MatH Pak"
--------------------------------------------------------------------------------- ------------------------
- The first level requires you to make a steroid jump from the top of a building (with the pool).

I beat it without steroid jumps.

This post has been edited by Ax 34noff: 28 February 2022 - 09:56 AM

0

User is offline   Ax 34noff 

#1605

MatH Pak - tricky but beatable.
0

User is online   NightFright 

  • The Truth is in here

#1606

Updated checklist (correct me if I forgot anything):

OK
Spoiler

Bugs
Spoiler

Showstopper
Spoiler


This post has been edited by NightFright: 28 February 2022 - 11:12 PM

1

#1607

View PostNightFright, on 28 February 2022 - 10:51 PM, said:

Updated checklist (correct me if I forgot anything):

- Oblivion: Several maps cannot be completed --> OOZ and OOZ2 can no longer be used as pseudo-elevators (https://voidpoint.io...32/-/issues/105)



This was fixed.
1

User is online   NightFright 

  • The Truth is in here

#1608

Alright, good to know. Will remove it from my local list, then.
Do we have any Voidpoint tickets opened for the DukeVR and Red Series issues (unable to stack pipebombs, pipebombs won't fit through hole, MIDI playback crash)?
Plus: Was the issue in GATE306 of "The Gate" with that SOS room teleporter fixed in r9560+ as expected?

But yeah, decent progress so far. 60/136 addons are greenlit. We are slowly approaching the 50% mark!

This post has been edited by NightFright: 01 March 2022 - 04:36 AM

0

User is offline   Ax 34noff 

#1609

View PostNightFright, on 28 February 2022 - 10:51 PM, said:

OK
Bugs
Showstopper

It's good but we need a list of what to playtest in order to speed up the process. Is my list OK, or maybe it includes already tested stuff, or vice versa lacks stuff that needs to be tested?

This post has been edited by Ax 34noff: 01 March 2022 - 09:30 AM

0

User is offline   Ax 34noff 

#1610

Death Drive - OK
Updated list of what to playtest:
Spoiler


This post has been edited by Ax 34noff: 01 March 2022 - 01:49 PM

0

User is online   NightFright 

  • The Truth is in here

#1611

Well, anything not on my list is obviously the testing material. That's still a very long list, though.
0

User is offline   Ax 34noff 

#1612

Countdown to Christmas - beatable but this platform kills Duke much more often than it teleports him, so it can confuse player:
Attached Image: Screenshot_20220302_193143.png
Looks like an issue similar to one in "Duke Hard"

This post has been edited by Ax 34noff: 02 March 2022 - 09:01 AM

0

User is online   NightFright 

  • The Truth is in here

#1613

Which map is it? Will note it down for my mapfix walkthrough I'll do eventually (checking all maps that need manual fixing).
0

User is offline   Ax 34noff 

#1614

View PostNightFright, on 02 March 2022 - 09:26 AM, said:

Which map is it? Will note it down for my mapfix walkthrough I'll do eventually (checking all maps that need manual fixing).

It's Christmas Carol (snow6.map ?) as can be seen at the bottom left corner of the screenshot.

Meanwhile The Brave New World OK too.

Also i forgot to mention one thing about MatH Pak: second map (Factory) has this very-hard-to-fit-through secret vent hole:
Spoiler
I managed to get into it somehow but can't get back outside. The map is tricky so there is high chance for a player to find this secret before they will figure out how to beat the map.

This post has been edited by Ax 34noff: 02 March 2022 - 02:20 PM

0

User is offline   Phredreeke 

#1615

Is there any list of addons that override existing VOC or MID files? While I considered upscales and skybox palettes, I didn't think of how the SC-55 recordings or HD sound pack would affect the EAC.

BTW, I just put together a WIP version of the next ERP, if any of you are interested in testing with the EAC please message me.
0

User is offline   ETPC 

#1616

ran through Aqua Trilogy with r9963, zero issues!
0

User is offline   Ax 34noff 

#1617

Nuclear Pack: player will get stuck in this place (multi.map, second floor):
Attached Image: Screenshot_20220329_023407.png
1

#1618

View PostAx 34noff, on 28 March 2022 - 03:43 PM, said:

Nuclear Pack: player will get stuck in this place (multi.map, second floor):
Attachment Screenshot_20220329_023407.png


I confirm that, even in my version (previous official) this glitch is present.

There's no way to get out of that hole in the wall once you got inside. A definite stuck situation.
0

User is online   NightFright 

  • The Truth is in here

#1619

It must have worked before, so EDuke32 is doing some "magic" here.
0

User is offline   Ax 34noff 

#1620

Rendezvous - OK
0

Share this topic:


  • 69 Pages +
  • « First
  • 52
  • 53
  • 54
  • 55
  • 56
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options