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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   Ax 34noff 

#1471

Edit2: looks like this acbstudios.map doesn't have proper end. Can somebody else check if it's beatable?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1472

View PostAx 34noff, on 25 October 2021 - 11:30 AM, said:

Edit2: looks like this acbstudios.map doesn't have proper end. Can somebody else check if it's beatable?
Enter the car outside. The steering wheel serves as nuke button.
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User is online   NightFright 

  • The Truth is in here

#1473

You are playing through the ENTIRE Urban Pack? That's 80+ maps, you know that, right?

This post has been edited by NightFright: 25 October 2021 - 01:37 PM

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User is offline   Ax 34noff 

#1474

View PostLeoD, on 25 October 2021 - 11:51 AM, said:

Enter the car outside. The steering wheel serves as nuke button.

Thank you, it worked!

Quote

You are playing through the ENTIRE Urban Pack? That's 80+ maps, you know that, right?

Somebody should playtest them anyway.
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User is online   NightFright 

  • The Truth is in here

#1475

Yeah well, it probably won't be as hard to get through those maps as it was with Oblivion. At least Zaxtor's cryptic design elements are absent here.
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User is offline   Ax 34noff 

#1476

Urban Pack again.
Can't find yellow keycard in bank.map
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User is offline   ETPC 

#1477

View PostAleks, on 23 October 2021 - 02:36 AM, said:

AFAIK shrinker projectiles behaviour was changed after r7395, which is probably the last version before the major clipping behaviour changes. Now the projectiles seem to require more space/larger holes to fit through and also how they reflect from mirrors seems to have been slightly altered. This has made one of the puzzles in Naked Dash a bit more difficult (at least that's what Mister Sinister told me), but also produced showstoppers in a bunch of maps using more complex effects, from the top of my head I can confirm The Last Pissed Time by Lezing and Riverside Town by High Treason being impossible to complete in the newer versions.


can confirm this is the case. going back to r7395 completely fixed the shrinker issue in FM3X10

edit: can anyone double check to see if exiting FM3X06 always brings you to FM3X11 instead of FM3X07? this is on r7395

This post has been edited by ETPC: 27 October 2021 - 10:47 AM

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User is online   NightFright 

  • The Truth is in here

#1478

If you know what you are doing, you can open FM3X06 in Mapster32, look for sprite tile #142 (nukebutton) and check if the settings on the nukebutton(s) are correct. Lotag (second number) is the level number, e.g. (0,6) for level 6 or (0,11) for level 11.

Can't do it by myself until tomorrow, but it'd be a pretty big thing to miss for Fernando in his map, so I don't expect to find any mistake there.

This post has been edited by NightFright: 27 October 2021 - 01:45 PM

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User is online   NightFright 

  • The Truth is in here

#1479

Checked now, nukebutton in FM3X06 has a lotag of -1. That should normally not cause a problem unless the port can't handle it for some reason. Besides, it was also done like that in other levels.
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User is offline   ETPC 

#1480

bizarre. could loading levels from the user maps section break that with older versions of eduke?
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User is online   NightFright 

  • The Truth is in here

#1481

Wait... are you loading the level from within the episode or via user maps? If you do the latter, EDuke32 may not know which level is supposed to be next... I think.
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User is offline   ETPC 

#1482

ahhh, then that's the problem! ok, i'll replay ep 3 entirely then. apologies for the wild goose chase!
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User is online   NightFright 

  • The Truth is in here

#1483

Often the nukebuttons have lotags on them which actually are the number of the next map to load. However, if it's -1, 32767, 65534 or 65535 for example, it's more like "load the next map after this one".

I dunno why it's map 11 in this case, but it's understandable why it doesn't got to the correct next map afterwards if it's loaded from the user maps menu.

This post has been edited by NightFright: 28 October 2021 - 12:14 PM

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User is offline   ETPC 

#1484

yeah, playing the entire episode was fine. i guess the user map thing just confused it. weird though, because going from loopy shelter to ghost house worked fine?
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User is offline   ETPC 

#1485

having a little trouble in FM4X07 (fun fair), the elevator puzzle in the shooting gallery. im following the directions in the hint guide, but i don't think i'm doing it right. do i want all the colors to be green or orange/red? or a mixture of both?

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  • Attached Image: duke0061.png

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User is offline   Ax 34noff 

#1486

edit: sorry, my bad

This post has been edited by Ax 34noff: 31 October 2021 - 07:32 AM

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User is offline   Ax 34noff 

#1487

Another "issue" with Urban Pack: you can kill this big guy right at the beginning of domino.map and thus "beat" the map without actually walking through it. Not a showstopper though...

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  • Attached Image: Screenshot_20211103_010145.png

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User is offline   Ax 34noff 

#1488

Also what does dthbv20f.map do in Urban Pack? This map isn't urban.
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User is online   NightFright 

  • The Truth is in here

#1489

Just continue testing, please.
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User is offline   Ax 34noff 

#1490

Continuing testing Urban Pack:
Can somebody check if killcity.map is made to be unbeatable on purpose?
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User is offline   Ax 34noff 

#1491

Found a problem with leohotel.map of Urban Pack. This map requires Duke to teleport while being shrinked, but looks like teleports don't teleport shrinked Duke. Problematic place:

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  • Attached Image: Screenshot_20211115_024439.png

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User is online   NightFright 

  • The Truth is in here

#1492

Well, we already read before that there are issues with shrinking in EDuke32, so I guess this is related.
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#1493

Just checking in to say that, thanks to FistMarine, we now know the use of that huge switch code in Oblivion is used for.

You know in the first Secret Level of Ep3. You can access a secret which shows you a big combination with the "MEMORISE IT" message. Fist Marine found out that you are to use it in the next level, the first Temple Of Illusion. In the Starting Room, go Right and a wall panel will open, revealing a billion Switches.

Once you punched in the code, a wall with open behind you revealing a bunch of stuff, including a Nuke Button. So in the end, it just gives you access to a quick Level Skip. I don't know what Zaxtor intended to do with this as is it kinda underwhelming IMO >_>


Anyway, that's one more mystery solved !
Thanks to FistMarine again.
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#1494

View PostNightFright, on 17 October 2021 - 10:17 PM, said:

Have the following EDuke32 issues been addressed to fix some addon issues in the meantime?

Speaking of:
- Red Series (RED4: pipebombs won't fit through hole, r7470-7615)
- The Gate (GATE306: teleporter to SOS room only working occasionally)
- DukeVR (Pipebombs cannot be stacked in RED2, still works in r7470)
- Oblivion: Several maps cannot be completed --> OOZ and OOZ2 can no longer be used as pseudo-elevators (https://voidpoint.io...32/-/issues/105)
- Red Series (RED2: Crash due to MIDI playback stopping with WinMME driver)


The OOZ and OOZ2 sprite issue, as well as the pipebomb stacking have been fixed.
GATE306 issue is also resolved.

The RED4 pipebomb problem still exists. The freeze in the last point can occur on any map that uses MIDI music.
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User is offline   Ax 34noff 

#1495

I've done with Urban Pack
Everything is confirmed beatable except:
- leohotel.map - shrinkulized Duke can't be teleported in current EDuke32 (see above)
- killcity.map - is it made to be unbeatable on purpose? Looks like a trollmap...
- I can't figure out how to beat bank.map, nukecity.map and one2zero.map. Can someone else here playtest them?

This post has been edited by Ax 34noff: 23 November 2021 - 08:17 AM

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#1496

View PostAx 34noff, on 23 November 2021 - 08:15 AM, said:

I've done with Urban Pack
Everything is confirmed beatable except:
- leohotel.map - shrinkulized Duke can't be teleported in current EDuke32 (see above)
- killcity.map - is it made to be unbeatable on purpose? Looks like a trollmap...
- I can't figure out how to beat bank.map, nukecity.map and one2zero.map. Can someone else here playtest them?


I've just played Bank.map and I beat it normally >_> What is your problem with it ?

I read earlier that you couldn't find the Yellow KeyCard. I found it. I don't know if it is my "previous official version of Add-on Compilation" or if you just missed it.

When you use the JetPack in the main street, you end up going into an apartment and then you're at a place with a fountain and a big Yellow Tunnel. Use your JetPack to go up to 2 Windows. Inside there is a Switch somewhere which opens a Door of some sort. You'll find the KeyCard guarded by a BattleLord.
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User is offline   Ax 34noff 

#1497

View PostTheDragonLiner, on 23 November 2021 - 08:54 AM, said:

I've just played Bank.map and I beat it normally >_> What is your problem with it ?

I read earlier that you couldn't find the Yellow KeyCard. I found it. I don't know if it is my "previous official version of Add-on Compilation" or if you just missed it.

When you use the JetPack in the main street, you end up going into an apartment and then you're at a place with a fountain and a big Yellow Tunnel. Use your JetPack to go up to 2 Windows. Inside there is a Switch somewhere which opens a Door of some sort. You'll find the KeyCard guarded by a BattleLord.

I forgot i had a jetpack! Thank you, i'll try it again.
p.s. I wish we had such Urban Pack for Doom II

edit: bank.map done. Now nukecity.map and one2zero.map remain.

This post has been edited by Ax 34noff: 23 November 2021 - 12:07 PM

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User is online   NightFright 

  • The Truth is in here

#1498

@ Ax 34noff
Regarding "Kill City": It is indeed not possible to finish this level without dying (there's no regular exit) and that's intended. Also mentioned in both text files (readme and walkthrough), actually. Back in the days when I had still organized this in episodes, I excluded this level because of that. Now since all maps can be loaded separately anyway, it's no longer a factor. Not sure what made me include it - probably for some comic relief because it's different from the rest. It's easy to skip now with the new user map menu structure, so no big deal.

This post has been edited by NightFright: 23 November 2021 - 10:52 PM

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#1499

View PostAx 34noff, on 23 November 2021 - 10:22 AM, said:

edit: bank.map done. Now nukecity.map and one2zero.map remain.


What's your problem with these two maps ? You can't complete them or are they glitched ?
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User is offline   Ax 34noff 

#1500

View PostTheDragonLiner, on 24 November 2021 - 07:54 AM, said:

What's your problem with these two maps ? You can't complete them or are they glitched ?

I have no idea how to beat them (as i already mentioned above), and i can't describe where exactly i'm stuck. I can upload saves though:
https://www.dropbox....eduke32.7z?dl=0 (these are for EDuke32 v9796)

This post has been edited by Ax 34noff: 24 November 2021 - 08:56 AM

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