Duke Nukem 3D HQ sounds "Duke Nukem 3D HQ sound replacement"
#1 Posted 20 April 2014 - 10:32 PM
Source of the Duke Talk:
Duke Nukem 3D: 20th Anniversary World Tour (John's delivery is kind of poor here so I only used the ones I had to)
Duke Nukem: Manhattan Project
Duke Nukem Forever
Possibly other sources for one or two
Here's what i've got so far: http://www.mediafire...e3d_HQ_flac.zip
Any suggestions, ideas, contributions would be freakin' awesome and totally appreciated. Rock on!
This post has been edited by CeeJay: 21 December 2016 - 11:22 AM
#2 Posted 21 April 2014 - 05:54 AM
Edit: This was a joke
This post has been edited by Fox: 22 January 2021 - 07:17 AM
#3 Posted 21 April 2014 - 06:00 AM
This post has been edited by Lunick: 21 April 2014 - 06:02 AM
#4 Posted 21 April 2014 - 07:38 AM
#5 Posted 21 April 2014 - 02:19 PM
This post has been edited by MusicallyInspired: 21 April 2014 - 02:19 PM
#6 Posted 21 April 2014 - 03:07 PM
#7 Posted 21 April 2014 - 09:40 PM
UPDATE
HEARTBEAT.VOC renamed to HARTBEAT.VOC
KICK01-I.VOC added (Duke: "I'm gonna kick your ass, bitch!")
SHOTGNCK.VOC edited to better match the original
TELEPORT.VOC removed because i didn't like it much
MACHAMB.VOC edited for length
Now also includes HQ replacements of all Duke Talk from the Duke Nukem Forever 2013 mod
This post has been edited by CeeJay: 22 April 2014 - 12:00 PM
#8 Posted 06 June 2014 - 11:26 PM
#9 Posted 11 June 2014 - 02:10 AM
#10 Posted 11 June 2014 - 10:06 AM
Dr_Proton, on 11 June 2014 - 02:10 AM, said:
Like this has ever stopped anyone before from using copyrighted material in Duke 3D.
#11 Posted 11 June 2014 - 10:30 AM
This post has been edited by Dr_Proton: 11 June 2014 - 10:30 AM
#12 Posted 11 June 2014 - 10:21 PM
This post has been edited by Nancsi: 11 June 2014 - 10:22 PM
#13 Posted 12 June 2014 - 05:47 PM
#14 Posted 14 June 2014 - 07:54 PM
and why are you using 8bit when you can use 16 bit voc files and sample higher?
#16 Posted 15 June 2014 - 06:31 PM
Corvin, on 14 June 2014 - 07:54 PM, said:
and why are you using 8bit when you can use 16 bit voc files and sample higher?
Noobies gonna noob.
#18 Posted 20 December 2016 - 10:00 AM
#20 Posted 20 December 2016 - 08:25 PM
MusicallyInspired, on 20 December 2016 - 10:40 AM, said:
So it can be used pretty much straight out of the box without any need for scripts (CON, etc.) and in theory compatible with original DOS version.
#21 Posted 20 December 2016 - 08:41 PM
>DOS version
Pick one.
For any foobar.voc, make foobar_voc.flac and EDuke32 will play it.
#22 Posted 20 December 2016 - 08:47 PM
In other words, there's no reason to use VOC format unless you're dead set on DOS compatibility.
Blast and dash it all, ninja'd.
This post has been edited by Marphy Black: 21 December 2016 - 01:00 PM
#23 Posted 21 December 2016 - 05:29 AM
#25 Posted 21 December 2016 - 10:49 AM
Marphy Black, on 20 December 2016 - 08:47 PM, said:
Don't seem to work for me, EDuke uses default GRP sounds no matter where I place the newly converted FLAC files.
Marphy Black, on 20 December 2016 - 08:47 PM, said:
EDuke isn't the only Duke sourceport out there, even if it is the best and most well-known.
#27 Posted 21 December 2016 - 02:29 PM
CeeJay, on 21 December 2016 - 10:39 AM, said:
Whoa easy there, man. Nobody's being hostile.
CeeJay, on 21 December 2016 - 10:49 AM, said:
The thing is if they're in FLAC the end user can convert down to whatever they need because it's lossless. The absolute top tier. HQ means the highest quality possible, ideally, and that's exactly what FLAC does. Even if EDuke32 didn't support it I'd ask for it....and I'd still be campaigning for EDuke32 to use it. Every other port should be using it as well.
The more important factor is you can't use "HQ" and "VOC" in the same sentence and mean it.
This post has been edited by MusicallyInspired: 21 December 2016 - 02:31 PM
#28 Posted 21 December 2016 - 08:43 PM
Size of package with WAV: 38,4 MB
Size of package with FLAC: 24,9 MB
Size of package with VOC: 12,6 MB
VOC may be an old and outdated format but it is practical. And WAV and VOC are lossless too.
#29 Posted 21 December 2016 - 08:48 PM
This post has been edited by MusicallyInspired: 21 December 2016 - 08:53 PM