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Duke Nukem 3D HQ sounds  "Duke Nukem 3D HQ sound replacement"

User is offline   armymen 

#31

I am having trouble getting this sound pack to work can someone help me out with this?
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#32

Same. I tried to put it both in my GOG/Duke Nukem 3D directory and in an "autoload" folder", to no avail.
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#33

This was linked on Discord, but to anyone stumbling upon this thread, no the sound in the linked zip file won't work out of the box, you'd need a DEF file with sound definitions to use them, or rename each sound as Hendricks mentioned in this thread.

View PostHendricks266, on 20 December 2016 - 08:41 PM, said:

>HQ
>DOS version
Pick one.

For any foobar.voc, make foobar_voc.flac and EDuke32 will play it.

Or just use the sound pack from here: https://hrp.duke4.net/download.php
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User is offline   MrFlibble 

#34

View PostDoom64hunter, on 23 October 2020 - 09:53 AM, said:

or rename each sound as Hendricks mentioned in this thread.

That should be of no issue with any good file manager. I use FreeCommander, the mass rename function allows to append the _voc part to every file name in a matter of a couple of clicks.
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User is offline   duke3d.exe 

#35

Anyone has the teleport.voc in HD?
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User is offline   Striker 

  • Auramancer

#36

I think I may have found the ROAM29.VOC sound source. The timing seems right, but I can't quite find an exact match here though. Maybe I'm missing something, or aren't getting the right pitch:

https://soundideas.s...ails?id=7635662
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User is offline   Duke 9D 

#37

What do Y'all think about using AI voice cloning to make new Duke talk? Here's a few I made.

Attached File(s)


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User is offline   Duke 9D 

#38

Here's a few more.

Attached File(s)


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