Doom Corner "for all Doom related discussion"
#3511 Posted 15 March 2020 - 10:10 AM
#3513 Posted 17 March 2020 - 03:58 AM
Edit: I'm guessing this contains references to recent trailers and such, so be aware that it may spoil things if you're avoiding all material up to Doom Eternal's release.
This post has been edited by Malgon: 17 March 2020 - 04:07 AM
#3514 Posted 18 March 2020 - 12:41 AM
Thought they'd fix some of this shit (this video is from 2018), but looks like they just made it worse. Gonna play Slayer's Testaments instead.
#3515 Posted 18 March 2020 - 04:20 AM
#3516 Posted 18 March 2020 - 05:18 AM
> same gameplay
> more platforming
> confusing amount of upgrades/power-ups systems.
> SJW-era colors galore.
I have no trouble with jumping in Doom 2016, which feels pretty natural and it's kinda standard by now in most shooters. But looking at all the footage of Doom Ethernal with all the jumping, grappling hook and wall-climbing is enough for me to not buying this game.
#3517 Posted 18 March 2020 - 05:57 AM
And what, prey tell, are "SJW-era colors?"
This post has been edited by MusicallyInspired: 18 March 2020 - 05:58 AM
#3518 Posted 18 March 2020 - 09:57 AM
MusicallyInspired, on 18 March 2020 - 05:57 AM, said:
...Yeah. What the Hell does that even mean? Just to pre-empt that, the game has already gone out of it's way to flip the finger at anything SJW anyway, so... What?
As to whether it'll be good or not... There are things about these "reboots" which I have not enjoyed from the beginning. Small, creative choices, that I don't care for. Like shedding all the horror entirely and turning DoomGuy into a demigod of sorts. HOWEVER, the games have been competently designed, Doom 16 is fun, it's very entertaining, and I wager Doom Eternal will be too. It's the same, but refined, and expanded.
#3520 Posted 18 March 2020 - 11:44 AM
#3521 Posted 18 March 2020 - 11:56 AM
#3522 Posted 18 March 2020 - 12:09 PM
#3523 Posted 18 March 2020 - 01:12 PM
#3524 Posted 18 March 2020 - 05:22 PM
Also, to disagree with Commando a little bit, I don't think horror was ever the biggest factor for the original Doom. There were creepy looking elements but it was all overshadowed by the "demigod" Doomguy who is brutally destroying all demons in his path with manmade weapons. Just like Doom 2016. Doom 2016 had plenty of horror elements. Just the sight alone of Earth in Eternal is horrific as well. The idea that Earth is basically dead and probably nothing has survived at first glance is pretty horrific to me. Now it's just about vengeance. I'm totally on board. Doom 3 was the only Doom game with heavy forefront horror elements. So much so that it held you back gameplay-wise so that you could be affected by them. Doom 1, 2, and 2016 didn't hold you back. I'd say it's a true return to form in the greatest sense.
And I'm okay with platforming and jumping.
This post has been edited by MusicallyInspired: 18 March 2020 - 05:22 PM
#3525 Posted 18 March 2020 - 05:26 PM
In '16 Doom it seemed natural. The bridge you need to cross has a bunch of holes in it so you use cranes or other platforms that would naturally be there to get across.
From what I've seen in Eternal, you have floating spinning flame sticks straight from Mario and giant 1UP powerups scattered around and it all looks garish and out of place.
That isn't to say its bad or anything but I see why someone would hate it.
#3526 Posted 18 March 2020 - 05:51 PM
MusicallyInspired, on 18 March 2020 - 05:22 PM, said:
Yep. My wife is going for the unicorn one because she loves unicorns, and she thinks its funny and badass.
MusicallyInspired, on 18 March 2020 - 05:22 PM, said:
It was consciously part of the recipe. Everyone involved with the original Doom will tell you: mood, atmosphere, horror, and suspense were part of it. Doom unsettled me as much as it thrilled me when I played it back in the day. Both John and Adrian Carmack, Romero, Hall, have all gone on record that they wanted to scare the player as much as thrill them. The fear factor of the original games is what inspired Gabe Newell to co-found Valve and make Half-Life. The Playstation, Saturn, and N64 ports of the game all emphasized the horror even more. Doom 3 emphasized the horror. Horror is part of the Doom tapestry, and it has been completely removed from the equation in Doom 2016 and Doom Eternal. For those two games, it was the right choice, but with the amount of stuff creatively pulled away in that regard they could make an entire new game out of it.
Doomguy was not a demigod in the original game. He was just some jackass space marine who was in the right place at the right time, primarily due to his strong moral convinctions, and happened to prove himself in the battles that followed. He didn't really even get into the super natural aspects of his being until the end of Episode 1, and didn't really start showing signs of being the demigod until Doom 64 when he decided it was better to remain in Hell.
#3527 Posted 19 March 2020 - 01:02 AM
https://www.wired.co...eternal-review/
"like riding a bunch of roller coasters in a row until you can't really tell one apart from another"
#3528 Posted 19 March 2020 - 01:58 AM
#3529 Posted 19 March 2020 - 04:29 AM
Commando Nukem, on 18 March 2020 - 05:51 PM, said:
This I disagree with, but I respect your opinion.
#3530 Posted 19 March 2020 - 06:19 AM
#3531 Posted 19 March 2020 - 08:06 AM
NightFright, on 19 March 2020 - 06:19 AM, said:
Yes, the repetitive, tiresome and predictable boredom was horrible.
#3532 Posted 19 March 2020 - 08:09 AM
NightFright, on 19 March 2020 - 06:19 AM, said:
Yes, the repetitive, tiresome and predictable boredom was horrible.
I hope I can stand Doom Eternal ... it seems to have more vertical action than Wolf 3D ... and that seems too much for all then oldschool gamers.
#3533 Posted 19 March 2020 - 11:08 AM
#3534 Posted 19 March 2020 - 01:44 PM
Sanek, on 18 March 2020 - 12:09 PM, said:
Hahaha. This is awesome, man. Thanks for sharing.
#3535 Posted 19 March 2020 - 05:15 PM
#3536 Posted 19 March 2020 - 06:27 PM
This post has been edited by PsychoGoatee: 19 March 2020 - 06:29 PM
#3537 Posted 19 March 2020 - 08:26 PM
I played and beat EX for the umpteenth time just a couple months ago and the small issues I've found I never came across and I would've noticed. I also wish the new episode was unlocked from the start :/
You also have to sit through FIVE UNSKIPPABLE splash screens whenever you launch it. Luckily the video files are in the install folder and if you delete them, you never have to see them again.
Oh well, onto Eternal!
*edit*
First impressions of Doom Eternal are that its fucking fast and hard. Very fast. Could very well be that I've been mostly playing Hunt: Showdown which is a very slow game, but man this game is fast. They throw quite a bit at you almost immediately and its challenging (playing on Ultra Violence).
They changed the way the chainsaw works which I think is for the better. You no longer equip it and instead its a quick use item. If you run out of gas for it, it will recharge a single usage which can't be used on large enemies but can be used on the smaller fodder.
Things like weapons and items are now floating, spinning, and have bright colored outlines on them. Its a bit much.
As for the first level itself
This post has been edited by HulkNukem: 19 March 2020 - 09:36 PM
#3538 Posted 19 March 2020 - 10:27 PM
#3539 Posted 19 March 2020 - 11:14 PM
Fauch, on 19 March 2020 - 05:15 PM, said:
Yeah, I've also argued this before. Why not just make the overall movement speed faster, instead of having these gimmicks to get around the fact that old school Doom was just an overall faster game. Slayer's Testaments is the best of both worlds because you've got the Quake style running/jumping, with all the cool stuff from Doom 2016/Eternal.
#3540 Posted 20 March 2020 - 12:01 AM
HulkNukem, on 19 March 2020 - 08:26 PM, said:
Hmmm, I'm afraid I have to agree. Some issues:
- unskippable intros (but you can delete them)
- no vertical mouselook (I understand that they were going for authenticity, but it would be nice if it would have been optional like in Doom 64 EX)
- no ingame stats
- no crosshair
The game however runs very fluently, but then again so does Doom 64 EX. Haven't reached the new chapter yet, so I can't comment on that.
This post has been edited by axl: 20 March 2020 - 12:01 AM