
Doom corner "for all Doom related discussion"
#3452 Posted 06 February 2020 - 10:35 AM
Fauch, on 06 February 2020 - 10:10 AM, said:
How do you mean? I guess in certain respects. really all they've done is front-faced the way combat in the original Doom games worked.Exposed it to the player a little more.
All this talk of staggering, openings, reading the enemy... That's all there in Doom and Doom II, it's just not written out and really exploited. The biggest "RPG" element would be the weapons customization, but it really doesn't seem that different from 2016. More refined, certainly. Hopefully there aren't any outlying vestigial weapons mods. Nothing that feels wasted.
MusicallyInspired, on 03 February 2020 - 03:28 PM, said:
It's a beautiful opening to the game though. I love that it's, very much in the same tone of 2016. No bullshit, just right into the game.
I'm very curious to find out how Doom Slayer got out of Hayden's grip and what happened to Hayden. I know we've seen him in one of the trailers or a screenshot, but the how and why should prove to be very interesting...
#3453 Posted 06 February 2020 - 11:32 AM
And the clever build where you freeze and burn your enemies, it's like all the synergies you can find in RPGs and strategy games.
it sounds interesting though, more strategy can be good.
#3454 Posted 14 February 2020 - 05:56 AM
https://twitter.com/...036917524094978
You can download the original version of wad here: https://www.doomworl...ts/d-f/dbimpact
EDIT: Civvie just uploaded a new video!
This post has been edited by RunningDuke: 14 February 2020 - 09:03 AM
#3455 Posted 14 February 2020 - 11:16 AM
#3456 Posted 14 February 2020 - 11:30 AM
https://forum.zdoom....hp?f=42&t=67480
Happy Valentines Day, I guess.
#3457 Posted 14 February 2020 - 08:21 PM
#3458 Posted 26 February 2020 - 10:43 AM
https://i.imgur.com/fYDguXn.png
#3460 Posted 05 March 2020 - 09:25 AM
This post has been edited by MusicallyInspired: 05 March 2020 - 09:27 AM
#3461 Posted 06 March 2020 - 04:15 PM
Minimum
Requires a 64-bit processor and operating system
OS: 64-bit Windows 7/64-Bit Windows 10
Processor: Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 (4GB), GTX 1060 (6GB), GTX 1650 (4GB) or AMD Radeon R9 290 (4GB)/RX 470 (4GB)
Storage: 50 GB available space
Additional Notes: (1080p / 60 FPS / Low Quality Settings)
Recommended
Requires a 64-bit processor and operating system
OS: 64-bit Windows 10
Processor: Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1080 (8GB), RTX 2060 (8GB) or AMD Radeon RX Vega56 (8GB)
Storage: 50 GB available space
Additional Notes: (1440p / 60 FPS / High Quality Settings)
#3462 Posted 06 March 2020 - 04:50 PM
This post has been edited by NightFright: 06 March 2020 - 04:52 PM
#3463 Posted 06 March 2020 - 08:02 PM
Yes I have the specs; but Doom 3 is like from 16 years ago. Is it really worth it to buy Doom 3 - Eternal?
Before you answer, can any of those shit kickers aka established developers, make a new game? Is it really that hard to go to a library, read books and make a new 'hero' out of a FPS?
Yes. I am really that burned out of yet another stale, repetitive 'hero', game.
This post has been edited by Hank: 06 March 2020 - 08:03 PM
#3464 Posted 06 March 2020 - 09:31 PM
#3465 Posted 08 March 2020 - 12:16 AM
Hank, on 06 March 2020 - 08:02 PM, said:
Yes I have the specs; but Doom 3 is like from 16 years ago. Is it really worth it to buy Doom 3 - Eternal?
Before you answer, can any of those shit kickers aka established developers, make a new game? Is it really that hard to go to a library, read books and make a new 'hero' out of a FPS?
Yes. I am really that burned out of yet another stale, repetitive 'hero', game.
Please elaborate on this Hank. I'd love to hear what you mean in more detail. ;)
#3466 Posted 08 March 2020 - 01:15 AM
This post has been edited by NightFright: 08 March 2020 - 01:20 AM
#3468 Posted 08 March 2020 - 04:02 AM
"In addition, Doom 64 has been added as a pre-order bonus and will be available to download for free on all platforms for those who secure their copy of Doom Eternal early."
https://www.gamespot...-/1100-6460860/
Yes, it is gamespot, but the articel quotes the original statement.
This post has been edited by Northrawn: 08 March 2020 - 04:03 AM
#3469 Posted 08 March 2020 - 05:15 AM
#3470 Posted 08 March 2020 - 11:50 AM
Commando Nukem, on 08 March 2020 - 12:16 AM, said:
I ain't gonna play the spoil sport here. If you look forward to this, enjoy, and don’t read any further.
[rant]
Doom 1, captured my imagination, Doom 2 did not. Quake captured my imagination. Especially the Vore. When I was young, with a flue, I had nightmares. The Vore was a literal incarnation of one of those nightmares. I fell instantly in love with Quake. Quake II was a new game. New enemies, new play style. And there too, the Berserker reminded me on my obnoxious boss in Germany. It’s another treasure game in my collection.
There are many more games, that touched my imagination. Prey, Rage, Shadow Warrior 2013, Half Life, Ion Fury etc. all showed fresh vivid ideas. Yes, one runs out of ideas sometimes. Solution, go to a place that free up your juices. Mine is the library or the park across my shack.
Now my million-dollar question: Doom Eternal promises same enemies (ugly, not really scary), but now they come in greater numbers, new weapons and you can now jump higher - with all the talent out there, a masterpiece to look forward too? Sounds to me, any mod team could have done this, for free.
[/rant]
This post has been edited by Hank: 08 March 2020 - 11:52 AM
#3471 Posted 08 March 2020 - 01:36 PM
Taken that into consideration, it's a small miracle Quake still turned out to be a milestone title. Anyway, we are lucky to have it.
#3472 Posted 08 March 2020 - 01:54 PM
#3473 Posted 10 March 2020 - 04:10 AM
The official PC release of Doom64 will contain a new chapter about the sister of the Motherdemon which you killed at the end of the original campaign. Kaiser (who is responsible for the release, which I had not been aware of until now) said that the game will support refresh rates higher than 60 Hz and more than 1.000 fps are possible. Now the important part: Doom64 will be released on March 20 for PC, PS4, One and Switch. Eternal pre-orders get it for free. This means there will be a standalone version that you can buy. I guess this is going to be the official successor of Doom64 EX, then.
Sadly, this info reaches me a bit too late since I pre-ordered Eternal yesterday, assuming D64 would be pre-order only.
This post has been edited by NightFright: 10 March 2020 - 04:34 AM
#3477 Posted 10 March 2020 - 04:59 PM
Hank, on 08 March 2020 - 11:50 AM, said:
No, i'm legitimately interested in what you meant by what you said and what you have to say on the matter. We've got some damn near hyperbolic hype regarding this game. "You'll never play another FPS game again" and the like.
Hank, on 08 March 2020 - 11:50 AM, said:
Doom 1, captured my imagination, Doom 2 did not. Quake captured my imagination. Especially the Vore. When I was young, with a flue, I had nightmares. The Vore was a literal incarnation of one of those nightmares. I fell instantly in love with Quake. Quake II was a new game. New enemies, new play style. And there too, the Berserker reminded me on my obnoxious boss in Germany. It’s another treasure game in my collection.
There are many more games, that touched my imagination. Prey, Rage, Shadow Warrior 2013, Half Life, Ion Fury etc. all showed fresh vivid ideas. Yes, one runs out of ideas sometimes. Solution, go to a place that free up your juices. Mine is the library or the park across my shack.
Now my million-dollar question: Doom Eternal promises same enemies (ugly, not really scary), but now they come in greater numbers, new weapons and you can now jump higher - with all the talent out there, a masterpiece to look forward too? Sounds to me, any mod team could have done this, for free.
[/rant]
I can see what you're saying, certainly. I think with Doom Eternal the important thing to realize is that it is building off of what the first one did, and the aim is simply to really refine what the first one did. That's the objective of the game design. They weren't aiming for revolution on Doom Eternal. At least not from what I've heard Hugo and Mr Stratton say.
Also, with that in mind, when you go from Doom through id's library up to Quake III, frankly nothing really changes. Art direction changes, the location of the games change, but ultimately the core of the games is identical. By design. They got it right with Doom, and ultimately as a company they didn't really deviate from it. Guns, Monsters, Maze, Keys, Kill and Leave. Quake 1 had a Gothic horror vibe, Quake II had more tertiary story telling.
Most FPS games are not revolutionary today, which is an issue. It would be hard to even make a list of which games i'd choose out of the pantheon to make up the truly "revolutionary."