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Doom corner  "for all Doom related discussion"

User is offline   Lazy Dog 

#3451

View PostZaxx, on 21 January 2020 - 11:28 PM, said:

From what I'm seeing Eternal really looks like a game that will test you when it comes to utilizing the mechanics of an old school shooter. If you look at the Noclip interview with Hugo Martin there he says that they watched the infamous Polygon gameplay video of Doom 2016 and what they learned from it was that the game should have killed that player for not playing the game the way it was meant to be played (movement, "push forward combat" etc.). As a result Eternal will kill you if you play like Polygon. :D


Can't wait for all the game "journalists" to cry about the game being too hard :D

This post has been edited by Lazy Dog: 22 January 2020 - 09:32 AM

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User is offline   Outtagum 

#3452


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User is offline   Malgon 

#3453

View PostNightFright, on 21 January 2020 - 10:32 PM, said:

It seems Doom Eternal will be twice as long regarding playtime as its predecessor. Also levels are twice as large. Early reviews state concerns that the new emphasis on (easy) puzzles and vertical movement might be a bit too distractive, but in general the game is just bigger, better and nicer. I also like the idea that you mainly get your resources from monsters now, depending on how you kill them. And if you are running low on supplies, it spawns some trash mobs for a quick refill.

Doom 2016 took me 34 hours to complete, so if it's really going to be double that then I'm going to get my money's worth!
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User is offline   Zaxx 

#3454


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User is offline   Outtagum 

#3455

https://i.imgur.com/Ly4BgaZ.jpg
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User is offline   Commando Nukem 

  • Judge Mental

#3456

The real Baron, My favorite Doom badguy.
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User is offline   Cherno 

#3457




This post has been edited by Cherno: 29 January 2020 - 10:14 AM

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User is offline   Fauch 

#3458

View PostZaxx, on 21 January 2020 - 11:28 PM, said:

That's risky because they are banking on player skill while the general audience (and especially journalists) usually suck at playing FPS well. In order to combat this they made the devs seemed to have made the game very color coded in its looks plus just like in Doom 2016 the hitboxes will be huge etc. and those things will help a lot but they won't make bad player habits magically go away. If you started playing FPS with corridor shooters and military shooters then forgetting all that and learning how to play an arena FPS is quite tough.


It looked easy on old demo videos, and then seeing, I think, Gmanlives playing (on ultraviolence though), it looked hard.
You see a bunch of games claiming to be punishingly hard or dark-souls like, but you don't see much of that in FPS. You see gameplay presentation of a guy playing in easy mode with god mode so you can imagine you will be a badass when playing, they don't advertise by showing some guy struggling in Ultraviolence.

This post has been edited by Fauch: 29 January 2020 - 11:06 AM

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User is offline   Zaxx 

#3459


Fucking perfect.
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User is offline   MusicallyInspired 

  • Buy Mage's Initiation!

#3460

So many unanswered questions in the first 10 seconds let alone 10 minutes. I assume it's all answered in the lore items though. That's great too because most people just want to get to the fighting which this does wonderfully.
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User is offline   Outtagum 

#3461


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User is offline   Fauch 

#3462

Sound like a RPG
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User is offline   Commando Nukem 

  • Judge Mental

#3463

View PostFauch, on 06 February 2020 - 10:10 AM, said:

Sound like a RPG


How do you mean? I guess in certain respects. really all they've done is front-faced the way combat in the original Doom games worked.Exposed it to the player a little more.

All this talk of staggering, openings, reading the enemy... That's all there in Doom and Doom II, it's just not written out and really exploited. The biggest "RPG" element would be the weapons customization, but it really doesn't seem that different from 2016. More refined, certainly. Hopefully there aren't any outlying vestigial weapons mods. Nothing that feels wasted.

View PostMusicallyInspired, on 03 February 2020 - 03:28 PM, said:

So many unanswered questions in the first 10 seconds let alone 10 minutes. I assume it's all answered in the lore items though. That's great too because most people just want to get to the fighting which this does wonderfully.


It's a beautiful opening to the game though. I love that it's, very much in the same tone of 2016. No bullshit, just right into the game.

I'm very curious to find out how Doom Slayer got out of Hayden's grip and what happened to Hayden. I know we've seen him in one of the trailers or a screenshot, but the how and why should prove to be very interesting...






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User is offline   Fauch 

#3464

Yeah, weapon customization, the runes / perks. Also weaknesses to bullets / plasma / punch... sound like elemental weaknesses.
And the clever build where you freeze and burn your enemies, it's like all the synergies you can find in RPGs and strategy games.
it sounds interesting though, more strategy can be good.
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#3465

Double Impact got added recently in the Addons list for DOOM and DOOM 2. It is an excellent limit-removing episode for Ultimate Doom, released in 2011 by RottKing & Ralphis. It even won a cacoward back then! For best experience, I highly recommend playing it in one of the classic source ports such as Crispy Doom, Eternity Engine and PrBoom-Plus!

https://twitter.com/...036917524094978

You can download the original version of wad here: https://www.doomworl...ts/d-f/dbimpact

EDIT: Civvie just uploaded a new video!


This post has been edited by RunningDuke: 14 February 2020 - 09:03 AM

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User is offline   Lazy Dog 

#3466

View PostRunningDuke, on 14 February 2020 - 05:56 AM, said:




Pro Resurrection of Evil when Civvie?
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User is online   NightFright 

  • The Truth is in here

#3467

Some amazing dude remade Penthouse Paradise for GZDoom:
https://forum.zdoom....hp?f=42&t=67480

Happy Valentines Day, I guess.
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User is offline   Fauch 

#3468

Wow I kinda remember a penthouse map from a mods pack a long time ago. It was pretty weird. Well, I guess now mods with nudes are pretty generic. (but probably still awkward)
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