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Doom Corner  "for all Doom related discussion"

User is offline   Ninety-Six 

#4771

https://www.doomworl...urvival-horror/

This was absolutely fantastic. A rare win for the doom community. Extremely well done for limit-removing, balanced enemies and supplies, encounters were all fair.. All-around excellent.


A minor critique I have would be that the music kinda takes away from the atmosphere and horror. Should have either been something more suitably creepy, or elsewise have had no music at all.

Sound mixing was absolute garbage, though. Those who choose to play this, prepare for some sounds to be quiet, and others to blow your ears off.
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User is offline   Mark 

#4772

View PostPhredreeke, on 04 September 2024 - 02:44 AM, said:

I just saw this on Doomworld :lol:

I followed some links but didn't see exactly what was in the mod that triggered the removal. What was it?
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User is offline   Ninety-Six 

#4773

View PostMark, on 01 November 2024 - 04:55 AM, said:

I followed some links but didn't see exactly what was in the mod that triggered the removal. What was it?

margaret thatcher
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User is offline   jkas789 

#4774

Played this mod that was released in October called Escape Pod. Great map. It is a bit of a ball buster but I think it's worth playing it.

This post has been edited by jkas789: 12 November 2024 - 05:38 PM

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User is offline   Mike Norvak 

  • Music Producer

#4775

Hey, just want to plug some shameless self promotion here about my new album with remixes from Doom and other 90s Videogames.

Thread on Duke4.net
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User is offline   Phredreeke 

#4776

This seems to have passed under the radar. https://github.com/JNechaevsky/CRY

It's from the developer of International Doom, and is Jaguar Doom converted to run on that port, with Jaguar pecularities ported to it, including emulation of the CRY colorspace hence the name. Now why would you want to play Jaguar Doom on CRY instead of Calico? Well, for one CRY lets you play in resolutions above the original 160x200. It also supports uncapped framerates and widescreen, and has some optional features I recognise from Doom Retro (green and blue Baron and Cacodemon blood, mirrored corpses) and PSX Doom (colored lighting)
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User is offline   Ninety-Six 

#4777

I feel like the Cacowards are getting less and less comprehensible. Well, winner entries specifically. HMs/Runners Up and most of the other categories are fine (for now).

Has anyone else noticed this? Cacoward write-ups have been sounding less and less like proper descriptions of the winners, and instead they just kind of wax poetic for five paragraphs that doesn't really explain much. It's one thing to give it a cute little "emotional journey" bit, but when that's 90% of the entire description it starts to become a problem.
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User is offline   NightFright 

  • The Truth is in here

#4778

This year it seems as if they wanted to stuff in as many entries as possible. At this point it's hard to distinguish the actual winners from the runner-ups. Both sections are equally extensive and messy.

Maybe it's an attempt to react to the long-standing criticism the Cacowards have little to do with what the community had been voting for throughout the year. The jury basically picks their own winners and sees the votings merely as a recommendation for what should be considered.

You're supposed to make up your own mind about what's worth playing and what isn't. Which is what you probably should've been doing since quite a few years already anyway, since these Cacowards don't really have much meaning or importance. At least not the way they are awarded by now.
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User is offline   Ninety-Six 

#4779

View PostNightFright, on 15 December 2024 - 03:30 PM, said:

You're supposed to make up your own mind about what's worth playing and what isn't.


See, that's the problem. The write-ups have gotten so esoteric that it's impossible to do that. When they prattle endlessly about emotions, there's no actual description of what to expect or find in the wad. We get monsterless screenshots, personal ramblings that won't always apply, and that's really all we get. We really can't make an informed decision.

Self-research is also not always reliable. idgames descriptions are often extremely brief and they also rarely tell us what to actually expect.
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User is online   Danukem 

  • Duke Plus Developer

#4780

View PostNinety-Six, on 15 December 2024 - 05:11 PM, said:

See, that's the problem. The write-ups have gotten so esoteric that it's impossible to do that. When they prattle endlessly about emotions, there's no actual description of what to expect or find in the wad. We get monsterless screenshots, personal ramblings that won't always apply, and that's really all we get. We really can't make an informed decision.


Are you talking about writeups made by the mod authors themselves?
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User is offline   Ninety-Six 

#4781

View PostDanukem, on 15 December 2024 - 09:22 PM, said:

Are you talking about writeups made by the mod authors themselves?


No the cacoward descriptions.
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User is offline   jkas789 

#4782

Brullov made it to the top twelve of the Caco Awards!

https://www.doomworl...rds/2024/best4/

Got a silver trophy and everything. \(≧▽≦)/
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User is offline   Ninety-Six 

#4783

View Postjkas789, on 17 December 2024 - 08:00 PM, said:

Brullov made it to the top twelve of the Caco Awards!

https://www.doomworl...rds/2024/best4/

Got a silver trophy and everything. \(≧▽≦)/


I thought OP13 was familiar but couldn't place why. Now I feel dumb for not having looked just slightly to the right at the author name.
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#4784

New Christmas wads. A noticeably much shorter list if compared to the one of the last year.


Naughty & Nice (already based on the Doom Christmas: Enhanced pack)

Snow Wave (already based on the Doom Christmas: Enhanced pack)

PUSS XXXVIII: Deck the Underhalls (already based on the Doom Christmas: Enhanced pack)

Snowfall (Actually mostly vanilla winter, play with Doom Christmas: Enhanced pack for a real Xmas touch)

Snow Way Home (winter themed but not Christmas related and mostly vanilla, Doom Christmas: Enhanced pack can Xmas)

The Marine Who Saved Christmas (already based on the Doom Christmas: Enhanced pack)

A War On Christmas 3: World War C (Upgradabable with the Doom Christmas: Enhanced pack)

Accelerated Arenas 3: A Christmas Community Project (Deathmatch maps, already based on the Doom Christmas: Enhanced pack)


SINGLE MAPS

GNOMES 4 XMAS (Already based on the Doom Christmas: Enhanced pack)

Frigid Factory (Upgradable with the Doom Christmas: Enhanced pack)

A Very punch you in the face man Christmas

A Very punch you in the face man Christmas 2

A Very punch you in the face man Christmas 3


OTHER TC'S

Ultimate Jazz Jackrabbit Doom - EPISODE 5: Holiday Hare
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#4785

I was a bit hasty, they have published more Holiday wads in the meantime.

300 Line Christmas: Naughty or Nice(3 different possible endings)

Doommas from the Den


SINGLE MAPS

Jingle Hell

White Christmas

A DOOMED CHRISTMAS

We Three Gifts!
(Narratively a sequel to MAP 12 of Snow Wave "I Saw Demons Kidnap Santa Claus" and a prequel to " A One Rabbit Open Slay" )

A Jolly Wad - Holiday 2024
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User is offline   jkas789 

#4786

Oh that's neat. Thanks Fantinaikos, I will definitely be checking them out.
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User is offline   Ninety-Six 

#4787

So I noticed (quite late) that Woof now has partial support for ID24. Enough support that I think it's finally time to give LoR a try.

That said...how do I actually do that? Download D1+2, sure, done. But what's the actual launch parameters?
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User is offline   Lunick 

#4788

You're looking for id1.wad. id1-res.wad and id1-weap.wad are not required I think
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User is offline   Ninety-Six 

#4789

View PostLunick, on 16 January 2025 - 12:44 AM, said:

You're looking for id1.wad. id1-res.wad and id1-weap.wad are not required I think


Thanks. Wonder why they went with that as the filename...
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User is offline   jkas789 

#4790

I finished last week Akeldama. It was a fun wad. I think it dragged at the end though were the maps felt a bit too much slaughter-y for my taste. I also finished 50 Shades of Graytall which felt a lot like a artsy experimental wad? Cool level design but the section of rooms made with fireblue walls made my eyes bleed. I would not replay it again tbh.
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User is offline   quakis 

#4791

View Postjkas789, on 29 March 2025 - 11:25 AM, said:

I also finished 50 Shades of Graytall which felt a lot like a artsy experimental wad? Cool level design but the section of rooms made with fireblue walls made my eyes bleed. I would not replay it again tbh.

Neat, I worked on MAP05 for that one, fun project to work on at the time!
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User is offline   jkas789 

#4792

View Postquakis, on 29 March 2025 - 12:26 PM, said:

Neat, I worked on MAP05 for that one, fun project to work on at the time!

Oh that's interesting. How much of a challenge was it to be constrained to ugly textures only? Also how much was it doing the best you can with what you have and wanting to fuck with the player in terms of texture choice. I swear some of the levels must have played with how same color corridors can blend in a persons mind at times. The bluefire room was seared into my brain.
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User is offline   quakis 

#4793

I didn't mind the challenge too much, involved a lot of splitting up walls and being consistent with alignment to crop out that red streak for the grey concrete, using doortrak mainly as a trim and fireblu for special purposes. High contrast lighting also helped to get a ton of milage visually. My level was pretty straight forward though so texture use was a little mundane compared to other entries which definitely went crazy with fireblu, odd skies and hall of mirror effects. I wouldn't be surprised anyone got a headache playing those. Good thing our project lead kept the map submission count low, I doubt many would have stuck playing this gimmick for 32 maps.


I was also involved with another community project, MAP21 for Alphabet Doom released in March last year. There hasn't been a ton of feedback for the full release sadly. Download: https://www.doomworl...ds/alphabetdoom

Posted Image Posted Image
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User is offline   jkas789 

#4794

Oh neat I was thinking about what I would play next. I will definitely be trying this wad. My other option was 1x1 and as much as I like some of the set pieces in 1x1 last time I played I did not have that much fun with it tbh.
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User is offline   NightFright 

  • The Truth is in here

#4795

Looks like a new update dropped for the Nightdive port yesterday. Biggest change is integration of Sigil II, along with a few smaller fixes.
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User is offline   Ninety-Six 

#4796

View PostNightFright, on 11 April 2025 - 03:42 AM, said:

Biggest change is integration of Sigil II


I was very confused as to why it wasn't to begin with. Frankly now I'm just more confused why they waited.
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User is offline   NNC 

#4797

View PostNinety-Six, on 13 April 2025 - 10:08 PM, said:

I was very confused as to why it wasn't to begin with. Frankly now I'm just more confused why they waited.


Marketing trick. They show us they care for the game and add patches when community needs. Withhold stuff like this then later add them in a patch.

Like DNF's DLC.

This post has been edited by NNC: 14 April 2025 - 09:23 AM

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User is offline   Phredreeke 

#4798

Doomerboard Project 72 Wretched Morrow
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User is offline   Ninety-Six 

#4799

View PostNNC, on 14 April 2025 - 09:22 AM, said:

Marketing trick. They show us they care for the game and add patches when community needs. Withhold stuff like this then later add them in a patch.

Like DNF's DLC.


Thing is, Sigil 2 was available as a downloadable add-on already. What I'm confused about is why it wasn't built-in like other official classic doom campaigns. When I+II came out, Sigil was deemed episode 5 officially, Sigil 2 wasn't. Now it is.
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