
Doom Corner "for all Doom related discussion"
#4771 Posted 01 November 2024 - 04:13 AM
This was absolutely fantastic. A rare win for the doom community. Extremely well done for limit-removing, balanced enemies and supplies, encounters were all fair.. All-around excellent.
A minor critique I have would be that the music kinda takes away from the atmosphere and horror. Should have either been something more suitably creepy, or elsewise have had no music at all.
Sound mixing was absolute garbage, though. Those who choose to play this, prepare for some sounds to be quiet, and others to blow your ears off.
#4773 Posted 01 November 2024 - 07:40 AM
Mark, on 01 November 2024 - 04:55 AM, said:
margaret thatcher
#4774 Posted 12 November 2024 - 05:38 PM
This post has been edited by jkas789: 12 November 2024 - 05:38 PM
#4775 Posted 13 November 2024 - 09:53 AM
Thread on Duke4.net
#4776 Posted 11 December 2024 - 10:49 AM
It's from the developer of International Doom, and is Jaguar Doom converted to run on that port, with Jaguar pecularities ported to it, including emulation of the CRY colorspace hence the name. Now why would you want to play Jaguar Doom on CRY instead of Calico? Well, for one CRY lets you play in resolutions above the original 160x200. It also supports uncapped framerates and widescreen, and has some optional features I recognise from Doom Retro (green and blue Baron and Cacodemon blood, mirrored corpses) and PSX Doom (colored lighting)
#4777 Posted 14 December 2024 - 09:44 AM
Has anyone else noticed this? Cacoward write-ups have been sounding less and less like proper descriptions of the winners, and instead they just kind of wax poetic for five paragraphs that doesn't really explain much. It's one thing to give it a cute little "emotional journey" bit, but when that's 90% of the entire description it starts to become a problem.
#4778 Posted 15 December 2024 - 03:30 PM
Maybe it's an attempt to react to the long-standing criticism the Cacowards have little to do with what the community had been voting for throughout the year. The jury basically picks their own winners and sees the votings merely as a recommendation for what should be considered.
You're supposed to make up your own mind about what's worth playing and what isn't. Which is what you probably should've been doing since quite a few years already anyway, since these Cacowards don't really have much meaning or importance. At least not the way they are awarded by now.
#4779 Posted 15 December 2024 - 05:11 PM
NightFright, on 15 December 2024 - 03:30 PM, said:
See, that's the problem. The write-ups have gotten so esoteric that it's impossible to do that. When they prattle endlessly about emotions, there's no actual description of what to expect or find in the wad. We get monsterless screenshots, personal ramblings that won't always apply, and that's really all we get. We really can't make an informed decision.
Self-research is also not always reliable. idgames descriptions are often extremely brief and they also rarely tell us what to actually expect.
#4780 Posted 15 December 2024 - 09:22 PM
Ninety-Six, on 15 December 2024 - 05:11 PM, said:
Are you talking about writeups made by the mod authors themselves?
#4781 Posted 15 December 2024 - 10:58 PM
Danukem, on 15 December 2024 - 09:22 PM, said:
No the cacoward descriptions.
#4782 Posted 17 December 2024 - 08:00 PM
https://www.doomworl...rds/2024/best4/
Got a silver trophy and everything. \(≧▽≦)/
#4783 Posted 18 December 2024 - 06:50 AM
jkas789, on 17 December 2024 - 08:00 PM, said:
https://www.doomworl...rds/2024/best4/
Got a silver trophy and everything. \(≧▽≦)/
I thought OP13 was familiar but couldn't place why. Now I feel dumb for not having looked just slightly to the right at the author name.
#4784 Posted 25 December 2024 - 05:29 PM
Naughty & Nice (already based on the Doom Christmas: Enhanced pack)
Snow Wave (already based on the Doom Christmas: Enhanced pack)
PUSS XXXVIII: Deck the Underhalls (already based on the Doom Christmas: Enhanced pack)
Snowfall (Actually mostly vanilla winter, play with Doom Christmas: Enhanced pack for a real Xmas touch)
Snow Way Home (winter themed but not Christmas related and mostly vanilla, Doom Christmas: Enhanced pack can Xmas)
The Marine Who Saved Christmas (already based on the Doom Christmas: Enhanced pack)
A War On Christmas 3: World War C (Upgradabable with the Doom Christmas: Enhanced pack)
Accelerated Arenas 3: A Christmas Community Project (Deathmatch maps, already based on the Doom Christmas: Enhanced pack)
SINGLE MAPS
GNOMES 4 XMAS (Already based on the Doom Christmas: Enhanced pack)
Frigid Factory (Upgradable with the Doom Christmas: Enhanced pack)
A Very punch you in the face man Christmas
A Very punch you in the face man Christmas 2
A Very punch you in the face man Christmas 3
OTHER TC'S
Ultimate Jazz Jackrabbit Doom - EPISODE 5: Holiday Hare
#4785 Posted 26 December 2024 - 11:54 AM
300 Line Christmas: Naughty or Nice(3 different possible endings)
Doommas from the Den
SINGLE MAPS
Jingle Hell
White Christmas
A DOOMED CHRISTMAS
We Three Gifts!
(Narratively a sequel to MAP 12 of Snow Wave "I Saw Demons Kidnap Santa Claus" and a prequel to " A One Rabbit Open Slay" )
A Jolly Wad - Holiday 2024
#4786 Posted 27 December 2024 - 10:32 AM
#4787 Posted 15 January 2025 - 11:43 PM
That said...how do I actually do that? Download D1+2, sure, done. But what's the actual launch parameters?
#4788 Posted 16 January 2025 - 12:44 AM
#4789 Posted 16 January 2025 - 09:51 PM
Lunick, on 16 January 2025 - 12:44 AM, said:
Thanks. Wonder why they went with that as the filename...
#4790 Posted 29 March 2025 - 11:25 AM
#4791 Posted 29 March 2025 - 12:26 PM
jkas789, on 29 March 2025 - 11:25 AM, said:
Neat, I worked on MAP05 for that one, fun project to work on at the time!
#4792 Posted 29 March 2025 - 02:45 PM
quakis, on 29 March 2025 - 12:26 PM, said:
Oh that's interesting. How much of a challenge was it to be constrained to ugly textures only? Also how much was it doing the best you can with what you have and wanting to fuck with the player in terms of texture choice. I swear some of the levels must have played with how same color corridors can blend in a persons mind at times. The bluefire room was seared into my brain.
#4793 Posted 29 March 2025 - 05:17 PM
I was also involved with another community project, MAP21 for Alphabet Doom released in March last year. There hasn't been a ton of feedback for the full release sadly. Download: https://www.doomworl...ds/alphabetdoom


#4794 Posted 29 March 2025 - 09:17 PM
#4795 Posted 11 April 2025 - 03:42 AM
#4796 Posted 13 April 2025 - 10:08 PM
NightFright, on 11 April 2025 - 03:42 AM, said:
I was very confused as to why it wasn't to begin with. Frankly now I'm just more confused why they waited.
#4797 Posted 14 April 2025 - 09:22 AM
Ninety-Six, on 13 April 2025 - 10:08 PM, said:
Marketing trick. They show us they care for the game and add patches when community needs. Withhold stuff like this then later add them in a patch.
Like DNF's DLC.
This post has been edited by NNC: 14 April 2025 - 09:23 AM
#4799 Posted 15 April 2025 - 05:20 PM
NNC, on 14 April 2025 - 09:22 AM, said:
Like DNF's DLC.
Thing is, Sigil 2 was available as a downloadable add-on already. What I'm confused about is why it wasn't built-in like other official classic doom campaigns. When I+II came out, Sigil was deemed episode 5 officially, Sigil 2 wasn't. Now it is.