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Doom Corner  "for all Doom related discussion"

User is offline   Ninety-Six 

#4771

https://www.doomworl...urvival-horror/

This was absolutely fantastic. A rare win for the doom community. Extremely well done for limit-removing, balanced enemies and supplies, encounters were all fair.. All-around excellent.


A minor critique I have would be that the music kinda takes away from the atmosphere and horror. Should have either been something more suitably creepy, or elsewise have had no music at all.

Sound mixing was absolute garbage, though. Those who choose to play this, prepare for some sounds to be quiet, and others to blow your ears off.
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User is offline   Mark 

#4772

 Phredreeke, on 04 September 2024 - 02:44 AM, said:

I just saw this on Doomworld :lol:

I followed some links but didn't see exactly what was in the mod that triggered the removal. What was it?
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User is offline   Ninety-Six 

#4773

 Mark, on 01 November 2024 - 04:55 AM, said:

I followed some links but didn't see exactly what was in the mod that triggered the removal. What was it?

margaret thatcher
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User is offline   jkas789 

#4774

Played this mod that was released in October called Escape Pod. Great map. It is a bit of a ball buster but I think it's worth playing it.

This post has been edited by jkas789: 12 November 2024 - 05:38 PM

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User is offline   Mike Norvak 

  • Music Producer

#4775

Hey, just want to plug some shameless self promotion here about my new album with remixes from Doom and other 90s Videogames.

Thread on Duke4.net
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User is online   Phredreeke 

#4776

This seems to have passed under the radar. https://github.com/JNechaevsky/CRY

It's from the developer of International Doom, and is Jaguar Doom converted to run on that port, with Jaguar pecularities ported to it, including emulation of the CRY colorspace hence the name. Now why would you want to play Jaguar Doom on CRY instead of Calico? Well, for one CRY lets you play in resolutions above the original 160x200. It also supports uncapped framerates and widescreen, and has some optional features I recognise from Doom Retro (green and blue Baron and Cacodemon blood, mirrored corpses) and PSX Doom (colored lighting)
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User is offline   Ninety-Six 

#4777

I feel like the Cacowards are getting less and less comprehensible. Well, winner entries specifically. HMs/Runners Up and most of the other categories are fine (for now).

Has anyone else noticed this? Cacoward write-ups have been sounding less and less like proper descriptions of the winners, and instead they just kind of wax poetic for five paragraphs that doesn't really explain much. It's one thing to give it a cute little "emotional journey" bit, but when that's 90% of the entire description it starts to become a problem.
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User is offline   NightFright 

  • The Truth is in here

#4778

This year it seems as if they wanted to stuff in as many entries as possible. At this point it's hard to distinguish the actual winners from the runner-ups. Both sections are equally extensive and messy.

Maybe it's an attempt to react to the long-standing criticism the Cacowards have little to do with what the community had been voting for throughout the year. The jury basically picks their own winners and sees the votings merely as a recommendation for what should be considered.

You're supposed to make up your own mind about what's worth playing and what isn't. Which is what you probably should've been doing since quite a few years already anyway, since these Cacowards don't really have much meaning or importance. At least not the way they are awarded by now.
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User is offline   Ninety-Six 

#4779

View PostNightFright, on 15 December 2024 - 03:30 PM, said:

You're supposed to make up your own mind about what's worth playing and what isn't.


See, that's the problem. The write-ups have gotten so esoteric that it's impossible to do that. When they prattle endlessly about emotions, there's no actual description of what to expect or find in the wad. We get monsterless screenshots, personal ramblings that won't always apply, and that's really all we get. We really can't make an informed decision.

Self-research is also not always reliable. idgames descriptions are often extremely brief and they also rarely tell us what to actually expect.
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User is offline   Danukem 

  • Duke Plus Developer

#4780

View PostNinety-Six, on 15 December 2024 - 05:11 PM, said:

See, that's the problem. The write-ups have gotten so esoteric that it's impossible to do that. When they prattle endlessly about emotions, there's no actual description of what to expect or find in the wad. We get monsterless screenshots, personal ramblings that won't always apply, and that's really all we get. We really can't make an informed decision.


Are you talking about writeups made by the mod authors themselves?
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User is offline   Ninety-Six 

#4781

View PostDanukem, on 15 December 2024 - 09:22 PM, said:

Are you talking about writeups made by the mod authors themselves?


No the cacoward descriptions.
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User is offline   jkas789 

#4782

Brullov made it to the top twelve of the Caco Awards!

https://www.doomworl...rds/2024/best4/

Got a silver trophy and everything. \(≧▽≦)/
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User is offline   Ninety-Six 

#4783

View Postjkas789, on 17 December 2024 - 08:00 PM, said:

Brullov made it to the top twelve of the Caco Awards!

https://www.doomworl...rds/2024/best4/

Got a silver trophy and everything. \(≧▽≦)/


I thought OP13 was familiar but couldn't place why. Now I feel dumb for not having looked just slightly to the right at the author name.
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