necroslut, on 31 December 2019 - 10:53 PM, said:
Lol you just summed up exactly what they did.
No, honestly I just think that you fail to understand / refuse to accept the design philosophy behind the new Doom games which is admittedly very different than the "randomness" of the original Doom. The new games are more tongue in cheek than the old ones were, they have a slightly crazier, more over the top visual language. Comparing OG Doom to Doom 2016 and up is kind of like comparing Red Alert 1 to Red Alert 2: they are essentially doing the same thing but RA2 focuses more on the power fantasy and it doesn't take itself seriously.
So the weapons of Doom 2016 are tongue in cheek too but they are not overdesigned. It's not like how for example in the original Prey you picked up a weapon and you were like "oookay, this looks interesting but the fuck does it do?": nope, in Doom 2016 every single weapon looks the part and you can instantly identify what they are good for just by looking at them. You don't like the designs? Cool, you are entitled to your own taste but saying that the weapons of the game are "overdesigned
garbage" is just retarded.
Quote
I also don't think "destructive nostalgia" is much of a valid argument when we're talking about a sequel/remake.
I'd somewhat agree with this if there was any sort of real personal continuity between the development team of the original game and the new ones but there isn't. Let the new guys make their version of Doom I say, it worked out well so far.
I will say though that I really don't like fanservice if it's the pandering kind ("remember this thing you've seen back in the day? it's back now!") so my tolerance level is lower than usual when it comes to that stuff. To me even bringing back the old plasma design for Eternal is pushing it a bit and I'm usually on the side of just making new stuff even if it's a close sequel.