lllllllllllllll, on 28 March 2026 - 12:01 PM, said:
Is the transparent glass pane a masked wall in the center of the window with a curtain sprite right on top of it?
Even though they are both transparent maybe that is causing problems.
Yes and no, yes it's a masked wall in the middle of the window, but the curtain sprites are not right on top of it, there is a gap. This can't be it, I'm sure it's some ruined sector work somewhere near there...
ck3D, on 28 March 2026 - 12:24 PM, said:
Assuming you mean that one Atomic edition Duke Burger lamp thing. 2D mode select sprite, insert to copy, 3D mode point at sprite copy, hold click, (B and H if sprite wasn't already blocked/hittable), R x2 to make flat, change to non-actor tile / let go of click; point at top of sprite, hit 1 if sprite isn't one-sided with top visible, hold click, shrink to smallest size possible, ; I to make sprite invisible (just I toggles invisible sprites on/off in 3D mode, invisible sprites show up as green/transluscent). Will make a little invisible platform that is pixel wide and support the lamp sprite. Be mindful Duke can jump onto it if not close enough to ceiling (but can be reasonably low). Won't be able to bump his head against it. Don't move the sprites so they no longer overlap or that might break the combination of tiny sprite + lamp collision. If the lamp still falls to the ground, raise it a little higher or the invisible platform a little lower.
A lot of Atomic edition (especially DB) prop sprites have wonky/bugged behavior in base 1.4D+ that EDuke32 attempts but even struggles sometimes to fix. This specific lamp shouldn't need a modification on the port side though, it's a (poor) game choice (most likely omission), on par with all minibosses but Battlelord Sentries being duds (although I think that was a deliberate choice to reserve space for possible later official story development, WT seemed to confirm that) or calling Trooper AI after getting shrunk (blew my mind way back when Danukem pointed that out for me).

City layout is done, now I need to make million things out of sprites but this is ridiculous. The Hanglight doesn't fall, but the headlamp does fall? Makes no sense!