I would be curious to see screenshots of the split screen effect thing unless you would mind posting any. Essential to know about viewscreen is it is a really dumb/rudimentary effect and all kinds of broken, for instance when linked to several cameras in a row inside a water sector (or teleporter in general but needs to be a frame-based input to trigger unless stabilized by water) can be a 'relative teleporter', or slimers viewed through cam will be attracted to it then attach to Duke's face, etc. because it just kind of jankily reappropriates player position for a bit. I know the Infosuite recommends not putting cameras too close to walls in general, or to one another, but that never really broke anything for me (post DOS Duke/Build days), position can tolerate being a little loose. Also when walking away from viewed screen, will show the last viewed scene with whichever pal was applied to the screen sprite to all of the scene; sometimes activation can be buggy if a nearby sector is tagged; etc.
Just to say don't expect too much out of it. But I would be interested in seeing what is up even just visually.
Sad sector thing is an actual message that you're getting? That is pretty funny I never got that one. bobross.gif

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