Why is it that sometimes the Nukebutton doesn't work on a map?
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This post has been edited by Forge: 26 April 2014 - 01:02 PM
This post has been edited by Fox: 26 April 2014 - 05:09 PM
// Black Clock (1060) model "highres/sprites/props/1060_clock.md3" { scale 1.5 shade 0 skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" } skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" } frame { name "Frame0" tile 1060 } } // Black Clock Broken (1067) model "highres/sprites/props/1067_clockbroken.md3" { scale 1.5 shade 0 skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" } frame { name "idle" tile 1067 } }
This post has been edited by High Treason: 18 May 2014 - 01:51 AM
HulkNukem, on 19 May 2014 - 02:31 PM, said:
This post has been edited by MetHy: 19 May 2014 - 02:59 PM
Forge, on 19 May 2014 - 04:34 AM, said:
Hendricks266, on 20 May 2014 - 09:21 PM, said:
HulkNukem, on 21 May 2014 - 06:20 PM, said: