[Wip] Duke Nukem: Total Meltdown "Full mod, not lite version"
#331 Posted 17 May 2014 - 02:40 AM
It's been so long since I played it, but I enjoyed all the maps. I think Gates motel stood out as spooky to me when I was young playing it. I can barely remember Alien Redezvous, but Duke Royale had a really great music track to go along with it so I remember parts of that.
#332 Posted 17 May 2014 - 11:24 AM
when i did a little series i called Duke Nukem 64: Total Meltdown, i was able to get a taste of what the levels had to offer. and i thought Trackside Tragedy was a good one. the map i hated was Nightmare Zone. man alive, so many tripmines. felt like i was playing The Backdoor level from Nuclear Winter. and the puzzles were a pain to. especially the starting one with the door. god i hated that
#333 Posted 31 May 2014 - 03:30 PM
Here is the official French translation of Duke Nukem 3D total meltdown psx to pc. 90% finished.
#336 Posted 31 May 2014 - 04:39 PM
He ported the french voice from Total Meltown to the PC version.
In France, Total Meltdown was translated and dubbed in french but the pc version is only in english.
In France, Total Meltdown was translated and dubbed in french but the pc version is only in english.
#338 Posted 01 June 2014 - 10:08 AM
I never heard this version before, Glad to hear it for the first time
This post has been edited by TheGameZ: 01 June 2014 - 10:09 AM
#339 Posted 03 June 2014 - 08:46 PM
Is Faces of Death being added in as a secret level with an exit?
This post has been edited by Mav3r1ck: 03 June 2014 - 08:46 PM
#341 Posted 03 June 2014 - 09:01 PM
#344 Posted 22 June 2014 - 03:34 PM
del
This post has been edited by Nancsi: 22 June 2014 - 03:44 PM
#345 Posted 22 June 2014 - 03:34 PM
I haven't seen a progress report in a while. So it would be cool to see how it's doing.
#346 Posted 04 July 2014 - 11:06 AM
Hey Fox, would you pick a number option out of these:
1. in 5 days
2. over 5 days, in 20 days
3. over 20 days, in 50 days
4. over 50 days, in 200 days
5. over 200 days, in 500 days
6. over 500 days, in 2000 days
7. over 2000 days
Thanks.
1. in 5 days
2. over 5 days, in 20 days
3. over 20 days, in 50 days
4. over 50 days, in 200 days
5. over 200 days, in 500 days
6. over 500 days, in 2000 days
7. over 2000 days
Thanks.
#348 Posted 04 July 2014 - 03:15 PM
#350 Posted 04 July 2014 - 08:25 PM
Mav3r1ck, on 04 July 2014 - 07:39 PM, said:
All I see is a white screen when I click the link.
Better for you
#351 Posted 05 July 2014 - 06:09 AM
Lunick, on 04 July 2014 - 03:10 PM, said:
Dammit, I thought something happened
Anyway, I am sick and out of computer.
#352 Posted 05 July 2014 - 06:22 AM
Fox, on 05 July 2014 - 06:09 AM, said:
Anyway, I am sick and out of computer.
Not time to kick ass and chew gum but you're all out of computer?
(Get well soon)
#353 Posted 05 July 2014 - 04:42 PM
Fox, on 05 July 2014 - 06:09 AM, said:
Anyway, I am sick and out of computer.
hope ya feel better soon Fox
#357 Posted 23 July 2014 - 09:35 AM
To do list:
- Shade and translucency tables;
- Move quick kick to the right side;
- Make .art files for non-Eduke version (aww fuck);
- Shade and translucency tables;
- Move quick kick to the right side;
- Make .art files for non-Eduke version (aww fuck);
#358 Posted 23 July 2014 - 11:16 AM
Fox, on 23 July 2014 - 09:35 AM, said:
- Shade and translucency tables;
- Make .art files for non-Eduke version (aww fuck);
- Make .art files for non-Eduke version (aww fuck);
You're not really holding the project back just for these? These are just fluff you toy around with after the mod is completed and released.
I can sort of understand delaying based on proper texture rips, but not .art files.
#360 Posted 23 July 2014 - 11:30 AM
So the options are:
-Move quick kick to the right side and release, or
-Wait months/years for Megaton compatibility.
-Move quick kick to the right side and release, or
-Wait months/years for Megaton compatibility.
This post has been edited by Nukey: 23 July 2014 - 11:31 AM