[Wip] Duke Nukem: Total Meltdown "Full mod, not lite version"
#361 Posted 23 July 2014 - 04:07 PM
Your call obviously though. I like the idea of making it work with all ports btw.
This post has been edited by MetHy: 23 July 2014 - 04:08 PM
#363 Posted 23 July 2014 - 07:36 PM
#364 Posted 23 July 2014 - 07:44 PM
#365 Posted 23 July 2014 - 07:56 PM
This is on my list, but there are at least three other projects ahead of it at the moment.
#366 Posted 23 July 2014 - 08:04 PM
It would be really usefull if you could extract everything ─ but remember the PSX sprites aren't limited to Duke 3D palette like Duke 64.
#367 Posted 23 July 2014 - 08:08 PM
This post has been edited by Nukey: 23 July 2014 - 08:09 PM
#368 Posted 23 July 2014 - 08:22 PM
Edit: Well, technically it's not the "same" as PC, the colors have slightly different values.
This post has been edited by Fox: 23 July 2014 - 08:23 PM
#369 Posted 23 July 2014 - 09:02 PM
#370 Posted 23 July 2014 - 10:48 PM
Plus that may make some Megaton users discover EDuke32.
#371 Posted 23 July 2014 - 11:01 PM
#372 Posted 23 July 2014 - 11:11 PM
The Angry Kiwi, on 23 July 2014 - 10:48 PM, said:
Sounds more like you are trying to force someone on using Eduke32. Anyway, since this is a relatively simply port, only a few features would be missing without Eduke, thus it's natural to release a non-Eduke version.
#374 Posted 24 July 2014 - 09:05 AM
#375 Posted 24 July 2014 - 11:34 AM
#376 Posted 24 July 2014 - 11:54 AM
As for a map demo, I don't think this can work in this case either. I'm assuming Total Meltdown maps use new art, as well as new codes for the new pigcops; and last I checked, Megaton doesn't read art files directly from the .rar download of a workshop map; so if you upload a map with new art there, people will have to take the art out of the rar and put it in the root directory of the game; which again goes beyond the scope of the workshop.
Still, I like the idea of making it cross compatible, even if what you'll gain in playerbase doesn't seem worth the trouble, it's respectable.
This post has been edited by MetHy: 24 July 2014 - 11:57 AM
#377 Posted 24 July 2014 - 12:01 PM
#378 Posted 24 July 2014 - 12:04 PM
TerminX, on 24 July 2014 - 11:34 AM, said:
I don't own Megaton myself, so I don't think I have permission to upload content.
This post has been edited by Fox: 24 July 2014 - 12:05 PM
#379 Posted 24 July 2014 - 12:06 PM
Drek, on 24 July 2014 - 12:01 PM, said:
Good point, if it's Megaton compatible at least that means we don't have to wait to play it in coop! That alone make it sound worth the trouble.
This post has been edited by MetHy: 24 July 2014 - 12:07 PM
#380 Posted 24 July 2014 - 01:05 PM
Drek, on 24 July 2014 - 12:01 PM, said:
OldMP sucks for anything but the base game. There is no guarantee:
That there will be recent enough features for it to work.
That it will work even if the CONs compile.
#381 Posted 24 July 2014 - 01:12 PM
#382 Posted 24 July 2014 - 01:21 PM
Hendricks420, on 24 July 2014 - 01:05 PM, said:
That there will be recent enough features for it to work.
That it will work even if the CONs compile.
I suppose it will work with the non-Eduke version since there are only a bunch of new useractors.
#383 Posted 24 July 2014 - 05:36 PM
EDIT: now i will say. if the EDuke version is ready. then sweet. we can like play that and enjoy that till perhaps the Non-EDuke version comes out
This post has been edited by NukemRoses: 24 July 2014 - 05:52 PM
#384 Posted 24 July 2014 - 07:30 PM
NukemRoses, on 24 July 2014 - 05:36 PM, said:
EDIT: now i will say. if the EDuke version is ready. then sweet. we can like play that and enjoy that till perhaps the Non-EDuke version comes out
I agree with this. If the Eduke version is ready for release, then go ahead and release it to prevent further delay of it's release. After the Eduke version is released you can continue to work on the non-Eduke version and get that out later. Theres really no harm in doing so considering that the Eduke version is going to to be very popular and that a lot of people are going to be playing it with the addition of all the cool features that come with it.
This post has been edited by Mav3r1ck: 24 July 2014 - 11:34 PM
#385 Posted 24 July 2014 - 08:39 PM
This post has been edited by TheGameZ: 24 July 2014 - 08:48 PM