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[Wip] Duke Nukem: Total Meltdown  "Full mod, not lite version"

User is offline   Duke Legacy 

  • 826

#841

Going to do a let's play of that very very soon proply do one level at a time though, Since it kind of takes forever to upload an hour video .

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This post has been edited by Demon Duke: 06 March 2016 - 12:58 AM

1

User is offline   Nancsi 

  • 184

#842

View PostMr. Nukem Roses, on 04 March 2016 - 06:59 PM, said:

http://images.akamai...74F9BB9F2F5BF3/

what's this button suppose to do on Nightmare Zone?


It deactivates the forcefield that appears much later on. Actually these subtle, but complex puzzles make this level so great.
1

User is offline   Lunick 

  • Snazzy Tazzy
  • 4,367

#843

It is a good level. Maybe it shouldn't have been placed at the front of the episode though :)
1

User is offline   Commando Nukem 

  • Judge Mental
  • 1,893

#844

I find it to be a frustrating goddamn maze that needs to fucking die.

IMHO.

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1

User is offline   Mav3r1ck 

  • 40

#845

It's actually really easy once you know where everything is. It's a pain in the ass to get through the level though.
0

User is offline   Mr. Nukem Roses 

  • 170

#846

i've only played the usermap creations of episode 4's map from TM since the mod still not out yet, and i have no idea where this forcefield would be at
0

User is offline   Mav3r1ck 

  • 40

#847

The button deactivates a force field in another secret near where you first encounter the Pig-In-A-Dress aliens. To get to that secret you come up in a room above where you got the Blue Keycard from underwater and you will see two flaming pots in two corners and behind one of them is the switch that opens an elevator to a secret where the force field was, which is the same force field you deactivate at the beginning of the level where you hit the switch.
0

User is offline   BR4ZIL 

  • 3

#848

Hey folks...

Can someone update me as to why this mod hasnt been released yet?

Is the Android/Mobile thing still the reason?

Also, i have seen people apparently playing this already, is there a beta-test version or something?
3

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 4,725

#849

View PostBR4ZIL, on 19 August 2016 - 12:27 PM, said:

Can someone update me as to why this mod hasnt been released yet?

Because I've been ill and unable to focus on doing work for anything in my life.

View PostBR4ZIL, on 19 August 2016 - 12:27 PM, said:

Also, i have seen people apparently playing this already, is there a beta-test version or something?

It might be the by-sight recreation of the levels someone made a while back.
0

User is offline   BR4ZIL 

  • 3

#850

View PostHendricks266, on 19 August 2016 - 03:54 PM, said:

Because I've been ill and unable to focus on doing work for anything in my life.


It might be the by-sight recreation of the levels someone made a while back.


Fox also replied to me, good to hear this is still going!

And whatever illness your having, be it mind or body. I wish you well!
0

User is offline   max_nukem 

  • 3

#851

It seems, the fifth episode will be released earlier than the Total Meltdown Mod. Ha-ha! :lol:


0

User is offline   Mblackwell 

  • Evil Overlord
  • 747

#852

Yeah fortunately for Gearbox they didn't have to decompile a Playstation game!

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4

User is offline   LkMax 

  • 273

#853

Ins't the mod ready for quite some time though, but Fox won't release because of some small feature that eDuke32 doesn't support?

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This post has been edited by LkMax: 27 September 2016 - 03:28 AM

0

User is offline   Aterbust 

  • 15

#854

I dont know if anyone's interested, I looked a bit the files .PMP and I found this:

File .PMP with a hex editor

The file has a header of 160 byte:

0x00 (3 byte) = 504D50 (Displays the word "PMP") (Never changes)
0x03 (1 byte) = 02 (Never changes)
0x04 (4 byte) = 01000000 (Never changes)
0x08 (4 byte) = ???
0x0C (4 byte) = 00800000 (Never changes)

0x10 (4 byte) = A pointer to data of texture in the file .PMP (Little endian)
0x14 (4 byte) = Size of the data in hexa (Little endian)
0x18 (4 byte) = ???
0x1C (4 byte) = ???
0x20 (4 byte) = 00000000 (Never changes)

0x24 (4 byte) = A pointer to data of sound in the file .PMP (Little endian)
0x28 (4 byte) = Size of the data in hexa (Little endian)
0x2C (4 byte) = ???
0x30 (4 byte) = ???
0x34 (4 byte) = A0860100 (Never changes)

0x38 (4 byte) = A pointer to data of the map in the file .PMP (Little endian)
0x3C (4 byte) = Size of the data in hexa (Little endian)
0x40 (4 byte) = ???
0x44 (4 byte) = ???
0x48 (4 byte) = 00000000 (Never changes)

0x4C (4 byte) = Pointer of ??? (In the file E1L9.PMP, points to 4 byte of zero)
0x50 (4 byte) = Size of the data in hexa (Little endian)
0x54 (4 byte) = ???
0x58 (4 byte) = ???
0x5C (4 byte) = 00000000 (Never changes)

0x60 (4 byte) = Pointer of voices (In the file E1L9.PMP, points at the end of the file and has no size)
0x64 (4 byte) = Size of the data in hexa (Little endian)
0x68 (4 byte) = 00000000 (Never changes)

0x6C (16 byte) = ???

0x7C (2 byte) = 2000 (Never changes) (Except for E1L9.PMP = 0D00)

0x7E (24 byte) = ???

0x98 (4 byte) = 6D020000 (Never changes) (Except for E1L9.PMP = 6C02E204)

0x9C (4 byte) = ???


####################################################################################

0x10 : Data of texture :

The data of texture have a header of 16 byte.
It always starts with:	0000F200 40000D00 80060000 80060000
glancing down I found:	4000F200 40000D00 80060000 80060000
		 next:	8000F200 40000D00 80060000 80060000
			C000F200 40000D00 80060000 80060000
		 then:	0001F200 40000E00 00070000 00070000
			40010000 40000001 00800000 00800000
			80010000 40000001 00800000 00800000
			C0010000 40000001 00800000 00800000
			00020000 4000FD00 807E0000 807E0000

####################################################################################

0x38 : Data of map :

The data of map have a header of 16 byte.




This post has been edited by Aterbust: 21 December 2016 - 03:36 AM

3

User is offline   BR4ZIL 

  • 3

#855

News folks! Any news? :)
0

User is online   oasiz 

  • 529

#856

Posted Image

Spoiler


This post has been edited by oasiz: 27 February 2017 - 04:33 AM

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