[Wip] Duke Nukem: Total Meltdown "Full mod, not lite version"
#841 Posted 06 March 2016 - 12:57 AM
This post has been edited by Demon Duke: 06 March 2016 - 12:58 AM
#842 Posted 10 March 2016 - 03:44 AM
Mr. Nukem Roses, on 04 March 2016 - 06:59 PM, said:
It deactivates the forcefield that appears much later on. Actually these subtle, but complex puzzles make this level so great.
#843 Posted 10 March 2016 - 05:01 AM
#844 Posted 10 March 2016 - 05:14 PM
IMHO.
#845 Posted 11 March 2016 - 02:03 PM
#846 Posted 11 March 2016 - 04:03 PM
#847 Posted 11 March 2016 - 11:16 PM
#848 Posted 19 August 2016 - 12:27 PM
Can someone update me as to why this mod hasnt been released yet?
Is the Android/Mobile thing still the reason?
Also, i have seen people apparently playing this already, is there a beta-test version or something?
#849 Posted 19 August 2016 - 03:54 PM
BR4ZIL, on 19 August 2016 - 12:27 PM, said:
Because I've been ill and unable to focus on doing work for anything in my life.
BR4ZIL, on 19 August 2016 - 12:27 PM, said:
It might be the by-sight recreation of the levels someone made a while back.
#850 Posted 19 August 2016 - 08:23 PM
Hendricks266, on 19 August 2016 - 03:54 PM, said:
It might be the by-sight recreation of the levels someone made a while back.
Fox also replied to me, good to hear this is still going!
And whatever illness your having, be it mind or body. I wish you well!
#851 Posted 26 September 2016 - 08:52 AM
#852 Posted 26 September 2016 - 09:00 AM
#853 Posted 27 September 2016 - 03:28 AM
This post has been edited by LkMax: 27 September 2016 - 03:28 AM
#854 Posted 20 December 2016 - 03:07 PM
File .PMP with a hex editor The file has a header of 160 byte: 0x00 (3 byte) = 504D50 (Displays the word "PMP") (Never changes) 0x03 (1 byte) = 02 (Never changes) 0x04 (4 byte) = 01000000 (Never changes) 0x08 (4 byte) = ??? 0x0C (4 byte) = 00800000 (Never changes) 0x10 (4 byte) = A pointer to data of texture in the file .PMP (Little endian) 0x14 (4 byte) = Size of the data in hexa (Little endian) 0x18 (4 byte) = ??? 0x1C (4 byte) = ??? 0x20 (4 byte) = 00000000 (Never changes) 0x24 (4 byte) = A pointer to data of sound in the file .PMP (Little endian) 0x28 (4 byte) = Size of the data in hexa (Little endian) 0x2C (4 byte) = ??? 0x30 (4 byte) = ??? 0x34 (4 byte) = A0860100 (Never changes) 0x38 (4 byte) = A pointer to data of the map in the file .PMP (Little endian) 0x3C (4 byte) = Size of the data in hexa (Little endian) 0x40 (4 byte) = ??? 0x44 (4 byte) = ??? 0x48 (4 byte) = 00000000 (Never changes) 0x4C (4 byte) = Pointer of ??? (In the file E1L9.PMP, points to 4 byte of zero) 0x50 (4 byte) = Size of the data in hexa (Little endian) 0x54 (4 byte) = ??? 0x58 (4 byte) = ??? 0x5C (4 byte) = 00000000 (Never changes) 0x60 (4 byte) = Pointer of voices (In the file E1L9.PMP, points at the end of the file and has no size) 0x64 (4 byte) = Size of the data in hexa (Little endian) 0x68 (4 byte) = 00000000 (Never changes) 0x6C (16 byte) = ??? 0x7C (2 byte) = 2000 (Never changes) (Except for E1L9.PMP = 0D00) 0x7E (24 byte) = ??? 0x98 (4 byte) = 6D020000 (Never changes) (Except for E1L9.PMP = 6C02E204) 0x9C (4 byte) = ??? #################################################################################### 0x10 : Data of texture : The data of texture have a header of 16 byte. It always starts with: 0000F200 40000D00 80060000 80060000 glancing down I found: 4000F200 40000D00 80060000 80060000 next: 8000F200 40000D00 80060000 80060000 C000F200 40000D00 80060000 80060000 then: 0001F200 40000E00 00070000 00070000 40010000 40000001 00800000 00800000 80010000 40000001 00800000 00800000 C0010000 40000001 00800000 00800000 00020000 4000FD00 807E0000 807E0000 #################################################################################### 0x38 : Data of map : The data of map have a header of 16 byte.
This post has been edited by Aterbust: 21 December 2016 - 03:36 AM
#856 Posted 26 February 2017 - 10:05 AM
This post has been edited by oasiz: 27 February 2017 - 04:33 AM
#857 Posted 29 April 2017 - 04:34 AM
#858 Posted 18 August 2017 - 10:43 PM
I hope i can play this before i actually graduate
#859 Posted 19 August 2017 - 01:04 AM
This post has been edited by Polunka: 19 August 2017 - 01:14 AM
#860 Posted 31 August 2017 - 09:04 PM
Polunka, on 19 August 2017 - 01:04 AM, said:
Hey, i just want a sign that the project is still ongoing
I already kinda feel bad for bothering them on Steam to ask this >.<
#861 Posted 02 September 2017 - 12:37 AM
#862 Posted 03 September 2017 - 03:32 PM
Nancsi, on 02 September 2017 - 12:37 AM, said:
You remind me of Robman: Demanding details of behind-the-scenes development because you think you're entitled to the final product.
We could put the mod out right now if you wouldn't mind glitches, annoyances, and quality-of-life issues. The second 90% of a project.
It was suggested above to quit bumping the thread, so I'm locking this. I can't get the Ion Maiden Shareware and Total Meltdown out at the same time. See you at release.