[Wip] Duke Nukem: Total Meltdown "Full mod, not lite version"
#421 Posted 03 September 2014 - 01:08 AM
This post has been edited by NukemRoses: 03 September 2014 - 12:43 PM
#422 Posted 03 September 2014 - 03:35 PM
NukemRoses, on 03 September 2014 - 01:08 AM, said:
All of Duke's sprites are redone in Total Meltdown, which means that the sprites for Duke jumping, crouching, etc., are missing as well.
This post has been edited by Joshua: 03 September 2014 - 04:20 PM
#423 Posted 03 September 2014 - 05:35 PM
Joshua, on 03 September 2014 - 03:35 PM, said:
hm. well hopefully they can be found. if not, then it can just be normal Duke 3D model while everything else is in TM fashion. anyway. thanks for the reply
This post has been edited by NukemRoses: 03 September 2014 - 06:02 PM
#424 Posted 04 September 2014 - 05:55 PM
Fox, on 23 July 2014 - 09:35 AM, said:
The only thing left. I will need with this, since I couldn't do it on my own. (and please don't tell me to use Mapster console because I already failed on it)
I need to remap the shade table without glowmaps and an additive translucency table (same 33% and 67% as vanilla).
This post has been edited by Fox: 04 September 2014 - 05:56 PM
#425 Posted 04 September 2014 - 10:11 PM
Fox, on 04 September 2014 - 05:55 PM, said:
I need to remap the shade table without glowmaps and an additive translucency table (same 33% and 67% as vanilla).
sounds like a special version of mapster is needed
#426 Posted 05 September 2014 - 06:24 PM
NukemRoses, on 04 September 2014 - 10:11 PM, said:
What is that supposed to mean? I legitimately don't understand.
#427 Posted 05 September 2014 - 07:39 PM
Hendricks266, on 05 September 2014 - 06:24 PM, said:
i don't know. random thought i guess. just thinking out loud i suppose
This post has been edited by NukemRoses: 05 September 2014 - 07:40 PM
#428 Posted 14 September 2014 - 10:37 AM
This post has been edited by Joshua: 14 September 2014 - 10:38 AM
#429 Posted 14 September 2014 - 01:42 PM
But how exactly your method works, you ripped from the RAM memory? I know that's what Darkus did, I on the other hand only managed to intercept the OpenGL render.
Edit: Your sprites seems to be better than the ones from Darkus. Apparently he needed to look for the palettes in the RAM after ripping the sprites, and he incorrectly assigned player 3 pal (#11) to it.
Why did you say "almost" all of the sprites? I think they are all there.
This post has been edited by Fox: 14 September 2014 - 02:05 PM
#430 Posted 14 September 2014 - 01:52 PM
#431 Posted 14 September 2014 - 02:25 PM
Fox, on 14 September 2014 - 01:42 PM, said:
But how exactly your method works, you ripped from the RAM memory? I know that's what Darkus did, I on the other hand only managed to intercept the OpenGL render.
Edit: Your sprites seems to be better than the ones from Darkus. Apparently he needed to look for the palettes in the RAM after ripping the sprites, and he incorrectly assigned player 3 pal (#11) to it.
Not quite, but the method is very similar.
I did notice that the color of duke's pants were a bit off, But I got to admit that Darkus tried hard on getting the duke sprites to the correct palette.
Edit: Duke doesn't appear to have any frames of him flying the jetpack. His standing frames are used instead for unknown reasons. I've tried getting the flying frames while looking at a mirror and I saw that he doesn't have any frames of him flying.
This post has been edited by Joshua: 14 September 2014 - 03:56 PM
#432 Posted 14 September 2014 - 04:05 PM
Edit: I assume then you can only rip what you can see, or so?
This post has been edited by Fox: 14 September 2014 - 04:24 PM
#433 Posted 14 September 2014 - 04:27 PM
Fox, on 14 September 2014 - 04:05 PM, said:
Yeah. It's weird. The flying sprites are the only sprites I don't have. Everything else is good.
Edit: True.
This post has been edited by Joshua: 14 September 2014 - 04:30 PM
#434 Posted 14 September 2014 - 04:33 PM
This post has been edited by The Elite Duke Force: 14 September 2014 - 05:54 PM
#435 Posted 15 September 2014 - 03:53 AM
The Elite Duke Force, on 14 September 2014 - 04:33 PM, said:
Duke isn't big, hes actually using the jetpack but because there are no frames of Duke flying then it makes it look as though Duke is really big. When Duke uses the jetpack on Total Meltdown it uses the standing frames instead of the flying frames like on the PC version.
#436 Posted 15 September 2014 - 06:08 AM
Mav3r1ck, on 15 September 2014 - 03:53 AM, said:
that's really weird. they have pretty much all of Duke's other animation frame things, but not of him flying? they could of used Duke's jumping frames for him using the jetpack. it's just as weird as seeing him walking in the air when using the jetpack on the doom mod Samsara
This post has been edited by NukemRoses: 15 September 2014 - 06:11 AM
#437 Posted 15 September 2014 - 09:09 AM
NukemRoses, on 15 September 2014 - 06:08 AM, said:
To be honest, I never noticed this because I don't think I've ever used a jetpack in front of a mirror before ingame. I don't know if this is an error or a mistake but it's strange seeing Duke like that when flying. I'd stick with the original PC sprite instead.
#438 Posted 15 September 2014 - 11:44 AM
#439 Posted 15 September 2014 - 05:22 PM
#440 Posted 15 September 2014 - 06:07 PM
#441 Posted 15 September 2014 - 06:50 PM
Like I said before, the only thing left is for me to find a way to get an additive translucency table.
#443 Posted 15 September 2014 - 08:56 PM
Mav3r1ck, on 15 September 2014 - 08:33 PM, said:
Very soon. Here is a preview.
#444 Posted 15 September 2014 - 08:58 PM
Hendricks266, on 15 September 2014 - 08:56 PM, said:
All I see is a white page, I don't see anything.
#445 Posted 15 September 2014 - 09:00 PM
#446 Posted 15 September 2014 - 10:16 PM
Fox, on 15 September 2014 - 06:50 PM, said:
Like I said before, the only thing left is for me to find a way to get an additive translucency table.
Do we really need this content anyway? I'm not sure what others think about it, but I strongly prefer a version with all classic EDuke stuff being kept intact, and the new 5th (6th/7th/8th) episode appears in the listing with the new levels with the actual new art, sound, Duketalk etc. Of course a full version would be nice, but it's really the lesser priority, and I doubt people would really prefer that over the Lite.
This post has been edited by Nancsi: 15 September 2014 - 10:19 PM
#447 Posted 15 September 2014 - 10:21 PM
Hendricks266, on 15 September 2014 - 09:00 PM, said:
Ok, I was able to view the page but all I got was a weird youtube video. O.o
Nancsi, on 15 September 2014 - 10:16 PM, said:
Hell, I'd prefer the lite version over the full. The levels, art, enemies, sounds, Duke talk and the episode is what really interests me.
Being able to play it is really gonna be fun.
This post has been edited by Mav3r1ck: 15 September 2014 - 10:28 PM
#448 Posted 16 September 2014 - 09:20 AM
This post has been edited by Mr. Nukem Roses: 16 September 2014 - 03:30 PM
#449 Posted 16 September 2014 - 01:23 PM
This post has been edited by Mr. Nukem Roses: 16 September 2014 - 03:31 PM
#450 Posted 16 September 2014 - 01:52 PM
But anyway, I can't wait to play this ! Great job !