[Wip] Duke Nukem: Total Meltdown "Full mod, not lite version"
#181 Posted 23 April 2014 - 12:51 AM
#182 Posted 23 April 2014 - 01:21 AM
#183 Posted 23 April 2014 - 04:58 AM
Nancsi, on 23 April 2014 - 01:21 AM, said:
If I understood correctly, Fox is making two versions. One for Eduke32 with the added features and one that doesn't use Eduke or have the all features included.
EDIT: Does this TC also have the DNTM ending level score screen?
This post has been edited by Mav3r1ck: 23 April 2014 - 04:44 PM
#185 Posted 24 April 2014 - 04:11 AM
Mav3r1ck, on 23 April 2014 - 04:58 AM, said:
No. It would require some video support which Eduke quite doesn't have yet.
This post has been edited by Fox: 24 April 2014 - 04:13 AM
#186 Posted 24 April 2014 - 09:51 AM
Fox, on 24 April 2014 - 04:11 AM, said:
This made me think... would it be appropriate to have a single event, say EVENT_CUTSCENE, that would be entered just before a cutscene is supposed to be played? The passed RETURN variable would encode stuff like the episode number and whether it's an intro or ending scene. It would also be examined on exit from the event so that one could code a custom cutscene in it and request the hard-coded one to be canceled, for example.
#187 Posted 24 April 2014 - 09:55 AM
Helixhorned, on 24 April 2014 - 09:51 AM, said:
You mean like where it plays the animation of Duke reloading his shotgun and then the score for the beaten level pops up? The original Duke 3D did that after you beat the level and so does Total Meltdown.
#188 Posted 24 April 2014 - 10:00 AM
Helixhorned, on 24 April 2014 - 09:51 AM, said:
That wouldn't work for this case, since it's more complicated than that. The 3DRealms logo and title screens are videos, and so is Duke cocking his shotgun in the screen beetween levels.
#189 Posted 24 April 2014 - 10:06 AM
#190 Posted 24 April 2014 - 10:18 AM
So it would be impossible to somehow have these converted in a way that it can be used for Duke 3D? Or mabye perhaps replicate these vids using Duke 3D's current technology or Eduke's?
This post has been edited by Mav3r1ck: 24 April 2014 - 10:19 AM
#191 Posted 24 April 2014 - 10:24 AM
#192 Posted 24 April 2014 - 10:24 AM
Helixhorned, on 24 April 2014 - 10:06 AM, said:
Yes, but there isn't even an event for 3DRealms logo yet.
#193 Posted 24 April 2014 - 10:29 AM
#194 Posted 24 April 2014 - 10:32 AM
Are the cutscenes in TM and 3D in a different format? which is why they're so different?
#195 Posted 24 April 2014 - 11:18 AM
#196 Posted 24 April 2014 - 11:58 AM
This post has been edited by Darkus: 24 April 2014 - 12:00 PM
#197 Posted 24 April 2014 - 12:13 PM
EDIT: Scratch that, after reading the thread that Darkus has provided, it appears that Hendricks266 had converted the PSX videos for the purpose of adding them to 3D if I'm understanding correctly.
This post has been edited by Mav3r1ck: 24 April 2014 - 12:36 PM
#198 Posted 25 April 2014 - 01:25 AM
#201 Posted 26 April 2014 - 09:51 PM
Darkus, on 24 April 2014 - 11:58 AM, said:
better than nothing. i say go with what one can get. in this case. these TM videos
#202 Posted 27 April 2014 - 12:53 AM
This post has been edited by Nancsi: 27 April 2014 - 12:54 AM
#203 Posted 27 April 2014 - 12:59 AM
#204 Posted 27 April 2014 - 01:23 AM
Lunick, on 27 April 2014 - 12:59 AM, said:
Yeah, I remember he called this as blasphemy... I don't agree with this though.
#205 Posted 27 April 2014 - 04:42 AM
You guys should take a pencil and go to The Louvre museum fix the Mona Lisa.
This post has been edited by Fox: 27 April 2014 - 05:34 AM
#207 Posted 27 April 2014 - 01:25 PM
This post has been edited by Fox: 27 April 2014 - 01:27 PM
#209 Posted 28 April 2014 - 01:26 AM
What makes the Mona Lisa any more artistically important than Nightmare Zone?
From a purely artistic standpoint, it's just a matter of opinion. The Mona Lisa is important only because most of the human population decided it's important.
If it were somehow forced into my possession, with no option of giving it away or selling it, I'd destroy it without a second thought. It means nothing to me.
Anyway, changing official ripped maps = blasphemy.