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Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   Mike Norvak 

  • Music Producer

#121

Even if NsA has 1,331 visitors and 714 suscribers I'm temptated to remove it due the new shading tweaks :wub: It looks horrible as hell.

I just posted it on the workshop...

Something similar happened when the new shading system were implemented on EDuke. I'm starting to hate this map again...

Maybe is time to just make a new map and stop looking back...

This post has been edited by Norvak: 27 December 2013 - 07:10 PM

1

User is online   Lunick 

#122

The new shading is far from perfect or finalised, especially when this problem persists:





This post has been edited by Lunick: 26 December 2013 - 08:47 PM

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#123

Anybody know how long it usually takes for an item to appear in the steam workshop after publishing it so the description and such can be edited?
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User is offline   MetHy 

#124

Like, 1 minute.
1

#125

Hmm... In that case I believe something is broken as I published via cmdtool some time ago and "cmdtool list" reports 0 files and nothing appears in my workshop.

I'm guessing this is correct?

Quote

C:\Program Files\Steam\steamapps\common\Duke Nukem 3D\bin\cmdtool>cmdtool publish quantum

/***********************************************************

* wsPublish Command Line Tool 1.0 *
***********************************************************/

Initializing Steam...

Setting breakpad minidump AppID = 225140
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198082111327 [API loaded no]
Steam initialized!

Verifying Workshop item JSON script...

Reading quantum/quantum.json...
Looking for workshop item: quantum/quantum.map...
Looking for preview image: quantum/quantum.png...
Done!
Verification complete! Beginning Workshop operation.

Zipping quantum folder to heap...

Added quantum/quantum.json to zipfile.
Added quantum/quantum.map to zipfile.
Added quantum/quantum.png to zipfile.
Added quantum/quantum.txt to zipfile.
Zipping Completed!

Writing quantum to the cloud... Done!

Writing quantum preview image to cloud... Done!
Queueing quantum for Steam file share... Done!

Running Steam callbacks.....

File Share succeeded!

Verifying Steam Cloud entries... quantum is in the cloud.

Verification complete! Beginning publish process.

Queueing quantum for Workshop publication... Done!


Running Steam callbacks.......

File Publish succeeded! FileID: ****

Operation Completed!



Also going to http://steamcommunit...details/?id=(ID that CMDTOOL gave me) yields nothing but an error.
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User is offline   Micky C 

  • Honored Donor

#126

Apparently the ID should be shorter and start with a 2. So keep uploading until you get an ID that matches that.
1

#127

Thanks. Just about fully operable now, although the json files are problematic (and I know I'm not the only one with that issue). Nonetheless, I can upload things now and let my work find a broader audience, oh, and I put in a good word for EDuke32 whilst I was at it.
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User is offline   DavoX 

  • Honored Donor

#128

EDIT: Now thanks to Termit it works perfect, I was able to upload with no problems :wub:

This post has been edited by DavoX: 27 December 2013 - 10:24 AM

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User is offline   Sixty Four 

  • Turok Nukem

#129

Latest 3D update beta 1.1.11 allows users to add their own ogg music files to user maps for workshop :wub:
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User is offline   Sixty Four 

  • Turok Nukem

#130

View PostNorvak, on 26 December 2013 - 08:36 PM, said:

Even if NsA has 1,331 visitors and 714 suscribers I'm temptated to remove it due the new shading tweaks :wub: It looks horrible as hell. Some examples:

Before-->
Posted Image

After-->
Posted Image

Before-->
http://www.mikenorva...ges/2Before.jpg

After-->
http://www.mikenorva...ages/2After.jpg

More examples

Posted Image

Posted Image

Posted Image

I just posted it on the workshop...

Something similar happened when the new shading system were implemented on EDuke. I'm starting to hate this map again...

Maybe is time to just make a new map and stop looking back...


No i have a feeling termit will fix the shading just wait. Samething happened to me i was making a map that looked perfect for megaton (shading very very dark on eduke32) Then when i had all shading about perfect the update came and wrecked my beautiful map :D . By the way wow i really like the last pic !!! with the trees !

This post has been edited by Duke64Nukem: 27 December 2013 - 10:45 AM

1

User is offline   DavoX 

  • Honored Donor

#131

Hum... how to add your own music? I've tried both same file name, with dethtoll.ogg.... nothing works.
0

User is offline   Mike Norvak 

  • Music Producer

#132

Yeah it doesn't work at least not for detholl.

Wow it's amazing the great response NsA is getting!! :D

I'm willing to make another map :wub:
1

User is offline   Radar 

  • King of SOVL

#133

NsA was one of the most fantastic single player maps I've ever played. I really wish you would have made more maps Norvak.
1

User is offline   Micky C 

  • Honored Donor

#134

Don't worry he'll finish his WGR2 maps in no time Posted Image
1

User is online   Lunick 

#135

View PostDavoX, on 27 December 2013 - 04:56 PM, said:

Hum... how to add your own music? I've tried both same file name, with dethtoll.ogg.... nothing works.


Just put the ogg file in the folder that you used to upload the map (or going to) and make sure it is the same name as the map. Once you have uploaded or updated the map, launch the game and the music should appear in the folder gameroot\music\usermaps.
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User is offline   DavoX 

  • Honored Donor

#136

Well... it doesnt :wub:
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User is offline   termit 

  • General Arcade

#137

Music feature available only in Public Beta, I will push it to stable after sometime.
1

User is offline   Sixty Four 

  • Turok Nukem

#138

View PostNorvak, on 27 December 2013 - 07:13 PM, said:

Yeah it doesn't work at least not for detholl.

Wow it's amazing the great response NsA is getting!! :D

I'm willing to make another map :wub:


You know adding co op might make it even better :D
1

User is offline   DavoX 

  • Honored Donor

#139

Yay, the music works great. If anyone has access to public beta check out my map buenos aires explosive, I've made it a LOT more fair to play. No more explosions in your face and it has a better progression. Someone got stuck so I changed the location of the blue keycard. I hope you all like it.

Edit: also there's no puzzle in the lighthouse :wub:

This post has been edited by DavoX: 28 December 2013 - 10:37 AM

3

User is offline   Cage 

#140

Quick question: from what I understand, the maps are strictly tied to user's account, so the map autors have to upload the maps themselves, can't ask a friend to do it and just type in their name when uploading?
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User is online   Lunick 

#141

They are tied to one's Steam account but you can specify more than one author or contributor to a map like this one http://steamcommunit...s/?id=203212147 for example.
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User is offline   MetHy 

#142

So, what do you guys think : I'd like to upload maps not by me which I believe won't ever be uploaded on Megaton by anyone. I'm thinking of all my favourites Deathmatch maps specifically : Library, Krachtest, DM_Ducts, Courette, Snow, Chuckles, DK3, DaisyII, Alcatrazy. Except from DmDUCTS (geoffrey) none of the authors can be contacted. I guess I can make a group called "Deathmatch maps not made by me" or something and specify whose the author in each map's description.

This post has been edited by MetHy: 29 December 2013 - 04:01 AM

1

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#143

Geoffrey said his maps are fine as long as his full name isn't used as he doesn't want his name showing up in Google results, lol
This was via Facebook communication.

Edit, whoops I read that wrong and thought you meant you couldn't reach Geoff.

This post has been edited by The Commander: 29 December 2013 - 05:39 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#144

View PostMetHy, on 29 December 2013 - 04:01 AM, said:

So, what do you guys think : I'd like to upload maps not by me which I believe won't ever be uploaded on Megaton by anyone. I'm thinking of all my favourites Deathmatch maps specifically : Library, Krachtest, DM_Ducts, Courette, Snow, Chuckles, DK3, DaisyII, Alcatrazy. Except from DmDUCTS (geoffrey) none of the authors can be contacted. I guess I can make a group called "Deathmatch maps not made by me" or something and specify whose the author in each map's description.

i say upload any map you want.
If the person is still active in the community (but doesn't use steam). Give them a courtesy request first.
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User is offline   Mike Norvak 

  • Music Producer

#145

View PostDuke64Nukem, on 28 December 2013 - 10:12 AM, said:

You know adding co op might make it even better :wub:


Yes I'm gonna implemnt it. In fact co-op is very suitable for this map.
1

User is offline   zykov eddy 

#146

Uploaded a couple of maps today, now thinking about converting A.Dream. I'm not sure if it's okay to upload a map with additional sounds files.

Edit: uploaded a.dream. Works fine!

This post has been edited by zykov eddy: 30 December 2013 - 02:08 PM

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User is offline   zykov eddy 

#147

How can I make the music work properly? Out of 8 uploaded maps, only two play the new music during the gameplay. The rest play dethtoll.

This post has been edited by zykov eddy: 30 December 2013 - 04:14 PM

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User is offline   Micky C 

  • Honored Donor

#148

View Postzykov eddy, on 30 December 2013 - 01:10 PM, said:

Uploaded a couple of maps today, now thinking about converting A.Dream. I'm not sure if it's okay to upload a map with additional sounds files.

Edit: uploaded a.dream. Works fine!


I don't have the answer to your question, but I was thinking just the other day that you should upload Kill City Posted Image
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User is offline   zykov eddy 

#149

View PostPlain Simple Garek, on 30 December 2013 - 04:19 PM, said:

I don't have the answer to your question, but I was thinking just the other day that you should upload Kill City Posted Image


Already done. The music doesn't play, though. This problem takes away half of the fun!

This post has been edited by zykov eddy: 30 December 2013 - 04:47 PM

1

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#150

View Postzykov eddy, on 30 December 2013 - 04:28 PM, said:

Already done. The music doesn't play, though. This problem takes away half of the fun!

As it's already been said, it has to be .ogg format.
Megaton doesn't play .mid

This post has been edited by The Commander: 30 December 2013 - 06:55 PM

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