So it does NOT have:
- Coloured fog
- Obviously TROR and polymer lights
- The sprite noshade and invisible features (as well as the new obscure 'flat floor aligned blocking sprites no longer negate the water effect when underwater')
- Pal 4 unbreakable mirrors
Hopefully some of the above might change in the future, you never know. I imagine one or two of those points would be pretty easy to implement.
According to the workshop publishing guide, it also supports custom .voc and art tiles. So I guess if you replace some sounds and use those in the map it should work, and the custom art tiles would work as usual.
Not sure about music though. Probably ogg and midi would work but someone else would have to verify that.

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