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Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   Sixty Four 

  • Turok Nukem

#541

I know how it goes already doood, I guess you are just repeating yourself again then. Its been awhile for me to now :s but those numbers sound pretty accurate.
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User is online   Lunick 

#542

Grand Library http://steamcommunit...s/?id=523645417

Posted Image
3

User is offline   zykov eddy 

#543

Wow, a map from the same guy who made Artificial Cave. This is gonna be awesome.
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User is online   Lunick 

#544

Freezeezy Duke http://steamcommunit...s/?id=583248438

Posted Image
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User is offline   FistMarine 

#545

edit

This post has been edited by FistMarine: 09 December 2016 - 10:49 AM

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User is offline   Steve 64 

#546

Two things wrong with this map

1.Pig Cops don't move
2. Santa's are not mini bosses and I don't believe there is any

This post has been edited by Demon Duke: 01 January 2016 - 09:24 PM

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#547

Hey there, I need some help.

So I'm trying to upload my maps on workshop, but it doesn't work.
Steam recognizes everything in the map folder (.json files, the map itself, preview image), starts uploading, eveything seems to be in order, but at the end of uploading process cmdtool assigns this huge number 18446744073709551615 as File ID and says "Operation completed!" yet the map doesn't appear in workshop.

I had this issue before, but then I've stumbled on this thread:
http://steamcommunit...3/?appid=225140

So I changed the name of the folder and it worked and after that I'd uploaded another map just fine, but right now I'm having this issue again and the folder name is 5 letters long!

I don't get it at all. What's causing it? Can somebody help?

This post has been edited by Mister Sinister: 21 April 2016 - 07:29 AM

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User is offline   Steve 64 

#548

You should ask Termit Hendricks266 or Duke64Nukem they propyl help you out on that
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