Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#1 Posted 12 December 2013 - 08:27 AM
Link to workshop : http://steamcommunit...se?appid=225140
I have uploaded my maps and I like Steam's system : for users it's very easy to play a map, just click "subscribe" in the workshop and it appears in the 'usermap' section in game.
However, when I uploaded Galbadia and Sin Center, I have forgotten to change the name of .mid files to 'dethtoll' (I kept them as the map's name since that's who I was used to). Any idea if it's still possible to change it? Not a big deal I guess anyway.
This post has been edited by MetHy: 12 December 2013 - 08:27 AM
#2 Posted 12 December 2013 - 09:05 AM
Quote
* To list all your published maps you can type the following command: cmdtool list This command is helpful if you decide to update or delete your map but forgot its FILE_ID
* To update your map you have to prepare a folder the same way as you did for publishing or reuse your previously prepared folder. Use the following command after you have prepared the folder: cmdtool update FOLDER_NAME FILE_ID "Changelog message". Example: cmdtool update myhouse 190199901 "Added more powerups in the kitchen". If you forgot your FILE_ID use cmdtool list
* You can delete your map from Workshop page or by using the following command: cmdtool delete FILE_ID.
I uploaded three of my own maps as well. I skipped the rest though since they require EDuke32 as well as using custom .con files.
#3 Posted 12 December 2013 - 09:39 AM
Also what do you mean by "requires" eduke32? The jonof version of Megaton supports maps that break the old limit. Galbadia works just fine. Also doesn't it support extra cons? It does support art and midi.
This post has been edited by MetHy: 12 December 2013 - 09:40 AM
#4 Posted 12 December 2013 - 09:54 AM
#5 Posted 12 December 2013 - 12:45 PM
#6 Posted 12 December 2013 - 01:41 PM
Edit: I was sleepy and didn't see the same guide posted above aha.
This post has been edited by Lunick: 12 December 2013 - 03:35 PM
#7 Posted 12 December 2013 - 02:18 PM
This post has been edited by ReaperMan: 12 December 2013 - 02:19 PM
#8 Posted 12 December 2013 - 02:47 PM
#9 Posted 13 December 2013 - 05:35 AM
And also yeah, I also believe nobody should updload a map that's not his own unless the mapper asked him of course.
If someone wants to upload his maps he should just make a Steam account, and if that requires buying a game he could get a small game on sale for less than 1$ and it'd be totally worth it.
#10 Posted 13 December 2013 - 10:46 AM
Duke64Nukem, on 12 December 2013 - 12:45 PM, said:
You shouldn't upload them just like that since they contain new textures, sounds and a different number of players.
Thinking of it, perhaps I could modify some of the maps.
#11 Posted 13 December 2013 - 10:56 AM
#12 Posted 13 December 2013 - 02:18 PM
#13 Posted 13 December 2013 - 02:27 PM
#14 Posted 13 December 2013 - 10:33 PM
MetHy, on 13 December 2013 - 10:56 AM, said:
I've spoken with Termit about this and he said he is going to update it at some point so that the music plays the same track as the map file name.
Also Megaton doesn't play .mid files as far as I know, only .ogg
This post has been edited by The Commander: 13 December 2013 - 10:34 PM
#15 Posted 13 December 2013 - 11:15 PM
The Commander, on 13 December 2013 - 10:33 PM, said:
Also Megaton doesn't play .mid files as far as I know, only .ogg
Wow, Megaton is worse than bare bones when it comes to modding (considering the original exe could play midis). I really wish Megaton had some kind of official option somewhere obvious, probably in steam workshop, that allows you to directly download eduke32 and play mods with it. I don't think the kind of people who are playing maps in Megaton are mentally stable enough to find eduke32 on their own.
#16 Posted 14 December 2013 - 05:28 AM
The Commander, on 13 December 2013 - 10:33 PM, said:
Also Megaton doesn't play .mid files as far as I know, only .ogg
Termit, same guy who uploaded all of William Gee's and Pascal Rouaud's maps?
Micky C, on 13 December 2013 - 11:15 PM, said:
Whatever, I play maps on Megaton. Plus some people might just not know that eduke32 even exists so Megaton's workshop is great for that (i've had for my first comments EVER on one of my deathmatch map, and Sin Center has already been downloaded by 65 people), plus, browsing, downloading and playing maps for Megaton is incredibly user friendly and easy.
This post has been edited by MetHy: 14 December 2013 - 05:54 AM
#18 Posted 14 December 2013 - 09:38 AM
MetHy, on 14 December 2013 - 05:28 AM, said:
On Steam I see no reference to EDuke32. This is simply another way to peddle the Megaton Edition, while I respect business, please don't insult my intelligence.
#19 Posted 14 December 2013 - 11:10 AM
#20 Posted 14 December 2013 - 04:41 PM
#21 Posted 14 December 2013 - 07:16 PM
#22 Posted 14 December 2013 - 08:47 PM
MetHy, on 14 December 2013 - 11:10 AM, said:
Thanks for saying that
Lunick, on 14 December 2013 - 07:16 PM, said:
Who is fighting? Yes, EDuke32 has a section on their forums, and is mentioned for modding in the guides. Irrelevant. On the 10th this month Megaton issued a level editor and users can upload maps. But neither enhancements will benefit EDuke32.
This post has been edited by Hank: 14 December 2013 - 08:48 PM
#23 Posted 14 December 2013 - 09:12 PM
I don't see how a steam level editor can have a single advantage over mapster32, which has numerous little additions and scripting features to make level editing easier and faster. What are they going to do, add achievements? "Achievement unlocked: you've made 100 sectors!"
#24 Posted 14 December 2013 - 09:32 PM
This post has been edited by Lunick: 14 December 2013 - 09:36 PM
#25 Posted 15 December 2013 - 12:10 AM
Plus, the only textures available seem to be 170 or so from Ken's Labyrinth, and no Duke textures. I don't know how it would be for a beginner or someone used to the old Build, but for me it would be a slow, frustrating nightmare trying to make maps in it. Maybe it's ok for making simple Dukematch maps if you've never used a build editor before. But I really hope people believe me when I say people would be out of their minds trying to make a large, half decent singleplayer map in it over mapster32.
Analogy for non-mappers, quoted for effect:
Quote
I'll also take this opportunity to thank TX, Helix and anyone else who worked on mapster32 over the years, I had no idea how far it had come.
#26 Posted 15 December 2013 - 12:20 AM
Plus nobody's ever said this was meant to replace mapster. Besides the textures problem, hundreds of people made quality maps using that version of Build for a long time. Heck I remember MRCK saying he only had switched to mapster32 a couple of years ago...
Meanwhile, my maps have been downloaded 20 times more since my last post so I have no reason to be angry.
This post has been edited by MetHy: 15 December 2013 - 12:22 AM
#27 Posted 15 December 2013 - 12:46 AM
Anyway I think I might upload CBP 8, and Parkade, even though they only work with eduke32 and people will have to download it to play. They're both collaborative maps so I hope the other mappers don't mind. It'd be pretty much impossible to get all of their permission within a reasonable timeframe, and as one of the mappers I believe I have enough justification to do it especially since I can't think of a reason why they wouldn't want it up.
#28 Posted 15 December 2013 - 12:47 AM
This post has been edited by Plain Simple Garek: 15 December 2013 - 12:47 AM
#29 Posted 15 December 2013 - 01:10 AM
Before giving all the mappers involved in those maps as well as eDuke32 and anybody involved in its making a bad reputation, I think you should ask every single of them. There is no reason to start a "megaton VS eduke32" war.
The more sensible thing to do would be to advertise those maps on the Megaton forum since it already has an eduke32 thread. But what do I know, just do your thing...
In any case, the Megaton workshop is made for Megaton so I doubt its developers are going to leave something that does not work for it a long time there.
This post has been edited by MetHy: 15 December 2013 - 01:12 AM