The YANG thread "Discuss the YANG multiplayer launcher for EDuke32 here"
#91 Posted 20 August 2009 - 10:19 AM
the Menu. I want bug you with this anymore. NOT! LOL
This post has been edited by Skulldog: 20 August 2009 - 10:20 AM
#92 Posted 20 August 2009 - 11:49 AM
Now you're playing Shadow Warrior too right? I've got to add game type choice for SWP. Requires an update to the server list.
And then I guess the port number of the lists will be changed to something other than problematic 8000.
Next step, SWP may become cross-platform (ok I know it's a major work and ProAsm you may use Windows only I know, heh)
#93 Posted 20 August 2009 - 12:25 PM
do it. Plus you still have all the stuff your working on for duke mods and TC's.
It would be good to port SWP to LINUX and MAC. I never used MAC, but I have tried
Open SUSE LINUX. Maybe someone should make Malindows OS.
This post has been edited by Skulldog: 20 August 2009 - 12:49 PM
#94 Posted 21 August 2009 - 12:50 AM
ProAsm please forgive me for what I've triggered regarding Linux support for SWP
Well I know, or SWP supports Linux one day, or it doesn't. This is how things work.
Here's an alternative implementation I now consider for MOD support:
* Let you create MOD profiles, stored in the DN3D (or SW) MODs directory. For each such profile you'll have to supply a MOD dir.
After setting the MOD dir, you can optionally select files to load (like CONs and GRPs), along with their order of loading.
* However, I've also considered letting you choose files like CONs and GRPs in the source port directory.
Of course these can be used only with the specific source port. This is similar to the loading of demo files for playback.
This post has been edited by NY00123: 21 August 2009 - 12:54 AM
#95 Posted 24 August 2009 - 01:39 AM
Apart from that, YANG is confirmed to work (again) on Windows 98SE, though you may need to install an MSLU library if it's not already installed. See my web site for details.
There's also a file for Mac OS X users, compiled and packaged by Turrican.
To users like Skulldog who had problems with hosting (unrelated to port forwarding, apparently), I asked Replica to move the server lists to a different port number.
Lets hope it solves the issues...
See the news in the website for more details.
This post has been edited by NY00123: 24 August 2009 - 07:36 AM
#97 Posted 22 September 2009 - 03:16 PM
Skulldog, I know you wanted it... now, thanks to Turrican, there's Blood support!
Yes, it may seem surprising after all this time, but it has happened. All you need is Blood and the DOSBox emulator.
There are also a few UI changes made by Turrican, related to the addition of Blood in some way.
For more details, see the website in my signature.
#99 Posted 23 September 2009 - 05:36 AM
Multiplayer works great. Single Player I see uses the -getopt to load a map or level. It does start the map, but it has the multiplayer
score board at the top of screen. It should use the -map command for single player games. -getopt is only for Multiplayer games.
Still I can't get over how well you did multiplayer player for Blood. NY00123, and Turrican are Fantastic.
#100 Posted 23 September 2009 - 05:42 AM
Edit :
Can't commit chnages to yang.cfg, error 5 refused access...
This post has been edited by Mateos: 23 September 2009 - 05:43 AM
#101 Posted 23 September 2009 - 05:59 AM
This sounds weird... check file permissions of %APPDATA%\yang\yang.cfg.
APPDATA is en environment variable translated into an actual path, like C:\Users\ny00123\AppData\Roaming, on Vista.
This post has been edited by NY00123: 23 September 2009 - 06:00 AM
#102 Posted 23 September 2009 - 06:03 AM
NY00123, on Sep 23 2009, 03:59 PM, said:
This sounds weird... check file permissions of %APPDATA%\yang\yang.cfg.
APPDATA is en environment variable translated into an actual path, like C:\Users\ny00123\AppData\Roaming, on Vista.
It has no permission limitation. No problem, I'll modify it manually , but there weren't no changes, just path to Blood maps and mods (I don't accept my BLOOD.EXE).
#103 Posted 23 September 2009 - 06:17 AM
Mateos, on Sep 23 2009, 08:42 AM, said:
Edit :
Can't commit chnages to yang.cfg, error 5 refused access...
Yea, I got the same thing when i tried to use C:\Games\Blood as the directory. I tried C:\Blood and it worked fine.
This post has been edited by Skulldog: 23 September 2009 - 06:18 AM
#105 Posted 23 September 2009 - 06:34 AM
What directory did you try first? I had modify yang.cfg manually to use C:\Games\Blood, but with C:\Blood I had no errors
at all, and i did not have to do anything with yang.cfg.
This post has been edited by Skulldog: 23 September 2009 - 06:42 AM
#106 Posted 23 September 2009 - 06:42 AM
And something else for testing...
The right EXE should be input in the right text control.
EDIT: Oh, one more thing. Regarding the -getopt and -map arguments, Turrican has told me
that it's possible to launch user maps in a single player game (which isn't fake multi player).
You should select "Single Player" as the game type.
I'm not sure regarding episode maps, though.
This post has been edited by NY00123: 23 September 2009 - 07:03 AM
#108 Posted 23 September 2009 - 07:10 AM
You should select "Single Player" as the game type.
I'm not sure regarding episode maps, though.
[/quote]
Yes that works. Maps can be selected. Levels can be selected in game. It said Fake Mp game type, but now i know to select
Single player game type and all is good. Thanks again.
Meteos,
I got my Blood in F:\Jeux_DOS\Blood\
So does it work after you set it in yang.cfg?
This post has been edited by Skulldog: 23 September 2009 - 07:55 AM
#109 Posted 23 September 2009 - 10:29 AM
no matter what directory you have it in. I tried C:\Games\Duke3d,
and C:\Duke3d.
Shadow Warrior for dosbox works in C:\games\sw or C:\sw no problem.
Blood works in C:\Blood no problem.
And even if you change the Yang.cfg manually, when you make a change,
or add another game in source port setup you get the same error. Then you
have to redo the settings in yang.cfg manually again for Duke3d and Blood
if you have Blood in C:\Games\Blood.
This post has been edited by Skulldog: 23 September 2009 - 10:37 AM
#110 Posted 23 September 2009 - 10:50 AM
You can check it out in my website, or from YANG itself, by clicking Help -> Frequently Asked Questions.
This post has been edited by NY00123: 23 September 2009 - 10:51 AM
#111 Posted 23 September 2009 - 01:23 PM
new GOG.com version of duke and 3drealms download store version.
And with Blood, the date on the blood.exe file change somehow. maybe when
I copied the blood folder to C:\games\blood. So I just re-installed to that
directory and it works fine without the error when I choose from source port
setup.
I looked at the date of the 3drealms download version of duke3d.exe atomic edition and
it has a date of 2/22/2009, and so does the one from GOG.com's version.
This post has been edited by Skulldog: 23 September 2009 - 02:01 PM
#112 Posted 24 September 2009 - 08:42 AM
#113 Posted 24 September 2009 - 09:45 AM
at GoG.com would have a newer checksum because it has the No DRM/CD Check versus the Original
CD version, which came out in 1997.
#114 Posted 25 September 2009 - 07:43 AM
I've made a few changes, so it should be supported. Lets hope it'd work as expected...
#115 Posted 25 September 2009 - 07:49 AM
#116 Posted 25 September 2009 - 08:16 AM
You may also compare other values (like a CRC32 checksum) using relevant tools.
#117 Posted 25 September 2009 - 08:45 AM
Do you know a program that can do it? Only find source code files...
#118 Posted 25 September 2009 - 09:27 AM
EDIT: Wait a second... update 1.0 to 1.21? I'm not sure you can do that. Maybe v1.11 of the same game, but not to the game with more levels, I guess.
This post has been edited by NY00123: 25 September 2009 - 01:31 PM