[RELEASE] DNF 2013 DLC LEVEL PACK "3 more maps, 2 new music tracks, one new weapon!"
#61 Posted 23 November 2013 - 03:36 PM
#62 Posted 23 November 2013 - 05:07 PM
I would kill for the entirety of duke's original levels to be remade in the same standard of quality as that stadium map.
#63 Posted 23 November 2013 - 05:17 PM
Loke, on 23 November 2013 - 05:15 AM, said:
Originally Davox had it so you lost all your weapons at the start of the bike map, which means you couldn't fight anyone until the Stadium one where you slowly got your weapons back. I managed to convince him that the final level is more fun with the greater selection of weapons granted by retaining those from level 1 (and because some of the secrets in my level would be pretty redundant if you lost the weapons shortly after). Of course there'd be people who'd try to fight the aliens at first but as I suspected they would give up pretty quick
Perro Seco, on 23 November 2013 - 03:04 PM, said:
But hey, the rest of the map looks awesome!
The river isn't accessible because it can't be tagged as water or the bike wouldn't work over the sprite bridge. There might have been other things to do to get around this, but the current option seemed the most consistent.
#64 Posted 23 November 2013 - 07:04 PM
Also not sure why it popped into my head, but I feel like this track from Fallout 2 would've really fit the first level
#65 Posted 24 November 2013 - 10:19 AM
#68 Posted 24 November 2013 - 02:15 PM
Download
actually providing a review and screenshots to promote hits:
http://www.scent-88....fdlc/dnfdlc.php
This post has been edited by Forge: 24 November 2013 - 02:20 PM
#69 Posted 24 November 2013 - 02:32 PM
#70 Posted 24 November 2013 - 02:43 PM
I loved the "tall canyon" section, Born To Be Wild as a whole (the best 3 or so minutes I had in a long time) and DavoX's reinterpretation of Stadium a.k.a Duke Dome.
It's a shame that, according to the readme, DavoX quits from mapping for Duke. All I can say is good luck with your future projects!
#73 Posted 24 November 2013 - 04:30 PM
#74 Posted 24 November 2013 - 05:40 PM
TerminX, on 24 November 2013 - 02:32 PM, said:
How about a direct front page?
#75 Posted 24 November 2013 - 06:34 PM
#76 Posted 24 November 2013 - 07:08 PM
#78 Posted 24 November 2013 - 09:31 PM
Also I find it kind of funny that when you beat the stadium it plays the duke3d ending, in which the stadium now looks worse than the actual game
This post has been edited by Bloodshot: 24 November 2013 - 09:34 PM
#79 Posted 25 November 2013 - 02:58 AM
This post has been edited by Nancsi: 25 November 2013 - 02:58 AM
#80 Posted 25 November 2013 - 05:09 AM
Yatta thanks for bringing our dlc to the front page!
This post has been edited by DavoX: 25 November 2013 - 05:11 AM
#81 Posted 25 November 2013 - 02:07 PM
If there are any more DLC packs in the future I'd love to compose a track for one of the levels...
This post has been edited by MusicallyInspired: 25 November 2013 - 02:09 PM
#82 Posted 25 November 2013 - 02:37 PM
DNF 2013:
http://intrinia.de/stuff/duke/DNF.rar
DNF DLC 2013:
http://intrinia.de/s...duke/DNFDLC.zip
Will there be for ages...
This post has been edited by dpax: 25 November 2013 - 02:39 PM
#84 Posted 25 November 2013 - 06:51 PM
#85 Posted 25 November 2013 - 07:13 PM
Here's a trailer I've just made, hopefully you'all like it! I also updated the first post with it:
#86 Posted 26 November 2013 - 12:21 PM
2nd level was horrible. On the 2nd or 3rd roof (the one where during the jump 2 tramway cars cross at the same time), if you brake while on the roof, you're fucked and can't do the jump. Miss it once, and you're fucked and have ot restart the whole level. After around 10 tries where I couldn't reach the next roof because of the lack of possible speed (and some in which I even ended up INSIDE the tramway cars), I said "fuck this shit" and decided to use DNCLIP for the rest of the level.
That map looks really cool in terms of scenario but gameplay is awful, too unforgiving. Plus at first before starting the bike I decided to kill all the enemies. Well, what was I thinking? Actually playing at killing the enemies? Sorry, that level won't let you do that, I ran out of ammo at the START of the map. In that level you have to pussy out and just run away. Duke is a pussy running off on his bike instead of klling the aliens, that's not what I call Duke Nukem. It just felt lame to have to run away from all those commanders. I did kill the liztroops by foot though and hoped, dear god HOPED, that they dropped ammo. Too bad they don't drop health because I would have hoped for that too, which the map doesn't offer either.
3rd map was great. Great fighting, great level design. Level layout and progression was basic Duke Nukem usermap stuff but I won't complain because the architecture, detailing, texturing as well as sprite work, shading and gameplay, kicked ass.
Overall : a mod that kicks ass on the 3rd map. 1st map is good but feels rushed. 2nd map looks good but it's all pointless when the only gameplay you have is running off and trying to make jumps that are impossible to make if you brake a little or miss once.
This post has been edited by MetHy: 26 November 2013 - 12:24 PM
#87 Posted 26 November 2013 - 12:44 PM
#88 Posted 26 November 2013 - 01:01 PM
Bloodshot, on Nov 25 2013, 06:31 AM, said:
Could you explain why your Duke hands are wearing gloves while driving the bike? I thought that only the new shotgun had a replacement for Duke's hands (or hand, as it only shows one, lol)
Edit: Nevermind. I guess that, if he is the one behind the shotgun replacement (as he stated in a post), he must have modified all Duke's weaponry so that hands wear gloves.
This post has been edited by RhaiNukem: 28 November 2013 - 07:38 AM
#89 Posted 26 November 2013 - 01:01 PM
MetHy, on 26 November 2013 - 12:21 PM, said:
2nd level was horrible. On the 2nd or 3rd roof (the one where during the jump 2 tramway cars cross at the same time), if you brake while on the roof, you're fucked and can't do the jump. Miss it once, and you're fucked and have ot restart the whole level. After around 10 tries where I couldn't reach the next roof because of the lack of possible speed (and some in which I even ended up INSIDE the tramway cars), I said "fuck this shit" and decided to use DNCLIP for the rest of the level.
Your post intrigued me so I just went back to the map and tried every jump braking before and I could make them all sucessfully. Of course a straight line isn't always recommended , sometimes you have to build momentum by going around a corner and then straight to the ramp. But I see what you mean.
MetHy, on 26 November 2013 - 12:21 PM, said:
That map looks really cool in terms of scenario but gameplay is awful, too unforgiving. Plus at first before starting the bike I decided to kill all the enemies. Well, what was I thinking? Actually playing at killing the enemies? Sorry, that level won't let you do that, I ran out of ammo at the START of the map. In that level you have to pussy out and just run away. Duke is a pussy running off on his bike instead of klling the aliens, that's not what I call Duke Nukem. It just felt lame to have to run away from all those commanders. I did kill the liztroops by foot though and hoped, dear god HOPED, that they dropped ammo. Too bad they don't drop health because I would have hoped for that too, which the map doesn't offer either.
Unfortunately the map is only there to offer a different way of playing and was meant to be played that way. I'm sorry to didn't like that, At least you got to enjoy the other 2 maps
MetHy, on 26 November 2013 - 12:21 PM, said:
Thanks man I'm glad you enjoyed it
MetHy, on 26 November 2013 - 12:21 PM, said:
It isn't impossible but Maybe it's because I'm the one with the most practice on that map (although braking and then jumping I didn't do much I admit)
This post has been edited by DavoX: 26 November 2013 - 01:03 PM
#90 Posted 26 November 2013 - 01:15 PM
DavoX, on 26 November 2013 - 01:01 PM, said:
I only tried on a straight line the 2 first times. After that I did go around the corner to build as much momentum as possible. Tried that almost 10 times like I said. Apparently Amund got problems with that jump too.