[RELEASE] DNF 2013 DLC LEVEL PACK "3 more maps, 2 new music tracks, one new weapon!"
#32 Posted 22 November 2013 - 10:30 AM
2nd level is true epicness!
#33 Posted 22 November 2013 - 10:53 AM
I'm damn tired and want to go sleep......at least I'm so happy after played this DLC... x_x
#35 Posted 22 November 2013 - 12:16 PM
#36 Posted 22 November 2013 - 01:01 PM
Also I spotted a misaligned texture Player Lin! aarrghh!! Fixed it now. I didn't notice it because it looks fine in mapster but ingame it would move. I'll update the link in 5 minutes.
EDIT: Updated! fixed the misaligned texture and made that left turn in the bike map easier.
This post has been edited by DavoX: 22 November 2013 - 01:12 PM
#37 Posted 22 November 2013 - 02:34 PM
However, what really stole the show for me was the bike map. Driving sections in first person shooters tend to be hit-or-miss, but if the motorcycle gameplay in the DNF 2001 trailer was somehow able to manifest itself in a playable game that truly lived up to its hype, this bike map is how I would envision it: total non-stop, balls to the wall action from beginning to end. Even while dying, I just couldn't stop smiling. In fact, I was so captivated with the bike map that I played it again and again until I reached what I believe ended up a pretty decent speedrun:
Far from optimized, I imagine, but making those sharp turns inside the highrise was oh so satisfying. Overall, I think this DLC was well worth the $59.99.
DavoX, on 22 November 2013 - 01:01 PM, said:
#39 Posted 22 November 2013 - 03:48 PM
I'm glad you liked the pack RinyRed, and that's an awesome speedrun! I'm flattered!
#40 Posted 22 November 2013 - 06:53 PM
#41 Posted 22 November 2013 - 07:16 PM
NukemRoses, on 22 November 2013 - 06:53 PM, said:
This post has been edited by DavoX: 22 November 2013 - 07:18 PM
#42 Posted 22 November 2013 - 09:03 PM
NukemRoses, on 22 November 2013 - 06:53 PM, said:
NukemRoses, I just played through the map on Come Get Some without finding any of the secrets, including the non-hidden armory room that pretty much gives you full ammo for several weapons, and I still managed to have just enough ammo. Now I don't know what to say except you're obviously not exploring the map at all, especially if you're running out of ammo on Piece of Cake.
Also the room with the 8 switch lock is non-essential to progression (it's just a secret), so I don't see how you can get "stuck" there. However if you still want to go in, and it will give you a fair amount of health and some ammo if you do, then Davox has provided the solution.
Edit: Still I'm glad the map is a shade on the light-on-ammo side rather than having an excess. Gives the map a challenge, and forces some exploration. It's always hard to tell if your own map is too easy or not.
This post has been edited by Micky C: 22 November 2013 - 09:15 PM
#46 Posted 23 November 2013 - 01:22 AM
#47 Posted 23 November 2013 - 03:32 AM
The first map already impressed me with its huge canyons, the flying saucers and the well staged fire fights. Then the motorcycle level came along and turned everything up to eleven. Riding through collapsing buildings, jumping over rooftops etc. was a very thrilling experience. I'm not too familiar with the previous work of Davox, so the amount of details really surprised and amazed me! The last showdown was a great finish and a nice twist to the original showdown. Well done guys!
This post has been edited by Merlijn: 23 November 2013 - 03:32 AM
#48 Posted 23 November 2013 - 04:04 AM
#49 Posted 23 November 2013 - 04:57 AM
RinyRed, on 22 November 2013 - 02:34 PM, said:
Well, it's fine but not in my first run, when I like when arrived a new section I'll just slowdown my bike and check things then go next, but in this level, it cause I always failed to jumping ramps and falling due speed is too low when jumping. I have to try do driving around like circle or something, to gain enough speed to success the jumping or just fall and failed again.... :3
And I guess I have some bad luck or something, enemies like to block my way and let me hit them...damn those alien bastards.
Yeah, it's not really to hard but I guess not everyone can handle them without some practices.
This post has been edited by Player Lin: 23 November 2013 - 04:58 AM
#50 Posted 23 November 2013 - 05:15 AM
Player Lin, on 23 November 2013 - 04:57 AM, said:
Yeah, that's what I did during map testing. I'd slow down after each jump (and then try and kill every enemy but I quickly realized what a waste of time that was ) and then they'd be incredible hard to pull off since your speed is so slow compared to when you're jumping out the car garage window. Either way, you're actually supposed to go through that in one go though. Despite that I think this is the best map in the DLC, so much fun just blazing through everything.
#52 Posted 23 November 2013 - 11:21 AM
Also holy fuck born to be wild is fucking amazing, I thought the original bike level was outstanding but this just blows it out of the water (or off the highway, if you prefer)
This post has been edited by Bloodshot: 23 November 2013 - 11:21 AM
#53 Posted 23 November 2013 - 11:23 AM
Thanks for the trailer, I'm glad you liked it!
#54 Posted 23 November 2013 - 11:44 AM
Nice trailer, too!
#56 Posted 23 November 2013 - 12:13 PM
Just remove one hand from the handle bars and let duke use certain weapons to shoot at other players and you'd have a winner on your hands.
This post has been edited by Bloodshot: 23 November 2013 - 12:14 PM
#57 Posted 23 November 2013 - 12:32 PM
Bloodshot, on 23 November 2013 - 12:13 PM, said:
Just remove one hand from the handle bars and let duke use certain weapons to shoot at other players and you'd have a winner on your hands.
We'd do something like that If Lezing came back to code the bike some more.
#58 Posted 23 November 2013 - 01:06 PM
#59 Posted 23 November 2013 - 02:38 PM
This post has been edited by DavoX: 23 November 2013 - 02:39 PM
#60 Posted 23 November 2013 - 03:04 PM
But hey, the rest of the map looks awesome!
This post has been edited by Perro Seco: 23 November 2013 - 03:05 PM