Fox, on 01 November 2016 - 01:17 AM, said:
Yes, I just want to replace the original D3D handgun with the DN64 pistol.
Fox, on 01 November 2016 - 01:17 AM, said:
This post has been edited by MotM: 01 November 2016 - 04:19 AM
MotM, on 01 November 2016 - 04:09 AM, said:
This post has been edited by LkMax: 01 November 2016 - 07:54 AM
LkMax, on 01 November 2016 - 07:53 AM, said:
Phredreeke, on 01 August 2017 - 02:36 PM, said:
SFJake, on 29 December 2017 - 08:17 PM, said:
Fantinaikos, on 30 December 2017 - 03:39 PM, said:
This post has been edited by Forge: 30 December 2017 - 04:22 PM
Quote
This post has been edited by -=SomeThingEviL=-: 30 December 2017 - 06:44 PM
This post has been edited by -=SomeThingEviL=-: 31 December 2017 - 11:38 AM
This post has been edited by Phredreeke: 31 December 2017 - 01:53 PM
This post has been edited by SFJake: 31 December 2017 - 11:06 PM
SFJake, on 31 December 2017 - 10:12 PM, said:
SFJake, on 31 December 2017 - 10:12 PM, said:
This post has been edited by Fox: 31 December 2017 - 11:34 PM
This post has been edited by SFJake: 01 January 2018 - 12:04 AM
ifaction AENEMYDEAD ifvare RESPAWN_MONSTERS 1 ifcount RESPAWNACTORTIME { spawn TRANSPORTERSTAR addkills -1 cactor LIZTROOP cstat 257 strength TROOPSTRENGTH state checktrooppalette ai AITROOPSEEKENEMY }
ifaction AENEMYDEAD ifvare RESPAWN_MONSTERS 1 ifvarg MONRESPAWNTIMER RESPAWNACTORTIME { spawn TRANSPORTERSTAR addkills -1 cactor LIZTROOP cstat 257 strength TROOPSTRENGTH state checktrooppalette ai AITROOPSEEKENEMY setvar MONRESPAWNTIMER 0 } else addvar MONRESPAWNTIMER 1