Striker, on 12 January 2019 - 02:40 AM, said:
But would that mainly affect WAN matches instead of fast LAN matches?
Striker, on 12 January 2019 - 02:40 AM, said:
This post has been edited by WangNukem: 12 January 2019 - 06:10 AM
WangNukem, on 12 January 2019 - 06:09 AM, said:
This post has been edited by Striker: 12 January 2019 - 12:00 PM
Fixed (hopefully) the random CON errors that would happen at startup with some mods like StrikerDM. Fixed (hopefully) a freeze that could happen on level transition sometimes. Fixed hang that would occur if more than 8 players were in a game and it couldn't find an unused player color. Added the ability to make your own player colors. (addplayercolor in CON. deleteplayercolor -1 in CON.) Added the "palookup" DEF token from mainline EDuke32. (only partially supported, some subtokens are unused).
Striker, on 12 January 2019 - 11:59 AM, said:
This post has been edited by Paul B: 19 February 2019 - 09:45 AM
Striker, on 19 February 2019 - 07:57 PM, said:
This post has been edited by Striker: 19 March 2019 - 01:36 PM
pontifex91, on 22 October 2019 - 03:48 PM, said:
This post has been edited by Striker: 24 October 2019 - 04:26 PM
Phredreeke, on 24 October 2019 - 06:09 PM, said:
This post has been edited by pontifex91: 01 November 2019 - 06:33 AM
pontifex91, on 25 May 2020 - 06:11 AM, said:
Striker, on 25 May 2020 - 09:41 AM, said:
This post has been edited by pontifex91: 11 June 2020 - 04:32 AM
Striker, on 15 June 2020 - 03:28 AM, said:
include GAME.CON onevent EVENT_GAME ifmultiplayer { setvar FFIRE 0 } endevent
This post has been edited by pontifex91: 25 June 2020 - 06:36 AM
pontifex91, on 25 June 2020 - 06:36 AM, said:
include GAME.CON onevent EVENT_GAME ifmultiplayer { setvar FFIRE 0 } endevent
This post has been edited by Striker: 25 June 2020 - 02:41 PM
This post has been edited by Striker: 05 December 2020 - 06:20 AM
Striker, on 12 December 2020 - 08:51 AM, said: