RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#241 Posted 03 May 2013 - 12:53 PM
not everyone can get along, but this kind of hypocrisy is what makes me take any constructive criticism i may have about this mod to a different forum
This post has been edited by Forge: 03 May 2013 - 05:31 PM
#243 Posted 03 May 2013 - 01:01 PM
Also, the levels didn't feel any more linear to me then your average user map, so it wasn't really an issue for me. Although some parts could have been expanded, for example the western town would have been even better if the player could visit each building. It isn't a big deal though, overall I thought the levels were really well designed.
#244 Posted 03 May 2013 - 01:10 PM
Forge, on 03 May 2013 - 12:16 PM, said:
Look, Forge, I thought you'd understand this with all the downvoting, but apparently you won't. If you want to continue with this bullshit offtopic and flaming posting, then perhaps you should also take yourself to CGS. At least for a while.
#245 Posted 03 May 2013 - 01:14 PM
Fox, on 03 May 2013 - 12:59 PM, said:
i'm being a hypocrite myself, but i like to have a little fun with it.
Cathy, on 03 May 2013 - 01:10 PM, said:
this^
it's amusing to get the admin wanna be self elected forum police crowd irritated
my last comment to deeperthought was to deeperthought - if you don't like it, don't read it. move on. freedom of speech and all that which you claim to be so fond of. i'm not flaming anybody unless the shoe fits.
the minimal amounts of constructive criticism is actually due to lack of time to play the mod, and i'd rather post my observations at the other forum anyway.
it's a smaller community so the lack of nonsensical posts like this one don't clutter up the thread
This post has been edited by Forge: 04 May 2013 - 06:19 AM
#246 Posted 03 May 2013 - 01:19 PM
Radar, on 03 May 2013 - 12:12 PM, said:
I love the entire second map. It's like a true mission, and almost commercial quality.
#247 Posted 03 May 2013 - 01:27 PM
Nancsi, on 03 May 2013 - 01:19 PM, said:
i'd have rather seen dirt bike trails instead of open highway - with lots of little jumps, trees to avoid, etc. -maybe have it go through a large water drainage pipe with a stream running through it and have it come out on a gravel road where you can peel out and do broadies
#248 Posted 03 May 2013 - 01:29 PM
Nancsi, on 03 May 2013 - 01:19 PM, said:
Yep, I was somewhat curious when I played why it was called EDF Headquarters because you didn't arrive until late in the level. But then you have lots of gameplay in EDF HQ thus justifying map's name. Buildup was great with all the infected soldiers you saw at the road, but arrived to HQ in its still pristine condition.
#249 Posted 03 May 2013 - 01:37 PM
#250 Posted 03 May 2013 - 01:39 PM
#251 Posted 03 May 2013 - 02:08 PM
#252 Posted 03 May 2013 - 03:07 PM
Jottle, on 03 May 2013 - 12:07 PM, said:
The same way. You run them from the OS X terminal emulator (which is in Applications -> Utilities, I believe), which is essentially a standard Unix shell.
#253 Posted 03 May 2013 - 03:26 PM
darkcaleb, on 03 May 2013 - 01:37 PM, said:
I assume you mean the grid. Open up mapster32.cfg, and there's a line that says editorgridextent. You can change the number to over 500000 which ought to cover it.
Btw, if you want to develop a map for this mod, you should talk about it over at CGS where your post isn't going to be buried by everyone else talking about random stuff. I mean, unless you care about rep points
#254 Posted 03 May 2013 - 03:46 PM
James, on 03 May 2013 - 02:08 PM, said:
I´d ask him first. His permission has been made solely for this mod. I doubt he´s going to say no, and he answers relatively fast. The problem with us was that we wanted him to fix some stuff and he didnt really have time for that.
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Completely approved!
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I prefer you don´t do that. If people start making that kind of things this mod will be raped and degenerated to a popular mod in a matter of weeks. I´m the one on charge to decide which changes can be made, and I´m probably going to do them myself If we ever update it.
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No.
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That was one of the requests I had in mind for Lezing. I also wanted to use the lookleft lookright buttons to be somehow linked with the mouse.
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Yes, that´s a really cool playthrough. But he missed tons of references.
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The only update I´d be interested at this point is with regards to the bike problems and missing speedometer and some fixes to the boss, If Mikko likes that last idea. I, by no means, will do any kind of gameplay deviations from the original game like changing projectile damage or adding an air metter.
@DarkCaleb: That map looks cool but I don´t know how you´ll go around adding that art. I won´t include new art for this mod unless it´s done by myself or provided by somebody expressly. With very minor exceptions that I´d probably remove with time, I don´t want ripped art.
#256 Posted 03 May 2013 - 04:26 PM
Gambini, on 03 May 2013 - 03:46 PM, said:
An air meter doesn't change gameplay, it simply shows the player how much air he has left. And I wasn't proposing changing projectile damage, only the art for them so that they would look better. As for the boss: it's not broken, but it could be a lot better.
#257 Posted 03 May 2013 - 04:45 PM
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There may be room for new things If we do an update, but I´d not use an air metter unless it is a gauge connected to the scuba hose or something via art.
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Yes, It´s all yours if you want it for the voxel pack. I also did the bike, the donkey and the M16 but those wont fit in your pack (edit and the edf logo and some others)
This post has been edited by Gambini: 03 May 2013 - 04:51 PM
#258 Posted 03 May 2013 - 04:57 PM
Micky C, on 03 May 2013 - 03:26 PM, said:
if you get enough interest and people involved i could make a secret squirrel thread at CGS for the mappers (and Gambini & Mikko to answer questions) so you can develop projects in peace, but you could probably arrange that here just as well
if quiet but public is tolerable then CGS would work out better
This post has been edited by Forge: 03 May 2013 - 05:34 PM
#259 Posted 03 May 2013 - 04:59 PM
Gambini, on 03 May 2013 - 04:45 PM, said:
Thank you, you will get full credit.
#260 Posted 03 May 2013 - 04:59 PM
#261 Posted 03 May 2013 - 05:13 PM
actually trying to use them to coerce me/shut me up/make me go away/etc.
trying to intimidate me just encourages me to rankle them as much as possible. the rep points are meaningless
Achenar, on 03 May 2013 - 05:23 PM, said:
lmao!
i raged to get more downvotes cause they made me laugh
Fox, on 03 May 2013 - 05:28 PM, said:
i never complained about getting downvotes - i was actually trying to collect them because i figured i was irritating certain individuals. now that i found out that one of the individuals actually didn't care and thought it was funny the exact same time i didn't care and thought it was funny - all the fun has deflated out of it -
so your downvotes let me know you care - thanks (man-hug)
This post has been edited by Forge: 04 May 2013 - 06:21 AM
#262 Posted 03 May 2013 - 05:27 PM
Well, so much for all the Duke mappers trying to one up Gambini with single duke map. I guess Gambini pretty much takes the cake again for a long time now. Back to the drawing board. Damnit! =P
@ Mikko - That was a dam impressive map!
This post has been edited by Paul B: 03 May 2013 - 11:34 PM
#264 Posted 03 May 2013 - 06:24 PM
#265 Posted 03 May 2013 - 06:32 PM
Fox, on 03 May 2013 - 06:24 PM, said:
It's what I've always wanted for Duke. Some race mod with awesome tracks and online compatibility! Sort of like Mario Kart, but for Duke.
#266 Posted 03 May 2013 - 06:34 PM
#267 Posted 03 May 2013 - 07:09 PM
here it is: http://www.hackerway...-build-version/
Btw - I liked it
#268 Posted 03 May 2013 - 07:18 PM
Gambini, on 03 May 2013 - 06:21 PM, said:
Done. Although I didn't remove all of them, and I'm leaving this one so that people know what happened and aren't confused or offended.
#269 Posted 03 May 2013 - 07:21 PM
I liked it but I can´t believe you (or whoever wrote it) sees the lack of hires stuff as a negative thing. hell
#270 Posted 03 May 2013 - 07:53 PM
Honza, on 03 May 2013 - 07:09 PM, said:
here it is: http://www.hackerway...-build-version/
Btw - I liked it
I demand that we kill him for not liking old school graphics.
Also
http://www.escapistm...ke-Nukem-3D-Mod
This post has been edited by ReaperMan: 03 May 2013 - 08:00 PM