RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#61 Posted 30 April 2013 - 01:59 PM
#62 Posted 30 April 2013 - 02:04 PM
#63 Posted 30 April 2013 - 02:14 PM
But so far, this shit is AMAZING!!!!!
Gonna play it until the end, but wow, there has been put a lot of effort and care into a lot of things, every detail and piece is very well put and executed.
It's wonderful guys, just amazing.
#64 Posted 30 April 2013 - 02:25 PM
Some issues I have found so far:
- The sounds which are used from the 2001 trailer seem to be very low quality or at least sound like that (faint, dull etc). That's only an issue for me or also for others?
- In the EDF Headquarters map, I have texture distortions when standing on the truck which you have to lift to enter the ventilation shaft below it (see attachment).
- Besides the glitch with the speedmeter, the motorbike behaves weird sometimes when driving fast downhill. It would "float" if you don't slow down, and sometimes it just kills you for no apparent reason, e.g. when driving backwards (happened to me when going backwards in the parking lot in front of the EDF HQ).
Full review will follow after I am done with this.
#65 Posted 30 April 2013 - 02:30 PM
http://www.pcgamer.c...odders-fix-dnf/
#66 Posted 30 April 2013 - 03:09 PM
NightFright, on 30 April 2013 - 02:25 PM, said:
Yeah, our sound experts did the best they could with that, in the end we ended up replacing Graves's dialog with plain text because the original (background-noise-free) audio was way below the quality of the two other NPCs (the chick & the "this thing's really pissed off" guy).
Quote
Yeah we knew about that. Gambini never had that problem because he's running NVIDIA but I had the exact same problem as you. The glitch was much worse in the map's previous iterations, however, so the current version is a pretty good compromise.
#67 Posted 30 April 2013 - 03:09 PM
I tried screwing with the sound options and no dice yet.
#68 Posted 30 April 2013 - 03:16 PM
Edit: We're #1 on ModDB!
This post has been edited by Mikko_Sandt: 30 April 2013 - 03:17 PM
#69 Posted 30 April 2013 - 03:19 PM
Mikko_Sandt, on 30 April 2013 - 01:48 PM, said:
Well, if you plan to update the mod, you guys are free to use my DNF Gloves.
Hell... I can even put gloves on when holding M16 and when riding on a bike, if you guys want.
Also.
It ain't "big thing", lol.
This post has been edited by MrGlasses: 30 April 2013 - 03:22 PM
#70 Posted 30 April 2013 - 03:23 PM
Mikko_Sandt, on 30 April 2013 - 03:16 PM, said:
Concrats!
I am still working on dead lines, so this will need to wait for the weekend.
#72 Posted 30 April 2013 - 04:28 PM
#73 Posted 30 April 2013 - 04:47 PM
#74 Posted 30 April 2013 - 04:58 PM
Mikko_Sandt, on 30 April 2013 - 03:16 PM, said:
Fuck yeah.... Duke is on top again! Congrats guys.
This post has been edited by ReaperMan: 30 April 2013 - 05:00 PM
#75 Posted 30 April 2013 - 05:12 PM
Gambini, on 30 April 2013 - 04:28 PM, said:
Of course. People come because it's DNF, and stay because it's fun and quality. People wouldn't keep rating it high if it was bad (generally speaking).
#76 Posted 30 April 2013 - 05:46 PM
Gambini, on 30 April 2013 - 04:28 PM, said:
Good job?!? You guys were phenomenal!
#77 Posted 30 April 2013 - 06:02 PM
grouchbag, on 30 April 2013 - 05:46 PM, said:
Agreed... played some at work and gonna finish tonight.
Thanks for the trip!!!
#78 Posted 30 April 2013 - 06:29 PM
Wieder, on 30 April 2013 - 06:02 PM, said:
Get back to work you slacker!!!!!!!!!!!!!!
#79 Posted 30 April 2013 - 06:34 PM
Wieder, on 30 April 2013 - 06:02 PM, said:
Thanks for the trip!!!
You're welcome!
#80 Posted 30 April 2013 - 06:46 PM
We were well aware of the bike problems. The thing is, it was coded by Lezing and he´s not active at all these days. I emailed him many times about the issue and we expected him to come up until the last minute. The advice is not to use the mouse at all when riding it and not letting the bike run loose (at least not in slopes). I could barely notice that problem in all this time because i always drive it full speed. It is very controllable and invites to slam the finger in the "gas" key all the time, so if you do that there are almost no chances of getting the "flying glitch". But BTW if you´re playing and the problem occurs, just press any directional key and it´s all in place again.
The speedometer is also something I just didn´t want to remove, even when it´s completely broken at its current state. I was meaning to ask DT to fix it (he did some other fixes for the bike, as adding the ignition sound and the ability to run over monsters) but we could never coincide and the time of releasing the thing was closer and closer.
To Bloodshot: I didn´t have the time to include your shotgun, I spent sometime looking for a way to include it but there was at least one missing frame and some of the shots didnt have the angle I expected. Also, I was going to ask you for the model so I could retexture it and take more suitable shots but then again the time was short.
About the president thing. As Mikko said, I never understood the Gral´s voice when mentioning that bit. When he added the subtitles and I realized of such detail, I inmediatly suggested him that we could have made so Bill Clinton was trapped in the dam. It´s funny that Mikko never realized that the engineer´s face is him from that random shot thread lol.
#82 Posted 30 April 2013 - 08:16 PM
I didn't like that you can't get out of the donkey, or you are forced to leave it after some point. Also why can't you jump from the bike while it is moving? And I don't understand why you would not let the player shoot with the pistol while on it.
#83 Posted 30 April 2013 - 08:48 PM
Also on the donkey I was unable to shoot (I had a shotgun at the ready at the time, if that matters), I had to use god mode to get past it.
The motorcycle is nice but also definitely broken. I did get the flying glitch, and numerous glitches where it seemed to just randomly explode (using DNKROZ showed me the bike wasn't touching anything, so I'm not sure what the deal was).
Also there's quite a few areas in the first two maps that have things unblocked (fences for example) that probably should be, and things that probably shouldn't be blocked (like bits of debris) that are.
The last consideration is given how many surprise death traps there are you should have some kind of checkpoint system. I'm sure they never caught you by surprise but you're the developers .
It could probably have used a bit more testing and polish, and some code tweaks/fixes, but in general good effort. I like the quality to length ratio. If you did another mod (sequel) using ideas from other DNF versions I'd play it.
*Edit: On IRC I was told to shoot the portal but I did that more than a few times and there was no reaction.
#84 Posted 30 April 2013 - 08:48 PM
About jumping off the bike: You can jump off it at relatively slow speed (about 10% of its max speed). And you can´t shot because you need one hand for the clutch and another hand for the gas handle. What hand is duke going to hold the pistol with? his third hand? Jokes aside we had what it was, the bike has been donated by Lezing and he made it with other purposes, we adapted it as better as we could.
#85 Posted 30 April 2013 - 09:09 PM
Mikko_Sandt, on 30 April 2013 - 03:16 PM, said:
Edit: We're #1 on ModDB!
Honestly i'd suggest if an update is done for this that those sound clips either be removed entirely and have it all be done with text, or some folks do some voice work. I know a guy who can do a pretty solid Graves-style voice.
#86 Posted 30 April 2013 - 09:16 PM
We´re open anybody that wants to re-record those voices by yourselves! If you are reading this and think you can do one of those actors pretty well: Gus, the Gral Graves, etc. Email us a sample and if we find it good we will use it, credit you and probably ask you to record a few more lines.
#87 Posted 30 April 2013 - 10:25 PM
#88 Posted 30 April 2013 - 11:35 PM
Reminds me of Brutal Doom's overhyped popularity.
Btw, does vending machines supposed to work, or it's just for decoration?
Fox, on 30 April 2013 - 08:16 PM, said:
I didn't like that you can't get out of the donkey, or you are forced to leave it after some point.
You can leave him behind at the start of the level, simply by jumping over him. I guess it's a bug, but it works.
This post has been edited by zykov eddy: 30 April 2013 - 11:36 PM
#90 Posted 30 April 2013 - 11:49 PM
Fox, on 30 April 2013 - 08:16 PM, said:
Gambini said, not even 2 posts above yours, that the bike was coded by Lezing and that he is MIA. As far as I know Mikko's only really started coding a couple of months ago so expecting him to be able to change that code enough to let the player shoot the pistol is unfair.