Duke4.net Forums: RELEASE: DUKE NUKEM FOREVER 2013 - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 30 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is online   Loke 

  • 520

#31

I'm doing a blind recording because I've got nothing better to do. I'm really enjoying it though; the maps look excellent and it's fun to play, just what I expected. The Vegas map pretty much shits all over the official Vegas levels from DNF.

Also the chopper controls better than I imagined, actually it reminds me a bit of the chopper from RR.
1

User is offline   Richard Shead 

  • "Dick Nasty"
  • 538

#32

Just played some of it, and I have to say: very nice work, guys. I think the developers definitely achieved what they set out to do. Managing to incorporate basically every asset of every unused screenshot and video release from 1997-2003 must've been no easy task to execute- but Gambini and his team succeeded in doing not only that but additionally they actually made a cohesive game out of it, rather than just a bunch of random set pieces thrown together. Bar none the best Duke 3D mod I've ever played....and very likely ranking in my top 5(if not 3) user creations of all time, for any game. It makes me long for what DNF was meant to be....but in a good way.


This creative masterpiece gets a 9.5 out of 10 from me. The only negative point I can conjure up is the fact that I believe that this sort of an undertaking deserves better than the hopelessly antiquated Build engine. I remember Charlie Wiederhold once said that it is almost impossible to "downgrade" levels from newer to older tech. This was in the context of some new Duke 3D user maps that were going to be released by Charlie in around 2005ish. People were wondering if they'd possibly be conversions of DNF maps, and that was his response. I think the makers of DNF 2013 did the very best anyone could do, considering the technological constraints that they had to work with.


That being said, I'd love to see their next project be an even more faithful 2001 DNF recreation, using modern technology such as UDK....and making it an entire full-blown game as opposed to just a new episode. Of course this would require a ton of effort, but it would without a doubt be more than worth it!
1

User is offline   zykov eddy 

  • 887

#33

Everything was awesome!

Great gameplay from the beginning to end, though I enjoyed the second half a little bit more. Good textures, monsters and maps.
Loved the ending, but the boss fight was too easy for me. Make it challenging, god damnit!

Found an underpants gnome entrance, lol.


Some problems:

Spoiler


Also, it's possible to leave donkey behind and go without him.


This post has been edited by zykov eddy: 30 April 2013 - 06:41 AM

1

User is offline   Player Lin 

  • 189

#34

Finally! I can't wait to start the mod and kicking those alien shitfaces now! :blink: Play to the EDF map, wow...the 1st level just detailed enough, nice job.

Just feel the bike part has small annoyances like the height do not changed if you goes so fast and it just stuck on the same level of floor height when it get lower, made player just stuck at original position, looks like"flying without slope". LOL And too bad the speed meter just broken...
(I don't know if get hurts when flying high and then land / when accidentally hit the walls or vehicles or whatever else then get killed by that would annoying players, but in the 1st run on 1st and 2nd level, I have to restart level from beginning due to that. :\)


Those small flaws just not hurt the whole thing and you guys did really good job at this mod, I like it. ;)

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
0

User is offline   Detinator73 

  • 1

#35

Well..... The game is pretty good - Everything that was on the trailer was actually promised. But it's too bad that the actual voice actors (I mean like the general for example, his voice was taken from the trailer non-recorded) couldn't have their own re-run.... Oh well, at least Duke Nukem Forever (The mod that was created) deserves the real Duke title. I give it about 9/10 - but from me playing at least 2 levels. XD
1

User is offline   Oook 

  • 29

#36

At first I did not follow your instructions and got a nice message of the Village People wanting me.
I just got outside the Casino and thus far it looks impressive, this street really captures the feel of the trailer. Thanks for your hard work
1

User is offline   Commando Nukem 

  • Judge Mental
  • 1,985

#37

Played it. Beat it. Loved it.


If I were anybody that anyone cared what my opinion was, that could go on the back of the box for this mod. It really was one of the best Duke 3D TC experiences i've had in quite some time. Lots of love and effort went into this, and I enjoyed every moment.

Everybody involved, you should be very proud of the work you did on this. All the detail, the exploration, the texture and sprite work. It's all wonderful. There were some really nice "wow" moments in here. (I really loved the illuminated nuke logo in the casino, and the holographic dancing babe and EDF logo. Those were very nice pieces.)

There were a few spots where I felt a little outclassed and understocked, but I think this is because I missed a number of secrets, all of the ones in the first level. (Five I think it was?)

That ending was brilliantly executed as well. Loved the fact that it sets up one emotion, only to throw the player for a curve. Had me laughing. All in all... Bravo. Posted Image



...Oh. One more thing. Thank you.

Duke Nukem The Series onYoutube Facebook and Duke4net!
Come Get Some!

This post has been edited by Commando Nukem: 30 April 2013 - 07:28 AM

1

User is offline   DI-MeisterM 

  • 28

#38

Played through it and loved every second of it! Very well done! Writing more details later...
1

User is offline   Player Lin 

  • 189

#39

Completed the mod too, it still just too awesome and can't say anything for its awesomeness... :blink:

View PostCommando Nukem, on 30 April 2013 - 07:25 AM, said:

That ending was brilliantly executed as well. Loved the fact that it sets up one emotion, only to throw the player for a curve. Had me laughing. All in all... Bravo. Posted Image


Yeah, that would be the greatest one of endings I ever watched...

Spoiler


I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
1

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 2,188

#40

View Postzykov eddy, on 30 April 2013 - 05:57 AM, said:

What the hell are these?
Posted Image


Oh oops, that's my fault. In the process of modifying the code for Lezing's bike to work with this mod, I removed the speedometer, but apparently I didn't notice those sprites which were part of it.
0

User is offline   SeeJaneWun 

  • 2,294

#41

Must stop reading thread and spoiling it for myself. I can wait 1 hour for lunch. I can wait. I can... I can... I can't.

Ok closing browser.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,240

#42

I just finished the first level. Like it has been said, the levels are way too big. Also I wish the bike had a better third person view.
0

User is offline   Nancsi 

  • 225

#43

del... solved.

This post has been edited by Nancsi: 30 April 2013 - 08:09 AM

0

User is offline   Mikko 

  • Honored Donor
  • 709

#44

View PostTrooper Dan, on 30 April 2013 - 07:52 AM, said:

Oh oops, that's my fault. In the process of modifying the code for Lezing's bike to work with this mod, I removed the speedometer, but apparently I didn't notice those sprites which were part of it.


It's not your fault. Gambini added those things at the last minute but apparently forgot to remove them after no one showed up to fix their position in the code.

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
2

User is offline   Bloodshot 

  • 730

#45

Holy shit, mod is rank 5 on ModDB.

Nice work guys

Downloading now. Can't wait!
0

User is offline   MetHy 

  • 1,429

#46

400 hundred downloads already. Holy shit.
0

User is offline   Sangman 

  • 484

#47

Neat!

traB pu kciP
0

#48

Cool Mod guys but i have two questions. Because i never played real DNF is this based on real DNF? Quesiotn two, is this finished version or beta release? Anyway really cool mod :blink:
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 2,188

#49

View PostMikko_Sandt, on 30 April 2013 - 08:15 AM, said:

It's not your fault. Gambini added those things at the last minute but apparently forgot to remove them after no one showed up to fix their position in the code.


Ah...good. When I saw that I just assumed I had gotten sloppy.


View PostDuke Nukem IV Guy, on 30 April 2013 - 11:07 AM, said:

Cool Mod guys but i have two questions. Because i never played real DNF is this based on real DNF? Quesiotn two, is this finished version or beta release? Anyway really cool mod :blink:


1) No, it is not based on the real DNF. It is inspired by an old trailer for an unreleased version of DNF. It incorporates ideas from that trailer but using 1996 technology -- it's like "what if they had made DNF in 1997?"

2) It is a finished version, but there are plans for an update --at least there were last time I talked to Gambini.
1

User is offline   Tea Monster 

  • Polymancer
  • 1,830

#50

Just started playing it, its awesome :blink:. The bike is amazing.
1

User is offline   Sangman 

  • 484

#51

Really liked it with the exception of the first level which seemed more like some quick fan service... but the map could at least benefit from more sound effects, it's pretty lacking in atmosphere. The rest of the maps though are awesome! Good stuff. The last map was dam impressive as well (but tbh the bossfight is a bit lame)

traB pu kciP
1

User is offline   Mikko 

  • Honored Donor
  • 709

#52

View PostSangman, on 30 April 2013 - 11:59 AM, said:

The last map was dam impressive as well


Posted Image

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
1

User is offline   Bruno 

  • 34

#53

According to me, one of the best mods for Duke 3D. Well done map, each one have things really impressive (above all the first one and Hoover dam). But the final fight is not as good as the whole game and sounds for voices are not really clear... What a pity !

Except those little things, this mod is really awesome !! On that note, I leave you, I have toI replay it a second time :blink:

And I'm glad I could finally played the donkey's sequence (I was waiting for that since the trailer from 2001 lol).

And I burst out laughing when I saw the end ! A great job !
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,240

#54

I feel like there was too much emphasis in cutscene-style instances over action, and the enemies could have been made more menacing.

This post has been edited by Fox: 30 April 2013 - 12:52 PM

0

User is offline   randir14 

  • 68

#55

I haven't played any Duke3D mods since the game was originally released, but I just had to check this out. So far I'm only to the part where you get the motorcycle, but it's very fun! Never knew the Build Engine was capable of some of this stuff.
0

User is offline   ReaperMan 

  • 1,256

#56

I beat it!

I give it an 8.5/10..... Maps are great..... but first one seemed to lack ammo. (either that or i am blind)
0

User is offline   faked 

  • 205

#57

Uh...Uh.....*squinch* *tap tap tap*......There.Got my jaw back in place.This mod is beyond beautiful.My jaw dropped when I saw it.It looks SOOOOOOO much like Las Vegas! I used to live in Nevada an went to Vegas a lot.Worked in a casino.The mod is stunning! Oh,shit! I think my jaw is going to drop again......... :blink: ;) :D
2

User is offline   The_Sentinel 

  • 19

#58

I played through the mod. It is really well done, I think it's one of the best episode mods out there, even if a bit short (but I'll always take quality over quantity B) ).
I didn't really find much to complain about. The only things I found weird was that broken speedometer on the motorcycle, but there was a bug(?) I encountered.
On the EDF HQ level when I was going through the air vents and reached the scene where you can see an Octabrain floating past you on the other side of the air duct (the scene was in the trailer as well). I should have been able to continue left through the air vent, but a wall (or door?) was blocking the way and I had to noclip past it to be able to continue (Now this may have been my fault, I may have missed a switch to open that wall, because the air duct is quite dark, but I think I searched the place thoroughly and didn't see any; please feel free to correct me if I'm mistaken). Anyway, other than that, it was really awesome, so it's really well done. I rate it a 9 out of 10 (this bug kept me from giving it a 10 out of 10; however, if someone tells me how I could have passed this obstacle legitimately, my mark is a definite 10). I missed a couple of secret areas so I will replay this mod again to satisfy my completionist ways ;)
The ending was really unexpected and hilarious :D

One small suggestion, in case you plan an update. Maybe you could add a small section to the end of Hoover Dam where you actually rescue the president ? I'm suggesting this because General Graves said the aliens actually got the president (they were holding him hostage I think?), so it would make sense to actually be able to rescue him from the aliens :)
In conclusion, kickass mod which finally does the original plans of DNF justice and sets the Duke back on his throne as king :blink:

This post has been edited by The_Sentinel: 30 April 2013 - 01:47 PM

0

User is offline   Mikko 

  • Honored Donor
  • 709

#59

Thanks for the comments guys!

View PostMrGlasses, on 30 April 2013 - 03:46 AM, said:

Shame you guys didn't used my DNF gloves.


I actually thought of suggesting that to Gambini at some point but I only played your mod like two weeks before this thing was released so I guess I forgot, not to mention I kinda assumed you wouldn't want your "big thing" to be used by another mod.

View Postzykov eddy, on 30 April 2013 - 05:57 AM, said:

Found an underpants gnome entrance, lol.


There are three South Park references in total actually. Find them all!

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image

This post has been edited by Mikko_Sandt: 30 April 2013 - 01:48 PM

1

User is offline   Mikko 

  • Honored Donor
  • 709

#60

View PostThe_Sentinel, on 30 April 2013 - 01:46 PM, said:

On the EDF HQ level when I was going through the air vents and reached the scene where you can see an Octabrain floating past you on the other side of the air duct (the scene was in the trailer as well). I should have been able to continue left through the air vent, but a wall (or door?) was blocking the way and I had to noclip past it to be able to continue (Now this may have been my fault, I may have missed a switch to open that wall, because the air duct is quite dark, but I think I searched the place thoroughly and didn't see any; please feel free to correct me if I'm mistaken)


Yeah, there's a switch in the hallway where the Octabrain is/was, you just need to shoot it.

Quote

One small suggestion, in case you plan an update. Maybe you could add a small section to the end of Hoover Dam where you actually rescue the president ? I'm suggesting this because General Graves said the aliens actually got the president (they were holding him hostage I think?), so it would make sense to actually be able to rescue him from the aliens :blink:


That's pretty funny actually: Gambini realized only about 48 hours ago that Graves was talking about the president having been captured, despite having watched the trailer a billion times before that. So his last-minute suggestion was to replace the captured engineer with the Duke DC Bill Clinton sprite, but that'd have been stupid (it's 2013!). Maybe in the next version you'll get to rescue Obama...

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
4

Share this topic:


  • 30 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options