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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is offline   Psyrgery 

#61

Just reached Morningwood (and got killed, d'oh), decided to stop playing because it's late here.

But so far, this shit is AMAZING!!!!!

Gonna play it until the end, but wow, there has been put a lot of effort and care into a lot of things, every detail and piece is very well put and executed.

It's wonderful guys, just amazing.
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User is online   NightFright 

  • The Truth is in here

#62

I am not done yet (just entered Anderson Mine), but what I have seen so far is really great, and if 3DR had released this as an addon for the game back in late 1997/early 1998 or so, I think we would have all been blown away. :) Highly entertaining, kinda cinematic feeling (especially due to the soundtrack - was that actually taken from DNF?) and always something new to see.

Some issues I have found so far:
- The sounds which are used from the 2001 trailer seem to be very low quality or at least sound like that (faint, dull etc). That's only an issue for me or also for others?
- In the EDF Headquarters map, I have texture distortions when standing on the truck which you have to lift to enter the ventilation shaft below it (see attachment).
- Besides the glitch with the speedmeter, the motorbike behaves weird sometimes when driving fast downhill. It would "float" if you don't slow down, and sometimes it just kills you for no apparent reason, e.g. when driving backwards (happened to me when going backwards in the parking lot in front of the EDF HQ).

Full review will follow after I am done with this.

Attached thumbnail(s)

  • Attached Image: map02_bug.jpg

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User is offline   Mr. Tibbs 

#63

You guys got a nice write up at PC Gamer. Duke Nukem Forever 2013 edition: Modders return the king to his throne

http://www.pcgamer.c...odders-fix-dnf/
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User is offline   Mikko 

  • Honored Donor

#64

View PostNightFright, on 30 April 2013 - 02:25 PM, said:

- The sounds which are used from the 2001 trailer seem to be very low quality or at least sound like that (faint, dull etc). That's only an issue for me or also for others?


Yeah, our sound experts did the best they could with that, in the end we ended up replacing Graves's dialog with plain text because the original (background-noise-free) audio was way below the quality of the two other NPCs (the chick & the "this thing's really pissed off" guy).

Quote

- In the EDF Headquarters map, I have texture distortions when standing on the truck which you have to lift to enter the ventilation shaft below it (see attachment).


Yeah we knew about that. Gambini never had that problem because he's running NVIDIA but I had the exact same problem as you. The glitch was much worse in the map's previous iterations, however, so the current version is a pretty good compromise.
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User is offline   Narcissus 

#65

Looks great, played the first level. But I too am running into sound distortion. The guy at the door sounded like he was underwater, with strange echoes and the like. Honestly I would've chalked it up to bad quality samples, but his voice was MUCH clearer in the trailer.

I tried screwing with the sound options and no dice yet.
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User is offline   Mikko 

  • Honored Donor

#66

Yes, the problem with those audio clips is that there simply isn't a "pure sample" available. We had to clean up those bits from all the background noise you hear in the trailer but the available methods eat away some of the dialog too.

Edit: We're #1 on ModDB!

This post has been edited by Mikko_Sandt: 30 April 2013 - 03:17 PM

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User is offline   Jenz/Amaka 

#67

View PostMikko_Sandt, on 30 April 2013 - 01:48 PM, said:

not to mention I kinda assumed you wouldn't want your "big thing" to be used by another mod.

Well, if you plan to update the mod, you guys are free to use my DNF Gloves.
Hell... I can even put gloves on when holding M16 and when riding on a bike, if you guys want.

Also.
It ain't "big thing", lol.

This post has been edited by MrGlasses: 30 April 2013 - 03:22 PM

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User is offline   Hank 

#68

View PostMikko_Sandt, on 30 April 2013 - 03:16 PM, said:

Edit: We're #1 on ModDB!

Concrats!
I am still working on dead lines, so this will need to wait for the weekend. http://forums.duke4.net/public/style_emoticons/default/smile.gif
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User is offline   faked 

#69

Just finished it! LOL! :)
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User is offline   Gambini 

#70

Thanks to everybody for the cheers. The repercussions in less than 20 hours (im just back from work) are breathtaking. Much of that is simply because it is a recreation of DNF but still means we did a good job.
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User is offline   Yatta 

  • Pizza Lawyer

  #71

Played a little today. The motorcycle is a lot of fun. Great job, guys. Will report back when I'm further in.
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User is offline   ReaperMan 

#72

View PostMikko_Sandt, on 30 April 2013 - 03:16 PM, said:

Edit: We're #1 on ModDB!

Fuck yeah.... Duke is on top again! Congrats guys.

This post has been edited by ReaperMan: 30 April 2013 - 05:00 PM

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User is offline   Micky C 

  • Honored Donor

#73

View PostGambini, on 30 April 2013 - 04:28 PM, said:

Thanks to everybody for the cheers. The repercussions in less than 20 hours (im just back from work) are breathtaking. Much of that is simply because it is a recreation of DNF but still means we did a good job.


Of course. People come because it's DNF, and stay because it's fun and quality. People wouldn't keep rating it high if it was bad (generally speaking).
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User is offline   faked 

#74

View PostGambini, on 30 April 2013 - 04:28 PM, said:

Thanks to everybody for the cheers. The repercussions in less than 20 hours (im just back from work) are breathtaking. Much of that is simply because it is a recreation of DNF but still means we did a good job.



Good job?!? You guys were phenomenal! :)
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#75

View Postgrouchbag, on 30 April 2013 - 05:46 PM, said:

Good job?!? You guys were phenomenal! :)

Agreed... played some at work and gonna finish tonight.

Thanks for the trip!!! :)
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User is offline   ReaperMan 

#76

View PostWieder, on 30 April 2013 - 06:02 PM, said:

Agreed... played some at work

Get back to work you slacker!!!!!!!!!!!!!! :)
1

User is offline   faked 

#77

View PostWieder, on 30 April 2013 - 06:02 PM, said:

Agreed... played some at work and gonna finish tonight.

Thanks for the trip!!! :)



You're welcome! :)
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User is offline   Gambini 

#78

Some quick answers to stuff I read (can´t find the will to quote them all):

We were well aware of the bike problems. The thing is, it was coded by Lezing and he´s not active at all these days. I emailed him many times about the issue and we expected him to come up until the last minute. The advice is not to use the mouse at all when riding it and not letting the bike run loose (at least not in slopes). I could barely notice that problem in all this time because i always drive it full speed. It is very controllable and invites to slam the finger in the "gas" key all the time, so if you do that there are almost no chances of getting the "flying glitch". But BTW if you´re playing and the problem occurs, just press any directional key and it´s all in place again.

The speedometer is also something I just didn´t want to remove, even when it´s completely broken at its current state. I was meaning to ask DT to fix it (he did some other fixes for the bike, as adding the ignition sound and the ability to run over monsters) but we could never coincide and the time of releasing the thing was closer and closer.

To Bloodshot: I didn´t have the time to include your shotgun, I spent sometime looking for a way to include it but there was at least one missing frame and some of the shots didnt have the angle I expected. Also, I was going to ask you for the model so I could retexture it and take more suitable shots but then again the time was short.

About the president thing. As Mikko said, I never understood the Gral´s voice when mentioning that bit. When he added the subtitles and I realized of such detail, I inmediatly suggested him that we could have made so Bill Clinton was trapped in the dam. It´s funny that Mikko never realized that the engineer´s face is him from that random shot thread lol.
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User is offline   ReaperMan 

#79

When is the...
Spoiler

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#80

Dammit, in the last level, after I meet the retarded guy with the red key, I got stuck in a non-shooting state for the rest of the map:

Spoiler


I didn't like that you can't get out of the donkey, or you are forced to leave it after some point. Also why can't you jump from the bike while it is moving? And I don't understand why you would not let the player shoot with the pistol while on it.
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User is offline   Mblackwell 

  • Evil Overlord

#81

Apparently in the Dam I was able to somehow sequence break? I couldn't tell you what I did but I managed to get trapped in the area where you need a red keycard (after the explosion) with no way out and only a blue keycard. If there was something I missed that was supposed to help me get out of there, I certainly couldn't find it. I searched every corner and even used a jetpack to look around. Managed to find a hidden atomic health and that's it. So apparently I did something out of order? Or there was a glitch somewhere.*

Also on the donkey I was unable to shoot (I had a shotgun at the ready at the time, if that matters), I had to use god mode to get past it.

The motorcycle is nice but also definitely broken. I did get the flying glitch, and numerous glitches where it seemed to just randomly explode (using DNKROZ showed me the bike wasn't touching anything, so I'm not sure what the deal was).

Also there's quite a few areas in the first two maps that have things unblocked (fences for example) that probably should be, and things that probably shouldn't be blocked (like bits of debris) that are.

The last consideration is given how many surprise death traps there are you should have some kind of checkpoint system. I'm sure they never caught you by surprise but you're the developers :).

It could probably have used a bit more testing and polish, and some code tweaks/fixes, but in general good effort. I like the quality to length ratio. If you did another mod (sequel) using ideas from other DNF versions I'd play it.

*Edit: On IRC I was told to shoot the portal but I did that more than a few times and there was no reaction.
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User is offline   Gambini 

#82

I suffered that problem a couple of times (not sure how to fix it now). I never liked to be "locked" that way. With the donkey, it´s the same thing. Mikko is more fond of modern shooters which means he´s used to be controlled by the game. Long discussions we had about those things but Mikko is stubborn like a rock :) Feel happy that at least you can look around in some of those sequences.

About jumping off the bike: You can jump off it at relatively slow speed (about 10% of its max speed). And you can´t shot because you need one hand for the clutch and another hand for the gas handle. What hand is duke going to hold the pistol with? his third hand? Jokes aside we had what it was, the bike has been donated by Lezing and he made it with other purposes, we adapted it as better as we could.
2

User is offline   OpenMaw 

  • Judge Mental

#83

View PostMikko_Sandt, on 30 April 2013 - 03:16 PM, said:

Yes, the problem with those audio clips is that there simply isn't a "pure sample" available. We had to clean up those bits from all the background noise you hear in the trailer but the available methods eat away some of the dialog too.

Edit: We're #1 on ModDB!


Honestly i'd suggest if an update is done for this that those sound clips either be removed entirely and have it all be done with text, or some folks do some voice work. I know a guy who can do a pretty solid Graves-style voice.
2

User is offline   Gambini 

#84

Well, consireding that:

We´re open anybody that wants to re-record those voices by yourselves! If you are reading this and think you can do one of those actors pretty well: Gus, the Gral Graves, etc. Email us a sample and if we find it good we will use it, credit you and probably ask you to record a few more lines.
2

User is offline   Lunick 

  • Snazzy Ex Tazzy

#85

Another article http://www.destructo...er-252811.phtml

Thanks Mr. Oshry for retweeting :)
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User is offline   zykov eddy 

#86

Damn, this thing sure gets a lot of attention :)
Reminds me of Brutal Doom's overhyped popularity.

Btw, does vending machines supposed to work, or it's just for decoration?


View PostFox, on 30 April 2013 - 08:16 PM, said:


I didn't like that you can't get out of the donkey, or you are forced to leave it after some point.


You can leave him behind at the start of the level, simply by jumping over him. I guess it's a bug, but it works.

This post has been edited by zykov eddy: 30 April 2013 - 11:36 PM

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User is offline   Mblackwell 

  • Evil Overlord

#87

http://www.youtube.c...XivXY8&t=07m00s
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User is offline   Jblade 

#88

View PostFox, on 30 April 2013 - 08:16 PM, said:

I didn't like that you can't get out of the donkey, or you are forced to leave it after some point. Also why can't you jump from the bike while it is moving? And I don't understand why you would not let the player shoot with the pistol while on it.

Gambini said, not even 2 posts above yours, that the bike was coded by Lezing and that he is MIA. As far as I know Mikko's only really started coding a couple of months ago so expecting him to be able to change that code enough to let the player shoot the pistol is unfair.
2

User is offline   Mr. Tibbs 

#89

Just finished it. Awesome job guys. That was so much fun. You completely nailed implementing details and callbacks from the promotional material into the levels without it feeling shoehorned or awkward. I love how the levels feel. Open but directed. It easy to see a ton of work went into this. I absolutely loved it!
1

User is online   NightFright 

  • The Truth is in here

#90

As promised earlier, here a little review, without providing too many spoilers, I hope.

Las Vegas Holocaust
The Ladykiller intro level done the RIGHT way, without the pointless RC car driving, and more importantly, you get a gun pretty fast to take care of things properly. Outdoor action on the streets with checking out some well-designed bar areas. If this start does not make you want to continue playing, then I don't know. First "magic moment" ofc: "Man, this thing is really pissed off!" xD

EDF Headquarters
Time for serious motorbike action. I had some trouble to get that thing under control, died a few times with it even, but still, it's a lot of fun. The scenes from the trailer with General Graves, the jet flying into the window and blasting open that gate with the jet machineguns are implemented well and don't appear to be added just to have them in there, it makes sense in the context of the level. I also like how you guys made careful use of voxels, e.g. the EDF hologram in the HQ. There's also this "Half-Lifeish" moment when things turn bad in the facility all of a sudden and you have to fight against former buddies. And ofc, you have to "save the world all by yourself". Hehe.

Morningwood Ghost Town
More atmospheric than in the actual DNF. The cable cars and the saloon shootout when you enter the desolated town are my personal highlights of this level. Music also contributes to the whole scenery a lot, it's high noon for the alien bastards.

Anderson Mine
No mines without mine car riding sequence or running away from a huge rolling rock, so here you go. Even though it's maybe less spectacular than the rest of the episode, it remains entertaining and, most importantly, opposite to other mine maps I know, you don't get lost.

Hoover Dam
Finale and my personal pinnacle of the episode. It already starts humorous with Gus and the awesome (even though a bit short) donkey ride sequence. When you reach the top of the dam, it reminds you a lot of DNF, but without the stressful boss fight - which gives you more time to check out the surroundings. The worker in the waiting area for the "dam show" has been reproduced really well from DNF teaser screenshots. Amazing recreation of the power plant section of the dam (where you fight the Octaking in the original game), too, it's a huge area with an impressive view. And btw, those "Fire and Ice Enforcers" (let's call them like that) can be pretty "dam" annoying. xD
Fighting the boss isn't too difficult, there is enough ammo lying around (even though rockets apparently are rare throughout the whole episode, so at least *I* had to use a lot of bullets for this one). You are rewarded with a pretty cinematic ending which I don't want to spoiler here, but it's definitely something you don't see in every Duke3d mod out there.


Verdict:
My personal rating for this is at least 9.5/10. The level design is superb, usage of music throughout the episode is fitting (and "Half-Life style" sometimes, only playing at certain spots of the maps, which I liked), and all those little scenes we know from the 2001 trailer and screenshots have been implemented in a way that it makes sense, and you can't avoid grinning when you have those encounters.
The few new weapons look and feel cool, especially the Assault Rifle which I would have liked to use all the time actually (but couldn't due to frequently running out of ammo). The reloading leaves you vulnerable for a time which feels like an eternity, but I guess it's a compensation for the general power of the gun. On the other hand, the redesigned Shrinker was rather so-so for me, but I don't like using it so much in general since it takes too long to stomp enemies.
Maybe there are a few issues left still, e.g. with the motorbike or the imported trailer speech, but in general, there is no reason at all why you should not play this if you are interested in a great Duke3D mod. If there's anything left to criticize, then it's the fact that it ends at some point, for me after about a bit less than two hours (20-30 mins per map, including a lot of sightseeing). In case you guys are in for some additional levels, by all means, do it!


Some screens from later levels:

Attached thumbnail(s)

  • Attached Image: morningwood1.jpg
  • Attached Image: morningwood2.jpg
  • Attached Image: dam2.jpg
  • Attached Image: dam6.jpg


This post has been edited by NightFright: 02 May 2013 - 01:45 AM

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