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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

#271

View PostTrooper Dan, on 02 May 2013 - 11:43 PM, said:


Now here are a few notes to no one in particular on things that I think need to be improved (mostly coding stuff that I or Mikko could do):
-Eliminate bike collision damage at low speeds
-Make steering easier at low speed
-Reduce number of octabrains in some areas
-Increase RPG and devastator ammo
-Perhaps beef up the devastator so it's more of a super weapon
-replace reloading sounds on M16 (it should not sound like the pistol)
-make all enemies shrinkable and freezable (terminators did not appear to be freezable)
-replace some projectile sprites with better looking ones
-improve gore (don't go nuts with it, but some bouncy chunks with blood spurting would be nice)
-add air timer when underwater (Davey did not even seem aware that he was starting to drown a few times)
-Give the boss more menacing attacks, and a second phase to the boss fight, also provide some devastator ammo
-female civilians who can run around (not really necessary though)

That's all I can think of at the moment.


Now what about the golden gun that Duke had in the 2001 trailer vs 2013 mod? I guess the one gun in the mod is the same thing as in Duke Nukem 3D. And I wonder where Dr. Proton is... I am talking about the one with the helment and with the gas mask.
0

User is offline   Gambini 

#272

View PostDetinator73, on 03 May 2013 - 08:31 PM, said:

Now what about the golden gun that Duke had in the 2001 trailer vs 2013 mod? I guess the one gun in the mod is the same thing as in Duke Nukem 3D. And I wonder where Dr. Proton is... I am talking about the one with the helment and with the gas mask.


That´s not Doctor Proton, that´s Cryo (I can´t reveal my sources).

About the pistol... I never liked that pistol but I may consider it.
2

#273

View PostGambini, on 03 May 2013 - 08:45 PM, said:

That´s not Doctor Proton, that´s Cryo (I can´t reveal my sources).


Cyro? I never heard that character. Is he some kind of Juggernaut or a guy who is an astronaut from outer space?
0

User is offline   Paul B 

#274

Wow! Someone deleted my compliments post to Gambini and Mikko on this forum.
Anyway, nice work Mikko with the dam map and Gambini nice work on the whole damn thing.

This post has been edited by Paul B: 03 May 2013 - 11:27 PM

0

User is offline   KareBear 

#275

View PostDetinator73, on 03 May 2013 - 09:21 PM, said:

Cyro? I never heard that character. Is he some kind of Juggernaut or a guy who is an astronaut from outer space?


Apperently it was an EDF freeze from guy.

Gambini without revealing your source do you have any other cool information about that build of DNF?

This post has been edited by KareBear: 03 May 2013 - 10:17 PM

0

User is offline   Gambini 

#276

If I have it, you´ll see it in the form of a new addition to this mod :)
3

User is offline   NNC 

#277

A few nitpicks I found:

- The fire extinguisher in the "really pissed off" area is wall aligned and undestructable
- The barrel in that storage room with the very first liztroops and slimers is not blocked which means you can go through that and it looks a bit awkward
- The sky in the 3rd level is a bit buggy if you look up (some weird columns can be seen)
- Some enemies have screwed art (like the modified tank in the last map) if you use hitscan weapons on them
- The expander is still intact in the game despite not using it. With the DNSTUFF cheat you can use it but it's firing in an awkward way changing sprites with this new, very awkward looking shrinker.

Minor recommendations:

- I've never been a fan of paletted enemies unless they have purpose. You used various palette on liztroops but rarely used palette 21 (teleport liztroop). In DNF they are rather frequent though. I've also seen a paletted commander in one area at the second map, and it almost has a minibossy toughness.
- NPCs (EDF soldiers and civilians) should be improved a little bit. Civilians are running into walls are a bit awkward (less running would be more), and some more speech to soldiers other than "roger that" should be used....
- as for NPCs, they could be a little more intelligent and fight against enemies in sight even with running... enemies should spot them as well and fire at them too. Slimers could eat deadly sprites of them.
- you can't kill the general even with shooting directly at him. This should be allowed maybe with punishing you in some ways.

Some interactivity recommendations (might be a DukePlus feature in some cases, but this mod cries out loud for them):
- playing pool with billiard cues at the start (if possible)
- playing with casino machines and maybe getting some reward (like in SW)
- using Cola and snack machines (like in the DNF2001 trailer)
- taking bath in 2nd level (not that important)
- drinking beer or water from those breakable glasses

This post has been edited by Nancsi: 03 May 2013 - 10:31 PM

2

User is offline   Gambini 

#278

View PostPaul B, on 03 May 2013 - 10:05 PM, said:

Wow! Someone deleted my compliments post to Gambini and Mikko on this forum. I think some moderator needs some privileges revoked.

Anyway, nice work Mikko with the dam map and Gambini nice work on the whole damn thing. Hopefully you see my recognition before some lame ass deletes it.

....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...


Dan moved some offtopic posts to the post thread at my request. He may have moved yours accidentally too?

@nancsy: Will see about those. The sky thing in the third level was something we were aware of, but it was impossible to reproduce as it happened one of ten times we played the map.
1

User is offline   Danukem 

  • Duke Plus Developer

#279

View PostPaul B, on 03 May 2013 - 10:05 PM, said:

Wow! Someone deleted my compliments post to Gambini and Mikko on this forum. I think some moderator needs some privileges revoked.


There was a series of OT bickering posts that I removed at Gambini's request. Your post began with OT stuff and so I accidentally lumped it in with the others, since I didn't see the compliments in the second half of it. I have since restored the on-topic part of your post (see above).

Fortunately for you, I'm not trigger-happy when it comes to revoking privileges, as you seem to be.

I know what it's like when you start a big release thread and then people shit on it, so I am more than happy to remove off-topic posts if Gambini or Mikko request it (or if I see fit to do so).
3

User is offline   Micky C 

  • Honored Donor

#280

So the Dukebike ebike doesn't seem to work with blocking floor alligned sprites in a sector with lotag 1 (water), it falls right through. That's a pretty serious bug.

This post has been edited by Micky C: 03 May 2013 - 11:48 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#281

That has something to do with the player related bugs (i.e. if you crouch while falling in a floor-aligned sprite you pass throughg it), because the "ebike" is not a new actor, but rather a hack to move the player in a forced way.
1

User is offline   Micky C 

  • Honored Donor

#282

So it can't be fixed?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#283

It could with drastic change in the code.
0

User is offline   NNC 

#284

Couple of more nitpicks:

- Sizing of the FEM sprites are not consistent, Some look very small (like the sisters in level 1, or many in the hive in level 4), others look too big in level 4.
- The compactors in level 4 sometimes block your way and you can't pass through them without getting squished. I tested it in God mode as well, and yes, the way in and out is blocked very often.

As for level 4, there should be a part like in the original DNF where you can control your own minecart. The level is clearly the least imspired one of this episode. Also there is no need of putting enemies in every single cart. Perfectionists like me want to kill all of them and that hampers the gameplay a lot. But that's just a minor complaint.
0

User is offline   MetHy 

#285

I had fun with the enemies in the carts. You can either shoot them through the "window" as they pass through at the beginning of the level, or wait and fight them as you're on your cart or by going form cart to cart. In either case it's pretty fun.
0

User is offline   Gambini 

#286

View PostMicky C, on 03 May 2013 - 11:48 PM, said:

So the ebike doesn't seem to work with blocking floor alligned sprites in a sector with lotag 1 (water), it falls right through. That's a pretty serious bug.


So long as a problem doesn´t affect the mod: it´s not a bug, even less a serious bug. If you plan to use the bike in a situation like that, find a workaround just like with all other flawed duke3d effects.
3

User is offline   Forge 

  • Speaker of the Outhouse

#287

View PostFox, on 03 May 2013 - 06:24 PM, said:

I wish there was more motorcycling. I hope someone makes a mod which you use the bike a lot.

rework the hud and add lances so people can joust in DM

as for low speed collision damage - this is what made me give up trying to take the bike up to the general's office - the stairs were brutal so i dumped the bike about halfway up to the elevator lobby
5

User is offline   DavoX 

  • Honored Donor

#288

I have to say that It's been a long time since I've had this much fun. You guys did a wonderful job on this mod. I laughed my ass off. My favourites were the 2nd level and the last one. Great job guys!!
3

User is offline   jet_nick 

#289

i created the energy leetch Posted Image from duke nukem forever
7

User is offline   Gambini 

#290

That´s cool. But I want to make something clear:

We don´t need help nor want people to start making contributions for this mod unless we ask for them.
-2

#291

Well, finally I finished playing it !
Being a fan of WG-style maps, I exepected something more "over the top" in the action department (more enemies, more explosions and so on), but I liked the mod anyway.
The maps are of superior quality : Gambini and Mikko really made an astounding work !
The dukebike, "hovering bugs" apart, is really enjoyable to drive and the dedicated map a lot of fun.
If a V2 is coming out, I suggest adding more ammos for RPG & Devastator, especially in the final fight. And, please, speed up that donkey.
Finally, the ending crack me apart, good job ! :)

This post has been edited by Headless_Horseman_Rebirth: 04 May 2013 - 09:39 AM

0

User is offline   lambdist 

#292

Does Bombshell appear in the mod?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#293

No.
0

User is offline   ReaperMan 

#294

Make an all donkey map......we need more donkey.
4

User is offline   Radar 

  • King of SOVL

#295

View Postlambdist, on 04 May 2013 - 10:39 AM, said:

Does Bombshell appear in the mod?


Fox is being sarcastic. Yes, Bombshell does appear in the mod, and there's an awesome sex scene that plays if you can find the secret level.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#296

Spoilers fuuuuu
0

User is offline   Jblade 

#297

View PostGambini, on 04 May 2013 - 09:19 AM, said:

That´s cool. But I want to make something clear:

We don´t need help nor want people to start making contributions for this mod unless we ask for them.

I think you're coming across a tad aggressive here. He didn't actually say what the leech was for, just that he made it. This was the wrong topic to post it in, but still.
1

User is offline   Gambini 

#298

Well, considering he posted it in this thread, I assumed he´s offering it to be used with the mod.

I don´t know how not to sound harsh or aggresive but at the same time make people understand that I don´t want this mod becoming a community project. I may be under the wrong impression, but things like the gloves and this leech (which actually is quite cool, just that it feels more part of the 2011 recreation) are trying to politely make their way in our project. Like if it were about a democratic decision to include them or not. I don´t sense anything else than the best attitude and helpul intentions. But at the same time I have to remember people that this is our creation and we want to keep working on it at our style, despite it being based on many people´s illusion. :)
3

User is offline   Jblade 

#299

View PostGambini, on 04 May 2013 - 01:39 PM, said:

I don´t know how not to sound harsh or aggresive but at the same time make people understand that I don´t want this mod becoming a community project. I may be under the wrong impression, but things like the gloves and this leech (which actually is quite cool, just that it feels more part of the 2011 recreation) are trying to politely make their way in our project.

No that's fair enough, I think it may be just a misunderstanding since I don't think he made the gloves to become officially part of the mod, just an optional mod for it (and I would kinda like to play with the gloves at least once since Duke was wearing some in the 2001 video)

Also as Nancsi was saying earlier, the mod's length now that I think more about it is pretty much perfect. I've played through it twice properly and once extraordinarily quickly just to refute a point earlier and I'm already itching to play it properly a third time. Just to put me and others at rest though, would you mind spoilering the secrets for level 1? The 5th one is pretty illusive.
4

User is offline   Bloodshot 

#300

View Postjet_nick, on 04 May 2013 - 09:12 AM, said:

i created the energy leetch Posted Image from duke nukem forever


Is that based on the daggerfall slaughterfish?

Posted Image
2

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