Duke Nukem 3D: Forever "Duke Nukem 3D with DNF assets"
#1 Posted 08 June 2012 - 03:17 AM
So here you go:
Here is the link on moddb.com:
http://www.moddb.com...orever-v10-beta
Since this is unfinished there are alot of things missing:
-No new Overlord Sprite
-Some Babes arnt done
-Keycard opening FPS hand not done
and some others I'm too tired to list.
But this mod pack contains a lot of new sprites and sound that I think you guys might enjoy and sorry it took so long, but this is my first mod, so it aint perfect, but I hope you guys enjoy it.
This post has been edited by Wesker500: 09 August 2012 - 08:02 PM
#2 Posted 08 June 2012 - 03:46 AM
Are these monsters full animated already?
A video would be nice.
#3 Posted 08 June 2012 - 05:18 AM
#4 Posted 08 June 2012 - 10:15 AM
#5 Posted 08 June 2012 - 11:03 AM
Seriously though, it's looking good.
Looking forward to the Octabrains
#6 Posted 08 June 2012 - 02:56 PM
This post has been edited by Tepesimpaled: 08 June 2012 - 02:57 PM
#7 Posted 08 June 2012 - 05:06 PM
Tea Monster, on 08 June 2012 - 11:03 AM, said:
Seriously though, it's looking good.
Looking forward to the Octabrains
I'm also looking forward to doing the Octabrains Currently Im working on the FPS sprites and then I'm prob gonna do the strippers
#9 Posted 08 June 2012 - 11:09 PM
Tepesimpaled, on 08 June 2012 - 02:56 PM, said:
My 3DS Max program seems to have some problems right now, its rendering the pictures into png format but they end up being corrupted and the game dosnt read them, so for the time being I'm gonna have to make the sprites in my posing program until I can figure out why 3DS Max is giving me shit.
Ripemanewone, on 08 June 2012 - 05:18 AM, said:
That's the Duke from the 2007 DNF trailer, that's not fat, its all muscle.
Also can anyone tell me how to make the sprite stretch longer? My Ripper Sprite always gets squeezed down and looks ugly, I need to be able to stretch it.
This post has been edited by Wesker500: 08 June 2012 - 11:16 PM
#10 Posted 09 June 2012 - 04:59 AM
Also changing the dummytile dimensions will of course affect the final image size.
#11 Posted 09 June 2012 - 07:06 AM
#12 Posted 09 June 2012 - 11:27 AM
Sebastian, on 09 June 2012 - 07:06 AM, said:
I was just about to say that. I'd really love it if you'd convert the sprites to the duke palette, and to the same dimensions as the original art.
#13 Posted 09 June 2012 - 03:21 PM
Mblackwell, on 09 June 2012 - 04:59 AM, said:
Also changing the dummytile dimensions will of course affect the final image size.
None of that makes sense to me
I've given the RPG and the Cycloid more color so they look a lot better.
#14 Posted 09 June 2012 - 03:37 PM
This post has been edited by Ripemanewone: 09 June 2012 - 03:45 PM
#15 Posted 09 June 2012 - 03:45 PM
Wesker500, on 09 June 2012 - 03:21 PM, said:
http://wiki.eduke32.com/wiki/Scripting
http://wiki.eduke32....ki/DEF_Language
#16 Posted 09 June 2012 - 03:51 PM
Ripemanewone, on 09 June 2012 - 03:37 PM, said:
I'm gonna upload a video once I'm satisfied with their movements, the Cycloid is pretty much ready to go, but I think the Battlelord is gonna need some movement work done.
Mblackwell, on 09 June 2012 - 03:45 PM, said:
Could you tell me which one I'm meant to read? Look at the Cycloid pic I just uploaded and see how the Ripper is squeezed down, I wanna change that. I'm kind of a noob at Eduke modding.
#17 Posted 09 June 2012 - 03:56 PM
#18 Posted 09 June 2012 - 04:44 PM
#19 Posted 09 June 2012 - 05:06 PM
Captain Awesome, on 09 June 2012 - 04:44 PM, said:
Yeah, I wouldn't be too open about your project. I gather that Gearbox monitors these forums frequently.
#20 Posted 09 June 2012 - 05:39 PM
This post has been edited by Ripemanewone: 09 June 2012 - 05:57 PM
#21 Posted 09 June 2012 - 06:27 PM
I'm still gonna work on this project unless I get told to stop by the guys at 2K or GBX
This post has been edited by Wesker500: 09 June 2012 - 06:31 PM
#22 Posted 09 June 2012 - 06:31 PM
Mblackwell, on 09 June 2012 - 03:45 PM, said:
I can do it for him I think. I just don't know exactly how it's supposed to be typed out in the DEF file. Here is how he's replacing the sprites currently:
texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
Can you add that stuff to that line of code to adjust the dimensions, etc., or does it have to be a whole new line or what? If you or somebody could use that line of code and type us out an example, we'd be good to go. I can do it for him, I just need to see a full example of how it's done. I've been wanting to know how to do this myself as well.
#23 Posted 09 June 2012 - 07:14 PM
NUKEMDAVE, on 09 June 2012 - 06:31 PM, said:
texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
Can you add that stuff to that line of code to adjust the dimensions, etc., or does it have to be a whole new line or what? If you or somebody could use that line of code and type us out an example, we'd be good to go. I can do it for him, I just need to see a full example of how it's done. I've been wanting to know how to do this myself as well.
dummytile 2524 x-dimension y-dimension texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
eg
dummytile 2524 60 100 texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
#24 Posted 09 June 2012 - 07:30 PM
Mblackwell, on 09 June 2012 - 07:14 PM, said:
dummytile 2524 x-dimension y-dimension texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
eg
dummytile 2524 60 100 texture 2524 { pal 0 { file "autoload/duke3d.grp/dukemod/sprites/firstperson/2524.png" } }
Thanks! I've been wanting to know how to do it for a long time.
#26 Posted 10 June 2012 - 06:35 AM
#27 Posted 11 June 2012 - 01:25 AM
Diaz, on 10 June 2012 - 06:35 AM, said:
I'll look into that
Got one of the DNF Pod girls in Looks pretty good to me
#28 Posted 11 June 2012 - 05:27 PM
Commando Nukem, on 10 June 2012 - 03:36 AM, said:
And well worth waiting for, now please hurry the fk up!
#29 Posted 11 June 2012 - 07:09 PM
VinsaneOne, on 11 June 2012 - 05:27 PM, said:
George Brossard aint invloved So it wont take forever
#30 Posted 12 June 2012 - 12:00 AM
Wesker500, on 11 June 2012 - 01:25 AM, said:
Got one of the DNF Pod girls in Looks pretty good to me
It looks like the DNF babes will work well too. Is there any chance you can render them out in the full 5 or so views and edit the def or con to make them less like cardboard cut outs?
All I know is I can't wait to use this mod with the HRP textures. It might just be the best looking why to play Duke Nukem 3D.