I've edited the RPG and made it better
Tepesimpaled, on 08 June 2012 - 02:56 PM, said:
I really like the progress you have made already. How are you rendering the sprites? It looks like only the difuse/color map is being rendered. The lack of a normal/bump map and spec map may be what makes them look so flat and under saturated or poorly lit. Depending on how you are rendering these sprites if possible adding back the missing maps may produce better results. Either way I'm impressed with how well these sprites are looking.
My 3DS Max program seems to have some problems right now, its rendering the pictures into png format but they end up being corrupted and the game dosnt read them, so for the time being I'm gonna have to make the sprites in my posing program until I can figure out why 3DS Max is giving me shit.
Ripemanewone, on 08 June 2012 - 05:18 AM, said:
Cool idea, good luck with it. I think the sprites could use a higher saturation or a change to their colour values as they seem too dull, also Duke in the mirrior seem really fat for some reason.
That's the Duke from the 2007 DNF trailer, that's not fat, its all muscle.
Also can anyone tell me how to make the sprite stretch longer? My Ripper Sprite always gets squeezed down and looks ugly, I need to be able to stretch it.