
AMC TC general
#571 Posted 02 December 2015 - 12:53 PM
Music used for that extremely enormous boss.
Like a heavy metal song.
#572 Posted 02 December 2015 - 01:16 PM

btw guys I beleive I'm very close to nailing the disapearing messages bug!
This post has been edited by Jblade: 02 December 2015 - 01:16 PM
#573 Posted 02 December 2015 - 01:20 PM
thedrawliner, on 02 December 2015 - 12:16 PM, said:
No problem.

thedrawliner, on 02 December 2015 - 12:16 PM, said:
Uh... no i don't.

Also, love the Christmas theme in the amc base.



#574 Posted 02 December 2015 - 02:57 PM
thedrawliner, on 02 December 2015 - 12:16 PM, said:
In my case... I never use auto-aim. No matter what difficulty I'm playing in. You'll see... I ALWAYS aim for a headshot, no matter what, so I can't use auto-aim. Sure, you may waste some ammo trying to hit the right spot, but it's worth. For instance, those red armored versions of normal enemies suppose no problem for me.

BTW, I main James with FN57, XM8, LR-300 and AN-94 so I always have at hand a weapon with a lasersight/scope.

thedrawliner, on 02 December 2015 - 05:23 PM, said:
"I hate pigs."



Jblade, on 02 December 2015 - 10:16 PM, said:

That fight is awesome. The musical choice really suits it.



Edit: I've just beat EP2 in Professional. The extra ending scene is hilarious!

This post has been edited by Rhaisher: 03 December 2015 - 03:00 AM
#575 Posted 02 December 2015 - 11:53 PM
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Cool, and now you have an idea of what to expect in ep3

Right now I'm working on filling out the EDF Missions, I've added a bunch more - I've also started to add a cutscene shot at the end of each map that gives you it's full name and author. I hated the abrubt cuts that the game released with - once they're all done I might make them a bit more interesting but at the very least it's not just an instant trip back to the AMC base when you finish the level anymore.
This post has been edited by Jblade: 02 December 2015 - 11:57 PM
#576 Posted 03 December 2015 - 04:26 AM
Rhaisher, on 02 December 2015 - 02:57 PM, said:

What lines in particular did you like the best?
#577 Posted 03 December 2015 - 05:38 AM
Micky C, on 03 December 2015 - 04:26 AM, said:
It's when a while since EP2's release, but I'll use the spoiler feature anyway...
Whenever I finish the Armageddon playthrough, I'll take Mapster32 more seriously - I want to make a map for the TC (thanks for the guides you recommended me some time ago, BTW). Right now I'm just messing around and trying effects (in vanilla Duke). But I'm already planning to 'port' a map I made when I was a teenager for Unreal Tournament (for vanilla Duke again). It was inspired in Duke anyway, so I don't know how it'll turn out.

#578 Posted 03 December 2015 - 05:50 AM
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Well, we do need mappers and I'm gonna welcome any newer ones now (as long as they're willing to collaborate on maps with me) so let me know if you ever want to take part in helping make the TC

#580 Posted 03 December 2015 - 11:05 AM

BTW, Millhaven suffers, ATM, the same bug that resets the timer/kill count in 'Zeta Base' - I guess that it has to do with loading two maps inside the same mission. It's a shame that, after beating the map, you only get 2k of base budget.


Edit: Has Rusty left the community?

This post has been edited by Rhaisher: 03 December 2015 - 11:06 AM
#581 Posted 03 December 2015 - 11:25 AM
Rhaisher, on 03 December 2015 - 11:05 AM, said:

BTW, Millhaven suffers, ATM, the same bug that resets the timer/kill count in 'Zeta Base' - I guess that it has to do with loading two maps inside the same mission. It's a shame that, after beating the map, you only get 2k of base budget.


That bug should be fixed now, so don't worry about that (also you earn 1k budget for every 15 enemies killed instead of 30 so you earn MUCH more money now)
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He did pop in once but yeah, like Geoffrey and Highwire he's moved on to different pastures. He did start a map that I hope to finish for this episode so at least his arc with Hyde will have a conclusion.
#582 Posted 03 December 2015 - 12:29 PM
That reminds me, I haven't actually given proper feedback on the episode, even though I completed it.
Will do so properly when I have time.
#583 Posted 03 December 2015 - 01:14 PM
Doom64hunter, on 03 December 2015 - 12:29 PM, said:
That reminds me, I haven't actually given proper feedback on the episode, even though I completed it.
Will do so properly when I have time.
heh heh, Sang got a chuckle out of that as well. The actual password is a reference to E.Y.E divine cybermancy.
#584 Posted 03 December 2015 - 04:05 PM
Me I'm working on the forgotten temple.
You know the jungle base where you go down in the cave and see a weird temple with an artifact on its roof.
In the map I'm working on we return into the Jungle Base's wreckage.
We play small part of it to gather a certain thing to open that door of the temple and we enter it.
#585 Posted 03 December 2015 - 04:52 PM
Snowfall has also done 3 maps which will be incorporated into the episode. There's also a few egypt maps in the works by myself and Loke, and a few other older half-finished maps that will be finished up for the episode.
#586 Posted 03 December 2015 - 05:01 PM
is kinda pyramid-temple hybrid type
99.9% of it is underground.
~0.1% is the thing we see in the lava cave (it's entrance)
#587 Posted 03 December 2015 - 05:11 PM

I'd always wondered what the point of that temple in the map was. Anyway good to hear you're making a new map for Episode 3

#588 Posted 04 December 2015 - 01:54 PM
Micky C, on 03 December 2015 - 04:52 PM, said:
Snowfall has also done 3 maps which will be incorporated into the episode. There's also a few egypt maps in the works by myself and Loke, and a few other older half-finished maps that will be finished up for the episode.
So I guess the next episode will feature Powerslave enemies?

#589 Posted 05 December 2015 - 12:04 AM
BTW hadn't Zaxtor made a usermap for his mod Oblivion ? It would be nice to have it in AMC as an EDF Mission since it's not cannon with Oblivion's plot in the first place ?
#590 Posted 05 December 2015 - 12:17 AM
thedrawliner, on 05 December 2015 - 12:04 AM, said:
BTW hadn't Zaxtor made a usermap for his mod Oblivion ? It would be nice to have it in AMC as an EDF Mission since it's not cannon with Oblivion's plot in the first place ?
it wouldn't really be feasible to port it across - new Zaxtor maps are much better anyways so I'm looking forward to seeing more of his new one

Ep3 will have some Powerslave enemies but I will also use some other egyptian style stuff since I don't want to rip off Powerslave completely.
#591 Posted 05 December 2015 - 12:20 AM
thedrawliner, on 05 December 2015 - 12:04 AM, said:
BTW hadn't Zaxtor made a usermap for his mod Oblivion ? It would be nice to have it in AMC as an EDF Mission since it's not cannon with Oblivion's plot in the first place ?
yes
The user map named HXC98_BASE?
The level requires coding to function and Oblivion game.con has some coding in it to make it work.
And has some customized textures and certain textures slots are in the one that AMC TC has taken for diff textures.
Would require reorganizing textures etc.
This post has been edited by Zaxtor: 05 December 2015 - 12:21 AM
#593 Posted 05 December 2015 - 12:55 AM
#594 Posted 10 December 2015 - 01:36 PM
if you remember that Strange forgotten pyramid in Ep2's jungle base.
But first will show screenies of whatever is left of the jungle base.

Now the forgotten pyramid screenies.

This post has been edited by Zaxtor: 10 December 2015 - 01:38 PM
#595 Posted 10 December 2015 - 06:42 PM
#596 Posted 11 December 2015 - 12:53 AM
Mine is normal and I see pretty well.
Even in x2 darker rooms
If you use nightsight.
You will see much better.
There are nightsights lying around.
They have a longer lifespan than normal duke one.
Look how well we can see with ns's

This post has been edited by Zaxtor: 11 December 2015 - 12:54 AM
#597 Posted 11 December 2015 - 02:12 AM
Looks good Zaxtor!
This post has been edited by Jblade: 11 December 2015 - 02:13 AM
#598 Posted 11 December 2015 - 04:05 AM
Besides since the base it totally destroyed, having pitch black areas is simply coherent since there's no way the power can still work and I'm pretty sure back-up generators have been blown up by debris or shock-waves besides it adds to the ambiance. Besides Zaxtor said there's plenty of NVG so we shouldn't worry about that.
I'm so hyped about it, it looks like some levels of Oblivion a bit like the "Lost World" map or the "Floating Island" but with a more Egyptian dimension (logic)

#599 Posted 11 December 2015 - 05:37 AM
has a small pyramid in the desert part of the floating island.
#600 Posted 11 December 2015 - 06:05 AM
Zaxtor, on 11 December 2015 - 05:37 AM, said:
has a small pyramid in the desert part of the floating island.
Yes that's the one

But I'd say the temple in Ep3 before the "Temple of Illusion' is a bit similar in architecture although less square-based, and the Pyramid in "Floating Island" is harder but smaller and easier than the one in "Temple of Illusions" (which is why I always take the secret level because I hate that pyramid and it allows me both to skip it and get all geared-up ^^) but we're no longer in AMC there ^^;