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AMC TC general

User is offline   Zaxtor 

#511

Is the bug-free / stable version out yet?
I wanna make a video footage of the mod soon.
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User is offline   Jblade 

#512

The patched version is fine for a full playthrough, the majority of bugs reported are little things that only really pop up on full repeated playthroughs :)

This post has been edited by Jblade: 04 July 2015 - 11:34 PM

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#513

"Full repeated playthroughs" that's exactly what I'm doing :)


BTW any idea where to get the acupressure research ?
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User is offline   Jblade 

#514

View Postthedrawliner, on 05 July 2015 - 12:14 AM, said:

"Full repeated playthroughs" that's exactly what I'm doing :)


BTW any idea where to get the acupressure research ?

You should just be able to scan the advert on the Lunar base for it.
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#515

Ah thanks, I never noticed that there were things we could scan up there, in the end the moon is more useful than for guns and EDF missions ^^


And BTW last question, Is there a 5th research in the Dojo ?

Cause we jump from 4 to 6.
For Alt Ammo you told me objects we in but not coded, then could it be the same there ?
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User is offline   Zaxtor 

#516

Is it on the same site the url to download the mod?
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#517

Hello again !

I have a few questions I hope they're not indiscreet or something ^^

1_ What is that ACH-HEADH achievement in the files ?

2_ Are the "Mamano" in the game ? If they are where can we see them ?

3_ Same for the "Devastator Framework" ?


Finally ever since I got my big problem I've been able to get all my achievements back except for "Round Trip", I know how to get however it doesn't work. Therefore I have removed the "Beat_level_char" file and played it again but contrary to my expectations that file was not recreated so I guess it's really impossible to get that achievement back. BUT I have managed to get back "Weapon Collector" (impossible because I had bought everything already) by modifying my EDuke32 cfg and so I want to do the same for "Round Trip" but none of my attempts seem to have done the thing T_T

SO 4_What should I write in the cfg in order to get that achievement back ?
I have tried things like "ACH-TRIP or ROUNDTRIP or ROUND = 1 or 2 or 8".


Thanks in advance for the answers :)
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User is offline   Jblade 

#518

Round trip is broken, ignore that one for now. Also ignore HEADH achievment since I never got round to adding it.

The Mamano is the large monster you fight a few times in the China section, and the Devastator framework hasn't been added in yet :)

This post has been edited by Jblade: 17 July 2015 - 02:00 AM

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#519

You mean the big ones in green with a blue kimono ?
Or the big brown apes ?

It seems that there is a research project related to them but I hit both with MIA gun and grenade and it didn't unlock it :/
Or maybe is it not added yet as well ?
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#520

Figured I'd put this in here instead of making a topic for it, is this the place for walkthrough type questions?

Stuck on The Abyss, and didn't see any vids up for it on youtube. I got to the part where you use a jump pad to go up to the top of a big tower, activated a couple eyebal switches, and got a red skull thingy in my inventory. Then I find a teleporter that brings me back down where I started.

I'm pretty stumped at this point.
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User is offline   Jblade 

#521

That's all you need from the flesh tower, you can head back to the centre area and use the key on the door there (and then head to the other side if you already haven't to grab the other key)

feel free to ask any questions here!

This post has been edited by Jblade: 12 August 2015 - 03:09 PM

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#522

View PostJblade, on 12 August 2015 - 03:09 PM, said:

That's all you need from the flesh tower, you can head back to the centre area and use the key on the door there (and then head to the other side if you already haven't to grab the other key)

feel free to ask any questions here!

Thanks, fun stuff!

One question would be, of all the various things you can buy on the map, which would be the first couple to buy? And what does buying stuff like that place on the moon do for example? And how about those satellites I can buy in space?

Also I talked to somebody in New LA that mentioned EDF missions. Do those show up on the map the same as the other missions?

This post has been edited by PsychoGoatee: 12 August 2015 - 04:29 PM

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User is offline   Jblade 

#523

Quote

One question would be, of all the various things you can buy on the map, which would be the first couple to buy? And what does buying stuff like that place on the moon do for example? And how about those satellites I can buy in space?

I'd suggest buying a couple of factories to start building up supplies - they can be used for a number of things on the map like setting up air-drops with the airbases and mining for cash on the moons. The satellites reveal mining spots, which if you buy a factory on one of the available moons you can use to gain a bit of money fast. Once you have a bit more money you can buy a storeroom in China to double the supply space, as it'll come in handy for future episodes.

Quote

Also I talked to somebody in New LA that mentioned EDF missions. Do those show up on the map the same as the other missions?

Yeah, you can select the EDF missions via the filter - they're basically existing duke usermaps modified a bit to suit the TC, they're a good way to build up some more base budget if you want to get some weapons/upgrades before doing another AMC mission :D
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#524

Very cool, thanks.
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User is offline   Rhaisher 

#525

As absurd as it may sound... Could somebody explain me how to change the color of the weapons? I've seen it's possible in some screens/vids and I'd like to personalize the TC a little more.
Thanks in advance! :D
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User is offline   Jblade 

#526

View PostRhaiNuk, on 08 September 2015 - 12:31 PM, said:

As absurd as it may sound... Could somebody explain me how to change the color of the weapons? I've seen it's possible in some screens/vids and I'd like to personalize the TC a little more.
Thanks in advance! :D

ATM it's only for a couple of specialist guns, you'll see a colour box underneath the description which you can click to change the colour :D (you can also change the lasersight colour if it has one)
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User is offline   Rhaisher 

#527

I'm sure that this has been discussed somewhere, but I've been unable to find it. Could somebody repeat where are the spots that can be dug with the combat shovel? Thx! :)
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#528

There's one digging spot in MillHaven (Ep1) in the cemtery near the church, one of the tombs can be dug up.

There's one in Providence, look for one of those cultist skull manequin, it is located near the elevator I think.

There's one in the Island Facility (Ep2), after you used the first Access Card on the right there should be a pink tree.


That's the ones I was told about :/

This post has been edited by thedrawliner: 05 October 2015 - 04:39 AM

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User is offline   Jblade 

#529

Just saw another YouTube video of the TC, some people recorded a let's play with voiceovers of Megabase - you can watch it here. Hopefully they do some more vids of the TC!
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#530

Interesting :)

I didn't really like the fact there were 3 people talking at the same time but I'm happy to see that the guy liked the game and made the other 2 feel like giving it a try.

Also the fact another person makes a video about it is always a plus, you guys fixed the memorability so much that it makes people record the game ^^
Can't wait to see what'll happen whenever Ep3 will come out, everybody will be like "Hey isn't that a music from Powerslave ?" among other exclamations and rhetorical questions
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User is offline   Rhaisher 

#531

Hey, guys... just a quick question. How to disable the autosave feature? I had enough of it changing the slot quicksave (F6) uses. I tend to save a lot anyway, so it's not that useful to me.
I took a look at AMC_Settings.txt but the command written there gamevar AUTOSAVE_ENABLED YES (or NO, I guess) 1 results in "gamevar" is not a valid command or cvar when imputed in the console. :)
So what do I do to disable it? :)
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#532

I've just tried and put NO in the AMC-setting and it actually did nothing :/

Actually you must know that the modifications you put into that file don't get taken into account right away !

For instance I had put NO in the section that makes the big sound when an attack has no effect, and the change operated only after a while, not on my following start :/
Therefore I expect the autosave to be disabled in a while as well :\
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User is offline   Jblade 

#533

It only works on a fresh game, not on a save - you don't need to keep using a save game, you can just go to the AMC base by starting a new episode that way. it's much better to do that anyways since it would fix a lot of the problems being reported.
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#534

Indeed !

It's true it'd be nice to fix the thing with the auto-save slot because there are games like WGR2 Siege Breaker where you can't disable it :/
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User is offline   Rhaisher 

#535

View PostJblade, on 10 October 2015 - 05:57 AM, said:

It only works on a fresh game, not on a save - you don't need to keep using a save game, you can just go to the AMC base by starting a new episode that way. it's much better to do that anyways since it would fix a lot of the problems being reported.

Now that you mention it... I've removed the autosave feature through the .txt document (didn't know that was possible, wow! :)) as you told me to and, indeed, it fixed a lot of problems. For instance, the laggy section of 'Clear The Coast' is gone. :)
Edit: Wrote the name of the level wrong.

This post has been edited by RhaiNuk'Em: 10 October 2015 - 09:00 AM

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#536

Actually the problem in Clear The Coast comes from the patch, I don't know what but it's the patch cause I replaced the patched map with the UNpatched map and there was no trace of lagging, I'm glad that I found that fix but the problem is it doesn't help know what's wrong with the patched version ... either it's the translucent water of the pool or something else related to a game_var
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#537

Hey there !

I would like to ask 2 questions if that's not too much ^^

1_ Concerning Micky I have noticed that I never start levels with the same level of health and armor ... For instance instead of starting with 100 of both I would start with 104 Health and 96 Armor, and there are other times where I had almost 110 health right from the start. Therefore is this a specificity of Micky or is it a bug ?

2_ I have noticed in the level statistics that the cinematic of Highwire's Revolution map happens to house a secret ... How come ? Is it a leftover from an old version that was partly playable ? Or is it the secret in the palace that had been ported over to the "cinematic level" ?


Thanks in advance for the answer ^^
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User is offline   Jblade 

#538

First one is a weird bug I'm trying to fix, second is an oversight which I just now fixed so thanks for pointing it out!

This post has been edited by Jblade: 02 November 2015 - 06:38 AM

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#539

What happened to the medical converter kit project? Its not spawning in the mega base for me.

And how do I get at the weapon box in Sang's section of the Mars Colony level?

This post has been edited by Raritysretainer: 02 November 2015 - 08:51 AM

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#540

View PostRaritysretainer, on 02 November 2015 - 08:51 AM, said:

What happened to the medical converter kit project? Its not spawning in the mega base for me.

And how do I get at the weapon box in Sang's section of the Mars Colony level?



In order to reach the weapon case in Sang's part of Arsia Mons you must find the key that is hidden in the big hole in front of the news displaying screen right at the beginning of the level, in order to get down to it and go back up you must find a rope that is hidden next to green dumbsters not far from there ^_-

This post has been edited by thedrawliner: 02 November 2015 - 10:43 AM

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