
AMC TC general
#511 Posted 04 July 2015 - 03:50 PM
I wanna make a video footage of the mod soon.
#512 Posted 04 July 2015 - 11:34 PM

This post has been edited by Jblade: 04 July 2015 - 11:34 PM
#513 Posted 05 July 2015 - 12:14 AM

BTW any idea where to get the acupressure research ?
#514 Posted 05 July 2015 - 04:07 AM
thedrawliner, on 05 July 2015 - 12:14 AM, said:

BTW any idea where to get the acupressure research ?
You should just be able to scan the advert on the Lunar base for it.
#515 Posted 05 July 2015 - 06:11 AM
And BTW last question, Is there a 5th research in the Dojo ?
Cause we jump from 4 to 6.
For Alt Ammo you told me objects we in but not coded, then could it be the same there ?
#517 Posted 17 July 2015 - 01:21 AM
I have a few questions I hope they're not indiscreet or something ^^
1_ What is that ACH-HEADH achievement in the files ?
2_ Are the "Mamano" in the game ? If they are where can we see them ?
3_ Same for the "Devastator Framework" ?
Finally ever since I got my big problem I've been able to get all my achievements back except for "Round Trip", I know how to get however it doesn't work. Therefore I have removed the "Beat_level_char" file and played it again but contrary to my expectations that file was not recreated so I guess it's really impossible to get that achievement back. BUT I have managed to get back "Weapon Collector" (impossible because I had bought everything already) by modifying my EDuke32 cfg and so I want to do the same for "Round Trip" but none of my attempts seem to have done the thing T_T
SO 4_What should I write in the cfg in order to get that achievement back ?
I have tried things like "ACH-TRIP or ROUNDTRIP or ROUND = 1 or 2 or 8".
Thanks in advance for the answers

#518 Posted 17 July 2015 - 02:00 AM
The Mamano is the large monster you fight a few times in the China section, and the Devastator framework hasn't been added in yet

This post has been edited by Jblade: 17 July 2015 - 02:00 AM
#519 Posted 17 July 2015 - 02:44 AM
Or the big brown apes ?
It seems that there is a research project related to them but I hit both with MIA gun and grenade and it didn't unlock it :/
Or maybe is it not added yet as well ?
#520 Posted 12 August 2015 - 02:01 PM
Stuck on The Abyss, and didn't see any vids up for it on youtube. I got to the part where you use a jump pad to go up to the top of a big tower, activated a couple eyebal switches, and got a red skull thingy in my inventory. Then I find a teleporter that brings me back down where I started.
I'm pretty stumped at this point.
#521 Posted 12 August 2015 - 03:09 PM
feel free to ask any questions here!
This post has been edited by Jblade: 12 August 2015 - 03:09 PM
#522 Posted 12 August 2015 - 04:24 PM
Jblade, on 12 August 2015 - 03:09 PM, said:
feel free to ask any questions here!
Thanks, fun stuff!
One question would be, of all the various things you can buy on the map, which would be the first couple to buy? And what does buying stuff like that place on the moon do for example? And how about those satellites I can buy in space?
Also I talked to somebody in New LA that mentioned EDF missions. Do those show up on the map the same as the other missions?
This post has been edited by PsychoGoatee: 12 August 2015 - 04:29 PM
#523 Posted 12 August 2015 - 09:43 PM
Quote
I'd suggest buying a couple of factories to start building up supplies - they can be used for a number of things on the map like setting up air-drops with the airbases and mining for cash on the moons. The satellites reveal mining spots, which if you buy a factory on one of the available moons you can use to gain a bit of money fast. Once you have a bit more money you can buy a storeroom in China to double the supply space, as it'll come in handy for future episodes.
Quote
Yeah, you can select the EDF missions via the filter - they're basically existing duke usermaps modified a bit to suit the TC, they're a good way to build up some more base budget if you want to get some weapons/upgrades before doing another AMC mission

#525 Posted 08 September 2015 - 12:31 PM
Thanks in advance!

#526 Posted 08 September 2015 - 01:24 PM
RhaiNuk, on 08 September 2015 - 12:31 PM, said:
Thanks in advance!

ATM it's only for a couple of specialist guns, you'll see a colour box underneath the description which you can click to change the colour

#527 Posted 04 October 2015 - 11:50 AM

#528 Posted 05 October 2015 - 04:39 AM
There's one in Providence, look for one of those cultist skull manequin, it is located near the elevator I think.
There's one in the Island Facility (Ep2), after you used the first Access Card on the right there should be a pink tree.
That's the ones I was told about :/
This post has been edited by thedrawliner: 05 October 2015 - 04:39 AM
#529 Posted 08 October 2015 - 01:58 PM
#530 Posted 09 October 2015 - 12:41 AM

I didn't really like the fact there were 3 people talking at the same time but I'm happy to see that the guy liked the game and made the other 2 feel like giving it a try.
Also the fact another person makes a video about it is always a plus, you guys fixed the memorability so much that it makes people record the game ^^
Can't wait to see what'll happen whenever Ep3 will come out, everybody will be like "Hey isn't that a music from Powerslave ?" among other exclamations and rhetorical questions
#531 Posted 10 October 2015 - 03:06 AM
I took a look at AMC_Settings.txt but the command written there gamevar AUTOSAVE_ENABLED YES (or NO, I guess) 1 results in "gamevar" is not a valid command or cvar when imputed in the console.

So what do I do to disable it?

#532 Posted 10 October 2015 - 05:16 AM
Actually you must know that the modifications you put into that file don't get taken into account right away !
For instance I had put NO in the section that makes the big sound when an attack has no effect, and the change operated only after a while, not on my following start :/
Therefore I expect the autosave to be disabled in a while as well :\
#533 Posted 10 October 2015 - 05:57 AM
#534 Posted 10 October 2015 - 06:21 AM
It's true it'd be nice to fix the thing with the auto-save slot because there are games like WGR2 Siege Breaker where you can't disable it :/
#535 Posted 10 October 2015 - 08:56 AM
Jblade, on 10 October 2015 - 05:57 AM, said:
Now that you mention it... I've removed the autosave feature through the .txt document (didn't know that was possible, wow!


Edit: Wrote the name of the level wrong.
This post has been edited by RhaiNuk'Em: 10 October 2015 - 09:00 AM
#536 Posted 10 October 2015 - 12:01 PM
#537 Posted 30 October 2015 - 03:23 AM
I would like to ask 2 questions if that's not too much ^^
1_ Concerning Micky I have noticed that I never start levels with the same level of health and armor ... For instance instead of starting with 100 of both I would start with 104 Health and 96 Armor, and there are other times where I had almost 110 health right from the start. Therefore is this a specificity of Micky or is it a bug ?
2_ I have noticed in the level statistics that the cinematic of Highwire's Revolution map happens to house a secret ... How come ? Is it a leftover from an old version that was partly playable ? Or is it the secret in the palace that had been ported over to the "cinematic level" ?
Thanks in advance for the answer ^^
#538 Posted 02 November 2015 - 06:37 AM
This post has been edited by Jblade: 02 November 2015 - 06:38 AM
#539 Posted 02 November 2015 - 08:51 AM
And how do I get at the weapon box in Sang's section of the Mars Colony level?
This post has been edited by Raritysretainer: 02 November 2015 - 08:51 AM
#540 Posted 02 November 2015 - 10:21 AM
Raritysretainer, on 02 November 2015 - 08:51 AM, said:
And how do I get at the weapon box in Sang's section of the Mars Colony level?
In order to reach the weapon case in Sang's part of Arsia Mons you must find the key that is hidden in the big hole in front of the news displaying screen right at the beginning of the level, in order to get down to it and go back up you must find a rope that is hidden next to green dumbsters not far from there ^_-
This post has been edited by thedrawliner: 02 November 2015 - 10:43 AM