
AMC TC general
#451 Posted 24 April 2015 - 01:54 PM
(as in the bug we're talking about is unchanged)
Do you think sending you save files would help ?
EDIT : I didn't manage to reproduce the Galil's bug BUT I managed to reproduce the Golden Jackhammer's and have a save file for it.
I suppose the patch somehow fixed the Galil's bug but if it happens again I'll make sure to keep a save for it.
This post has been edited by thedrawliner: 24 April 2015 - 02:10 PM
#452 Posted 24 April 2015 - 11:03 PM
I'm in that sewer section, did the switch puzzle and activated the pump but when underwater all the paths are either blocked or instant kills T_T
Is there something to make all that stop moving or for example open that little wall in the path on the right ?
#453 Posted 24 April 2015 - 11:13 PM
thedrawliner, on 24 April 2015 - 11:03 PM, said:
I'm in that sewer section, did the switch puzzle and activated the pump but when underwater all the paths are either blocked or instant kills T_T
Is there something to make all that stop moving or for example open that little wall in the path on the right ?
You just head straight forward, the center path won't kill you and you can swim up into a hole and exit the level.
#454 Posted 24 April 2015 - 11:32 PM
Thanks man thou are the best ^^
#455 Posted 25 April 2015 - 12:08 AM
Also where do we find the Yellow key ? I can't find a single card anywhere T_T
#456 Posted 25 April 2015 - 01:01 AM
#457 Posted 25 April 2015 - 01:52 AM
BTW what does the switch do ?
I mean in the yellow card's part, the switch on the desk with a Top Secret folder on it what does it do ?
That level is too unclear, and some things are too well hidden ... fortunately the music isn't boring
EDIT : finally found what it does, it was just me being stupidly blind again

This post has been edited by thedrawliner: 25 April 2015 - 09:47 AM
#458 Posted 26 April 2015 - 04:15 AM
Is this intentional?
This post has been edited by Untamed: 26 April 2015 - 04:15 AM
#459 Posted 26 April 2015 - 04:27 AM
Untamed, on 26 April 2015 - 04:15 AM, said:
Is this intentional?
They can be accessed in the specialist equipment page in the loadout menu once you return to base - they're basically replacement guns for a character's basic weapon set.
#460 Posted 26 April 2015 - 06:28 PM
Jblade, on 26 April 2015 - 04:27 AM, said:
Ooooh, Neat.. Except, that's what I thought the Waterfall weapons dealer gave you. Does he just make alternative weapons available in the field?
This post has been edited by Untamed: 26 April 2015 - 10:17 PM
#461 Posted 26 April 2015 - 11:22 PM
Untamed, on 26 April 2015 - 06:28 PM, said:
They both give you that

#462 Posted 27 April 2015 - 02:18 AM
A few questions
Sometimes I'm able to play as four other characters, John, Maartin, Cultist and Jane, sometimes they aren't in the character selection. Is there a way to enable them?
It seems I'm able to play episode 3 missions, but isnt this episode two?
This post has been edited by Untamed: 27 April 2015 - 02:29 AM
#463 Posted 27 April 2015 - 02:38 AM
The extra characters are available if you're playing a usermap, but not during the main episodes

#464 Posted 27 April 2015 - 02:48 AM
Also we can also have the "Episode 4 missions" as a filter but I don't think anything pops up if we select only that.
But BTW isn't this going to be troublesome ? Now that I've tried to launch those levels by curiosity they are marked as completed, whenever Ep3 will come isn't this going to pose a problem in terms of storyline as in being able to play later levels while not having played the first ones ? Unless these get deleted at some point but I doubt you guys will do that.
This post has been edited by thedrawliner: 27 April 2015 - 02:50 AM
#465 Posted 27 April 2015 - 03:16 AM
#466 Posted 27 April 2015 - 03:48 AM
#467 Posted 28 April 2015 - 03:59 AM
Is there a reward for having beaten all the main episode's levels on Armageddon difficulty ?
#468 Posted 28 April 2015 - 04:35 AM
Can you list all the levels that have scientists?
#469 Posted 28 April 2015 - 04:39 AM
But it's been so long for me I can't list anything.
#470 Posted 28 April 2015 - 06:08 AM
thedrawliner, on 28 April 2015 - 04:39 AM, said:
But it's been so long for me I can't list anything.
Thanks m80
#471 Posted 28 April 2015 - 09:18 AM

#472 Posted 28 April 2015 - 10:36 AM
RhaiNukem, on 28 April 2015 - 09:18 AM, said:

It should do, yeah.
#473 Posted 28 April 2015 - 11:02 AM
#475 Posted 28 April 2015 - 01:51 PM
#476 Posted 28 April 2015 - 03:39 PM
I nearly forgot, there is an item in Sang's room (I think) which disappears when you press use on it, saying "This will look good back home"
When is the new patch coming out? Will it have more new EDF Missions?
Edit: UGH

This post has been edited by Untamed: 28 April 2015 - 09:56 PM
#477 Posted 28 April 2015 - 11:54 PM
Jblade, on 28 April 2015 - 08:36 PM, said:
I didn't meant to make it sound like I was reporting a bug. I gave it to Micky, laughed at the 'You call that a knife? THIS is a knife' and started a Cycloid slaughter.

Then, back at the base I realized that the katana is only worth 75 points while the light sabre is worth 500. Is it because it works against all kind of enemies? Or because it is stronger than the katana?

Anyway, if it deflects low calibre bullets... hell, bring it on!

Edit:
Untamed, on 29 April 2015 - 01:39 AM, said:

Yeah, anytime you start a 'new game' (which is mandatory to play an usermap) you lose all your weapon upgrades. I like to play usermaps with speciality weapon replacements for that reason.

This post has been edited by RhaiNukem: 28 April 2015 - 11:59 PM
#478 Posted 29 April 2015 - 12:10 AM
#479 Posted 29 April 2015 - 12:37 AM
#480 Posted 29 April 2015 - 01:13 AM
So, I went to play a user map and I want to change the music using Shift-F5.. Now I've got an ambience track and a music track playing at the same time