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AMC TC general

User is offline   Micky C 

  • Honored Donor

#481

View Postthedrawliner, on 29 April 2015 - 12:37 AM, said:

Weird because last time I played I lost all of my upgrades at Mikko's mission on Arsia; every single upgrade I had bought was from the base and they did carry over from mission to mission but when I reached Mikko's mission on Aria Months TV I lost all of them, it was the same on Ep1 you would lose all your upgrades when reaching the Snow Base level.


Quite possibly they stay with you until you visit the base again? I'm only guessing though. I mean the first 3 missions of episode 1, and all the china missions in episode 2 are more or less a continuous block.


View PostUntamed, on 29 April 2015 - 01:13 AM, said:

I keep finding new bugs xP

So, I went to play a user map and I want to change the music using Shift-F5.. Now I've got an ambience track and a music track playing at the same time


Sounds like it might be a problem with the dynamic music system.
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User is offline   Untamed 

#482

View PostMicky C, on 29 April 2015 - 03:43 AM, said:

Sounds like it might be a problem with the dynamic music system.


The dynamic music is really good though
just needs an option to turn it off
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User is offline   Jblade 

#483

type 'setvar DYNAMIC_MUSIC 0' into the console to turn it off - to do it on a more permanent basis, open up amc_settings.txt and change it in there.
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User is offline   Rhaisher 

#484

Is there a way to research (or acquire) the Lizman Firelaser Gun yet? It's the only temporary weapon I'm still missing... :D

BTW, where can I get Merlijn's Compound Bow and Micky's Longslide? If I'm not mistaken, those are the two speciality weapons I haven't found yet (aside from the golden shotguns, of course). :D
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User is offline   Jblade 

#485

Merlijn's bow can be bought with the major Nelson license; Micky's longslide is found in the captain's quarters of the ghost ship (Top floor, the door is locked but the switch to open it is not far) As for the firelaser gun, hit a firelaser lizman with the MIA gun (or 40mm MIA shells) :D

This post has been edited by Jblade: 29 April 2015 - 10:49 AM

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User is offline   Rhaisher 

#486

thedrawliner, on 29 April 2015 - 10:37 AM, said:

Weird because last time I played I lost all of my upgrades at Mikko's mission on Arsia; every single upgrade I had bought was from the base and they did carry over from mission to mission but when I reached Mikko's mission on Aria Months TV I lost all of them, it was the same on Ep1 you would lose all your upgrades when reaching the Snow Base level.

Micky C, on 29 April 2015 - 01:43 PM, said:

Quite possibly they stay with you until you visit the base again? I'm only guessing though. I mean the first 3 missions of episode 1, and all the china missions in episode 2 are more or less a continuous block.

It was the same on my end: I upgraded Mikko's weaponry while I was playing EDF Missions before going for 'City Under Siege' and the upgrades stayed with me until the start of the Mars mission (I played the Energeia mission with the weaponry still upgraded and I hadn't played as him since 'City Under Siege'). :D
IIRC, I still had all the credits I earned 'till that point. But I'm not sure. :D
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User is offline   Micky C 

  • Honored Donor

#487

Here are some random videos I made over the course of Episode 2's development. Half of them were quick and nasty attempts at trailers I made that James didn't want out because of spoilers. However enough time has passed that it should be ok to post here unlisted.

Perhaps some people out there might appreciate all the little changes that happened and what was completed back when these videos were made, perhaps not.

This was an attempt at a teaser trailer. Obviously way too many spoilers and other issues. This probably has the most differences from the final version.



Here's a little video I put together for a laugh. It's a teaser trailer that's inspired by Quentin Tarintino's Kill Bill Volume 1. The map is a modified version of the secret Dojo level. Bit of trivia; while it was modified to remove the tree and add the floor, this is actually what the area originally looked like back when I first made it (before James wanted the tree gimmick feature), also inspired by Kill Bill. I recycled the floor idea for the storey with the gong however.


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User is offline   Micky C 

  • Honored Donor

#488

(New post because apparently the forum won't allow more than two media files).

Finally, he's a trailer with audio ripped from the Avengers: Age of Ultron trailer in the spirit of the Avengers style trailers I made for Episode 1. Once again lots of spoilers.




I also made a quick-n-nasty release trailer back when Episode 2 came out. And I swear I'll post it if James doesn't come out and make a proper one himself Posted Image
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User is offline   Rhaisher 

#489

Soooo... where's the blue keycard in Daikarin's 'A Dark Passage' supposed to be? I've been searching for it like an hour and found nothing. I even discovered the two secret places of the level, lol. Plz help :)
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User is offline   Jblade 

#490

There's a bizarre bug in that level where the keycard periodically disapears. I have no idea what's causing it, but type 'spawn ACCESSCARD' into the console to proceed.
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#491

That's weird that never happened to me O_o

How come things disappear at times ?
Since they're supposed to be part of the map they should always be loaded with it or at least exist in it ...


BTW it might be a tricky question but, How many decoration objects are there in total ?
(the "this'll look good at home" ones)
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User is offline   Rhaisher 

#492

View Postthedrawliner, on 22 May 2015 - 10:52 PM, said:

BTW it might be a tricky question but, How many decoration objects are there in total ?
(the "this'll look good at home" ones)


Hmmm... I'm not sure if I have all of 'em. But these are the ones I have. :)
Spoiler

I'd like to take this opportunity to leave some thoughts as well.

- If you leave James' KSG-12 second barrel active when you change characters, the new one won't be able to load alternate shotgun shells.
- I don't know if I missed it, but if you don't include a 'weapons upgrader machine' in Micky's Mars level (the mine, can't remember its name) (or a M16), we won't be able to utilise the HE shells nearby the last area of the map.
- So far, I've found the Book Of Veridi, the Spirit Shawl and the Mako Ring. Do I have all the new artifacts?
- Does the cog found in 'Zeta Base' have any utility? Does the level have a red keycard to open the locked door by the end of the level, or is it just decoration? I don't like the final version of this level... it's confusing as hell and the living Beyonder should have been more important. I know that one of the keycards is found near a book (evidence) that relates its importance, but still... :(

BTW, what's the best level to keep playing in order to increase the budget? I tend to play 'The Beach' quite a lot: 18~19k/hour. :(
What do you get from completing the game in Armageddon difficulty? :D
1

User is offline   Jblade 

#493

Those are spot on - the skull lamp should appear in Sang's room and the Lantern should appear in my fish tank :( there's also a wreath of exotic flowers for Micky's room found in another BCBP secret towards the end.

Quote

- So far, I've found the Book Of Veridi, the Spirit Shawl and the Mako Ring. Do I have all the new artifacts?

Yeah that's all of them :)

Quote

Does the cog found in 'Zeta Base' have any utility? Does the level have a red keycard to open the locked door by the end of the level, or is it just decoration? I don't like the final version of this level... it's confusing as hell and the living Beyonder should have been more important. I know that one of the keycards is found near a book (evidence) that relates its importance, but still...

Hmm, I didn't know there was a cog - that's a fair point about the Beyonder, but not much can be done for now though :(

Quote

What do you get from completing the game in Armageddon difficulty?

A sense of satisfaction :D
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User is offline   Rhaisher 

#494

View PostJblade, on 23 May 2015 - 07:53 AM, said:

Those are spot on - the skull lamp should appear in Sang's room and the Lantern should appear in my fish tank :( there's also a wreath of exotic flowers for Micky's room found in another BCBP secret towards the end.


Yeah... I found the lantern as soon as you pointed it out, lol. My bad.
Hmmm... I can't find the skull lamp in Sang's room nor in 'Wet Dream', so I don't know where it is... Should it appear next to the other decorative items?
Spoiler

Damn... I always find 7/8 secrets in BCBP. The wreath must be in the one I always left, lol. Could you tell me where is it? I wouldn't like to end up cheating my way to it. :)
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#495

Okay I'm going to post my own list because I'm getting all confused up there XD

_James

007 poster
Lantern in fish-tank
blue gem on golden pedestal
Lava Lamp
Red stone tablet

It appears I got everything.

_Zaxtor

Melting clock
Red Ruby
Fossa picture (thanks Rhai for telling me about it)


Thanks to you it appears I also got everything.


_Merlijn

Demon Statue
Dark lantern (the one next to his door)
Golden artifact with blue and red gem


According to you guys I should have everything as well.


_Highwire

"Camel" poster
Poster with women with their back turned (I suppose that's the Pink Floyd poster ?)

If it really is the Pink Floyd poster then I should also have them all.


_Sang

Demon skull-head
Dopefish mug
Red thing on golden pedestal


It sounds like I miss that skull lamp you are talking about I wonder where it could be :/


_Rusty


Pot with a skull head on it (the "poison bottle" I guess)
"Death Racing" poster
Picture of the ship (Airspeeder I suppose)

I seem to have everything as well.

_Geoffrey

Typewritter
Golden thing

Same here.

_Mikko

Flags (thanks again Rhai)
Red stone tablet
Golden Ankh

Same here

_MIcky

Energy Ball
Katana

It appears I miss the flowers, I'll see about it in the Beach level as JBlade said.


BTW what's that Mako ring ?
Never heard of it :/
Is it from the patch ?

This post has been edited by thedrawliner: 23 May 2015 - 10:44 AM

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User is offline   Rhaisher 

#496

View Postthedrawliner, on 23 May 2015 - 10:43 AM, said:

_Highwire

"Camel" poster
Poster with women with their back turned (I suppose that's the Pink Floyd poster ?)

If it really is the Pink Floyd poster then I should also have them all.

Yeah... the women have... 'tattooed' the band's sign on their backs . That's the Pink Floyd's poster indeed. :(

View Postthedrawliner, on 23 May 2015 - 10:43 AM, said:

_Sang

Demon skull-head
Dopefish mug
Red thing on golden pedestal

It sounds like I miss that skull lamp you are talking about I wonder where it could be :/

The skull lamp is located on one of the desks inside the Allied Military Complex building of 'Wet Dream'. In fact, it's next to a computer screen showing someone's ramblings about a hand-reading future-predicting asian girl that is kind of cute. Not like a pornstar, though, lol. :(

View Postthedrawliner, on 23 May 2015 - 10:43 AM, said:

BTW what's that Mako ring ?
Never heard of it :/
Is it from the patch ?

Spoiler

1

#497

Thanks for the precisions :)

BTW you must be mistaken because it looks like what you call the skull lamp is actually the one for Merlijn on his door O_o
I looked at that place you mention and there's nothing and I suppose it was that, it looks like you're making a confusion with something else.

As for the ring artifact I'll check that out someday.

BTW you were looking for the secret in which we find the flowers for Micky right ?
It's located in that big hotel in the last area; you get in a secret room from outside near an Octabrain ^_-
(in the "Beach edf mission of course)

This post has been edited by thedrawliner: 24 May 2015 - 07:03 AM

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#498

Excuse me Rhai but I did find the C4 but I can't find the designated wall as you told :/

And I walked all around in dnclip and saw nothing out of the ordinary ...

Maybe some more clues ^^; ?


EDIT : Well I managed to find it thanks to some more "dnclip" but I still don't understand how you get to it. I didn't see any wall designated to be blown up and the part that conceals the item is not open.

This post has been edited by thedrawliner: 24 May 2015 - 12:34 PM

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User is offline   Rhaisher 

#499

View Postthedrawliner, on 24 May 2015 - 12:19 PM, said:

Maybe some more clues ^^; ?

I'll take a couple of screenshots the next time I play Energeia's mission. It's strange... I found the spot before the C4 brick and it was flashing red (and as soon as I saw it I knew that I was on the trail of something good). It's a bit tricky to find because it's inside the only 'divable' lake of the mission (appart from the mandatory one). :)

Thanks for the clues about THAT secret place in BCBP. I'll check it out the next time I play it. :(
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User is offline   Rhaisher 

#500

Where can I find Merlijn's 'Golden artifact with blue and red gem' and Mikko's 'Golden Ankh' (as thedrawliner described them)? I didn't include them in my list so I guess I must've missed them. :(

I'd like to inform about something that made me blink with bewilderment as well: I was playing Red's 2nd level ('Alien Occupation', I love it) yesterday and I encountered a... bug/glitch/something that made my dropped temporary Riotgun Minigun disappear. I left it in front of the mine sector's door in order to shoot my remaining Magnum sells from the previous level to the Battlelord inside the city hall with some pigcop's shotgun, but when I returned with the red keycard required to access said sector it had vanished. It reminded me of the 'blue keycard disappearance' incident that I reported some days ago. :)
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#501

If I recall correctly I found those 2 decorations in the only secret place of the 4th level of "Daikarin"; I can't remember the name of the level but it's the one after "Noldor's castle".

Clue : the only secret of the level is located somewhere in the first wide-open area, no need to climb a wall or shoot something to access it but it's not as visible as it may sound (in other words be creative) ^_-
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User is offline   Sanek 

#502

Is that possible to play a COOP in AMC TC? When you and your friends play the whole episode?
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User is offline   Micky C 

  • Honored Donor

#503

It would be very cool if we could.

Unfortunately eduke32's multiplayer isn't finished yet. I.e we can't even play vanilla Duke 3D online with eduke32 yet, so playing mods like the AMC TC online is definitely out of the question.
The eduke developers have mentioned that multiplayer will become a priority once the android port is released though.
1

#504

Could someone list off the specialty weapons you pick up in the levels, and their locations? I want to compare/contrast with what I've already got and what I need to get.
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User is offline   Micky C 

  • Honored Donor

#505

Carrying over from the bug report thread:

View PostRhaiNuk, on 08 June 2015 - 12:12 AM, said:

View PostMicky C, on 07 June 2015 - 10:35 PM, said:

Yeah I haven't played through it in one go from start to finish either. I won't have time for it until the end of the year.

Although I haven't done much mapping lately and won't have time for it for a while, I'm starting to suffer mapping withdrawal symptoms Posted Image


No one has. I'm pretty sure that EP2 takes more time to complete than what you predicted. As for the mapping withdrawal symptoms... take it easy, man. First things first. You've done an amazing job so far and we all understand that this is a FREE indie game made from the community for the community. I'm having a blast playing and replaying EP2 (not much lately, gotta REALLY finish that university project) and as I said in previous posts, it's far better than a lot of nowadays games. :) Again, sorry about the offtopic. :(


It's just that I've played each map individually sooo many times over the years for testing and stuff that it's difficult to do it all over again from scratch.
This is my last year of university, and the busiest/most important. Once I graduate I expect that I'll have more free time for mapping, not a huge amount more, but I should at least have weekends to myself again.
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User is offline   Danukem 

  • Duke Plus Developer

#506

So I'm planning to play this soon, and I have two questions. 1) Is there a download that includes the patched full version, or do I have do install and then patch separately? 2) If I don't have my files from episode 1 any more, do I have to play episode 1 all over again or can I just start with episode 2?
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#507

1) It looks like there's nothing but V1.00 on MoDB and the AMC wiki so you'll have to install the game and the patch separately unless there's a bundle I'm not aware of.

2) You can directly play Episode 2 without having to play 1. The main importance is that you'll be able to access levels from both episodes from the "AMC base" but the cutscenes and phone dialogues will be different.
Also you must have played a level once in order to be able to access it from the base (apart from their respective "first").
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User is offline   Jblade 

#508

View PostTrooper Dan, on 27 June 2015 - 09:46 AM, said:

So I'm planning to play this soon, and I have two questions. 1) Is there a download that includes the patched full version, or do I have do install and then patch separately? 2) If I don't have my files from episode 1 any more, do I have to play episode 1 all over again or can I just start with episode 2?

The patches are seperate, but it's just a case of unzipping over the full install (I don't want to push a fully patched version until some more significant stuff has been fixed)

You also don't need to play episode one again, although I'd recommend playing on normal or easy since without upgrades and stuff it'll be a slightly tougher ride without them.
1

User is offline   Micky C 

  • Honored Donor

#509

View PostTrooper Dan, on 27 June 2015 - 09:46 AM, said:

So I'm planning to play this soon, and I have two questions. 1) Is there a download that includes the patched full version, or do I have do install and then patch separately? 2) If I don't have my files from episode 1 any more, do I have to play episode 1 all over again or can I just start with episode 2?


Looking forward to hearing your feedback DT :)

Just FYI, episode 2 will likely take you 10+ hours to finish, so if you were planning to play the whole thing in a weekend it'll be a bit of a struggle unless it's the only thing you're doing.
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User is offline   Danukem 

  • Duke Plus Developer

#510

View PostMicky C, on 27 June 2015 - 07:20 PM, said:

Looking forward to hearing your feedback DT :)

Just FYI, episode 2 will likely take you 10+ hours to finish, so if you were planning to play the whole thing in a weekend it'll be a bit of a struggle unless it's the only thing you're doing.


I'm not in a big hurry, and I want to play as an ordinary player -- don't expect detailed feedback with lots of suggestions. OK maybe a few, we'll see.
1

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