
AMC TC general
#421 Posted 05 March 2015 - 09:07 AM
All is left are.
1 sorting out the sounds when we meet a certain individual inside the base that will help us with a certain switch.
2 testing level
#422 Posted 05 March 2015 - 01:57 PM

#423 Posted 08 March 2015 - 04:09 AM


I still have 3 (4, but I'm not going after 'Grim Reaper'... yet) general achievements to get: 'DYNAMITE', 'Incredibly Metal' and 'Good Timekeeping Skills'. I know how to get all of them, but I was wondering: What boss do I have to kill with Merlijin? Can I 'jump' to that level using the 'planetary' room in the AMC base?

#424 Posted 08 March 2015 - 07:57 AM
#425 Posted 08 March 2015 - 12:17 PM

#426 Posted 09 March 2015 - 12:04 AM
I think there's also the tropical town level as well that has a boss at the end (not "Wet Dream" it's another level that uses the same textures and the "pob.mid" music).
Because I think that Mini-Battlelords don't count.
#427 Posted 09 March 2015 - 12:08 AM
The AMC TC should be fully compatible with any vanilla Duke user map, that doesn't come with custom art.
#428 Posted 09 March 2015 - 12:13 AM
" YOU'VE CREATED A TIME PARADOX,"
#429 Posted 09 March 2015 - 01:14 AM
Zaxtor, I suppose it still does but since I'm not in developement I can't tell for sure but I don't see why it could have been removed, it's too much of a sympathetic feature.
#430 Posted 18 March 2015 - 01:50 AM

I'll eat my shoe if it doesn't.
#431 Posted 18 March 2015 - 02:05 AM

#432 Posted 18 March 2015 - 02:29 AM

#433 Posted 18 March 2015 - 04:25 AM
Jblade, on 18 March 2015 - 02:05 AM, said:

Too late...
Damn, now I'm really interesting on that...

#434 Posted 21 March 2015 - 03:39 PM
Jblade, on March 18 2015, 11:05 AM, said:
Rock on!

Will the achievements from EP1 still be obtainable on EP2?

What 'Battlelord-death-triggered-ending-user-level' would you recommend to achieve 'Incredibly Metal'? I'd rather a short one.

#435 Posted 21 March 2015 - 10:49 PM
This post has been edited by thedrawliner: 21 March 2015 - 10:50 PM
#436 Posted 22 March 2015 - 05:25 AM
thedrawliner, on March 22 2015, 07:49 AM, said:
Done. It wasn't as hard as I thought it'd be. Thanks for the suggestion, having 200 armor, the Blunderbuss and a temporary rocket launcher really helped in the end.

#437 Posted 22 March 2015 - 05:48 AM
But glad I helped ^^
#438 Posted 22 April 2015 - 05:43 PM
The combat knife doesn't seem to work against anything (eg. half dead troopers, grates, slimers eating your face) and the only way at the moment that I can use my foot is if I swing my knife harmlessly to get my stamina down.
This is very painful when I have a slimer eating my face.
This post has been edited by Untamed: 22 April 2015 - 05:43 PM
#439 Posted 22 April 2015 - 10:33 PM
#440 Posted 23 April 2015 - 05:37 AM
Jblade, on 22 April 2015 - 10:33 PM, said:
Tried that, no dice
#441 Posted 23 April 2015 - 05:59 AM
It seems to be different from the one you posted on Mediafire and more complete :/
#442 Posted 23 April 2015 - 09:56 AM
Untamed, on 23 April 2015 - 05:37 AM, said:
Just checked, it was a stupid oversight of mine. I've fixed it in the code for the next patch, sorry about that.
Quote
I just checked, I can download it fine - afraid I'm not sure what the problem is for you!
#443 Posted 23 April 2015 - 10:24 AM
BTW is it normal that I can't fire the Golden Jackhammer ?
I used dnstuff in the base just to test it and even though it reloads upon selection (like any weapon) it won't fire ...
EDIT : never mind it works now, very odd ...
This post has been edited by thedrawliner: 23 April 2015 - 11:31 AM
#444 Posted 23 April 2015 - 05:13 PM
This post has been edited by Untamed: 23 April 2015 - 05:33 PM
#445 Posted 23 April 2015 - 06:17 PM
#446 Posted 23 April 2015 - 11:27 PM
Princess Twilight Sparkle, on 23 April 2015 - 06:17 PM, said:
Sentimental reasons, I did some photoshops years ago of AMC forum members in various action movies and stuff (you can still see these in IW actually, in the Subway in episode 4) and the names of the episodes are what the movie titles are. The first part of the plot roughly co-insides with the plot of the posters (but changed dramatically obviously)
#447 Posted 23 April 2015 - 11:57 PM
#448 Posted 24 April 2015 - 05:28 AM


Zaxtor's new equipment (Firestorm, Galil, the 'Book of Nature' (Veridi?)) is making him more... 'playable', but I missed some temporary gun with ammo against 'supernatural' enemies for some sections of the map. Luckily, I'm always wearing a silver knife in my inventory... but having to cut the ghosts was a bit tedious, haha!
Does anybody know why I can't fire the nuclear bomb with the Galil? I read that someone was having the same problem as me, but I can't remember who.

Anyway, I'm using the patch 2.0.1 beta James uploaded a while ago, maybe in the new patch this is fixed. I'll have to try.
#449 Posted 24 April 2015 - 08:53 AM
Thank goodness someone has the same problem as me with Zaxtor's Galil, I have a similar but reversed problem with the Golden Jackhammer.
If that can help Rhai, You can't fire the Galil's alt fire when picked up in a level but if you get it with a cheat it oddly functions properly, I have no idea why that's very strange O_o