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And what about the longer reloading times ? I find that slightly abusive, and given the skills of the OCs it doesn't give any form of realism, not insinuating that it is what it was made for :/
Professional is already hard enough without the sight and damage so I find longer reloads a bit too much ...
That's gone, don't worry - I didn't like it either and it was an artificial attempt at difficulty
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Yeah I noticed a few enemies had different abilities in Pro while they didn't in Expert, too bad it doesn't influence theire drops though, I remember (in DisBase) being happy to have one of those female soldiers in red (pro only) drop a red M-16, I was like "Yay a new variant like with the Enforcer gun" but in the end nothing changed it was still the same ^^
The M-16 has had a bit of a makeover for EP2 anyways so don't worry about that - it now comes with an underslung M203 grenade launcher (and soldiers will fire grenades on the higher difficulty levels) There's new ammo types for grenade launchers as well, so rather than re-using a character's grenades there's a new ammo pickup type along with several different varieties. There's even seperate grenade types for the Russian caseless grenade launchers too.
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Armagedon ? I can't dare to imagine ... as in even more enemies + x2 damage + x2 resistence for enemies + resurecting enemies / or new spawns + shorter timer in time based sequences + automatic disactivation of auto-aim (although I don't use it) ...................... That would indeed be masochistic but I'm sure you guies will include a reward for that ?
More enemies is the main goal - I'm still working on the reward aspect don't worry