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AMC TC general

User is offline   MetHy 

#181

I killed the 4 cultists and Lilith still had her shield. Maybe that's because I sniped them with the pistol and machine gun before entering the room and thus before she spawned?

This post has been edited by MetHy: 27 September 2012 - 10:38 PM

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User is offline   Jblade 

#182

View PostMetHy, on 27 September 2012 - 10:37 PM, said:

I killed the 4 cultists and Lilith still had her shield. Maybe that's because I sniped them with the pistol and machine gun before entering the room and thus before she spawned?

Yeah, that would be it exactly. I did want to have a cutscene before showing the summoning but didn't have enough sectors/time to do it.
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User is offline   Micky C 

  • Honored Donor

#183

That sounds interesting, what would have been in the cutscene?
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User is offline   Jblade 

#184

View PostMicky C, on 28 September 2012 - 12:47 AM, said:

That sounds interesting, what would have been in the cutscene?

A short conversation between Lilith and James that would be different depending on if you found her diary or not; also I was never able to secure a VA for her so that would of also made it impossible to make.
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User is offline   Somagu 

#185

View PostJames, on 28 September 2012 - 02:27 AM, said:

A short conversation between Lilith and James that would be different depending on if you found her diary or not; also I was never able to secure a VA for her so that would of also made it impossible to make.

THERE'S ALWAYS RINA-CHAN!

No don't do that please.
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User is offline   Rhaisher 

#186

James, on 20 September 2012, 06:33 PM, said:

I did try multiple times to get VA from everybody, but unfortunately most members of the squad have pretty much moved on from Duke modding.

Does it mean that in future releases there won't be voice acting for the main story? ;)
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User is offline   Micky C 

  • Honored Donor

#187

At least a few of the old mappers still hang around and might do some voice acting. On the other hand, there will most likely be new character(s) in episode 2 corresponding to new mappers who join the TC, and they will most likely do voice acting. Worst case scenario there can be NPCs voiced by people outside of the project. I for one would be disappointed if there was no new voice acting.
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User is offline   Zaxtor 

#188

The last boss (big thing with the small wiz).

First I always thought the boss was indestructible without killing these 4 guys.

But isn't.

If you get close (risky) you can shoot down and it will die with the small wizard shielded.
You auto aim at wizard on top but if you get soo close and point down you can actually shoot the beast.

Might be an undiscovered bug.
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User is offline   Micky C 

  • Honored Donor

#189

I was under the impression that killing those four guys made the witch vulnerable, not the boss, but I agree that I originally thought that I had to kill those guys to kill the boss. I guess the missing cutscene would have helped explain that, or maybe there was a PDA message that I missed (you stop reading those after a while, haha).
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User is offline   Jblade 

#190

First off I'd play with auto-aim off since it makes headshots impossible to get - as Micky said you kill the cultists to get Lilith's shield down; what I normally do is kill all but 1 of the guys so her shield is still active and so I can't accidentally hurt her (if you do hit her, she starts to attack with magic orbs herself otherwise she doesn't hurt you) Of course if you kill her it does drain alot of the entity's health away.
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User is offline   Zaxtor 

#191

You can make a ifvare blocking (from being hit).

My mod since Oblivion era uses the thing (boss cannot be hurt until you kill its summon or parts).

Also Lilith can't be hurted and when big boss dies she stays a bit while big boss dies and when boss dying frames are over Lilith is dead.

This post has been edited by Zaxtor: 17 October 2012 - 08:15 AM

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User is offline   Mike Norvak 

  • Music Producer

#192

Download link is down :P
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User is offline   Jblade 

#193

I can download it fine from Moddb, and the sendspace link Goofy uploaded? There's a list of download locations on the wiki :P
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User is offline   Mike Norvak 

  • Music Producer

#194

View PostJames, on 17 February 2013 - 12:41 PM, said:

I can download it fine from Moddb, and the sendspace link Goofy uploaded? There's a list of download locations on the wiki :P


I'm refering to this:

Attached Image: fdsfd.jpg

Sendspace link works though.

Thank you!
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User is offline   Jblade 

#195

View PostNorvak, on 17 February 2013 - 01:03 PM, said:

I'm refering to this:

Attachment fdsfd.jpg

Sendspace link works though.

Thank you!

That's an older version which I took down, I guess I forgot to update a link somewhere.
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User is offline   Loke 

#196

Is there some sort of sound library in which you can search for certain sound effects (similar to Ryan Lennox's DN3D sound list here.)?
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User is offline   Jblade 

#197

View PostLoke, on 23 April 2013 - 05:40 AM, said:

Is there some sort of sound library in which you can search for certain sound effects (similar to Ryan Lennox's DN3D sound list here.)?

There is the sound list in Mapster32, but you probably already know about that (if not you can get it in 2D mode by pressing F2)
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User is offline   Loke 

#198

Nope, did not know about that. This just made my life 10x more easier. Thanks!
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User is offline   faked 

#199

This is certainly one of the best mods I've ever played. Hope there will be more! :)
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User is offline   Loke 

#200

Hey, how do you construct a door so it changes between levels like in Millhaven? As for as I can see the wiki doesn't explain this. I've examined the Millhaven map and it seems like you're supposed to transport to another room (after activating the door transport sprite) before the level changes but I just can't get it to work; instead of loading the second level I just transport to another part of the map that I'm currently on. Ugh, I'm so confused. Obviously I'm doing something horribly wrong.
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User is offline   Micky C 

  • Honored Donor

#201

There should be a manual included with the TC. If not, it looks like you're serious about making the map, so maybe ask James if you can get access to the SVN.
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User is offline   Jblade 

#202

I'm not sure if it's in the main file, I've included the documents that Dan wrote since he made the hub maps. - are you adding the maps to the con file though? You can't link between usermaps so they would have to actually be added to the con files. If it helps the door transport in Millhaven basically teleports the player to a little sector and then the HUB effector is handled seperately. The spritepal for that SE refers to the level in the current episode it takes you to.

Attached File(s)



This post has been edited by James: 02 May 2013 - 11:07 PM

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User is offline   Loke 

#203

Ugh, since I have more or less zero skills regarding .con coding I'll just have to settle for one single map for now. Thanks for the info though.

Anyway, here's a screenshot of one area of the map.

Posted Image
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User is offline   Gambini 

#204

must... resist... copying... idea... :)
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User is offline   Jblade 

#205

I like it! looking forward to seeing more/playing it ;)
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User is offline   blizzart 

#206

View PostGambini, on 07 May 2013 - 05:29 PM, said:

must... resist... copying... idea... ;)


Just the same, I was thinking :P

Great stuff, Loke. I hope to see more soon.
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User is offline   Jblade 

#207

http://andr01d.hubpa...hub/Review-AMC#

I just discovered this review of the AMC TC, a pretty good one although I personally didn't encounter that strange RPG bug he mentioned. Episode 2 is going to have plenty more voice acting though guys I'm happy/sad to say :P
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User is offline   Micky C 

  • Honored Donor

#208

That's a long review. I'm not sure how many people are going to read it but I gave it 5 stars and chose the "better than Duke 3D option" in the poll anyway Posted Image
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User is offline   Radar 

  • King of SOVL

#209

When might we expect this new release? Is it a year or two away or 5+ years?
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User is offline   Jblade 

#210

If current progress continues than hopefully next year, I've just been keeping very quiet because of there being lots to do and not wanting to lead people on to believing it would be out soon.
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