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Phredreeke, on 19 September 2020 - 12:35 PM, said:
This post has been edited by Fox: 12 November 2020 - 04:36 PM
Lazy Dog, on 27 March 2020 - 02:34 PM, said:
jimbob, on 20 November 2020 - 07:46 AM, said:
This post has been edited by Tea Monster: 29 November 2020 - 06:12 AM
This post has been edited by Mark: 29 November 2020 - 09:01 AM
Jimmy, on 09 January 2021 - 06:34 PM, said:
This post has been edited by jimbob: 10 January 2021 - 02:52 AM
This post has been edited by jimbob: 11 January 2021 - 07:44 AM
move DUCKSPEED 25 move DUCKFLEEING 100 move DUCKSTOPPED 0 move DUCKRUNNING 100 action DUCKWALK 0 2 5 1 24 action DUCKRUNS 0 2 5 1 8 action DUCKSTAND 0 1 5 1 4 action DUCKFLEE 0 2 5 1 10 action DUCKWANTSBREAD 0 2 5 1 6 // atack action DUCKSHRUNK 0 1 5 1 24 action DUCKGROW 0 1 5 1 24 action DUCKFROZEN 0 1 5 1 24 useractor notenemy NEWDUCK 25 DUCKWALK DUCKSPEED randomangle geth fall sizeat 10 10 clipdist 32 cstat 257 ifaction DUCKWANTSBREAD ifcansee move DUCKSPEED geth faceplayerslow { ifpdistl 1024 { soundonce QUACK action DUCKFLEEING move DUCKRUNNING geth randomangle } } ifnotmoving { action DUCKWALK move DUCKSPEED geth randomangle break } else ifcount 120 ifrnd 64 { action DUCKWALK move DUCKSPEED } else ifrnd 64 { action DUCKSTAND } ifaction DUCKSTAND { ifcount 120 ifrnd 128 { action DUCKWALK move DUCKSPEED geth } else ifrnd 64 { action DUCKWANTSBREAD move DUCKSPEED geth faceplayerslow } else { action DUCKFLEE move DUCKFLEEING geth fleeenemy } } ifaction DUCKWALK { move DUCKSPEED geth ifcount 120 ifrnd 16 { action DUCKSTAND move DUCKSTOPPED } else ifrnd 64 { action DUCKWALK } else ifcansee ifrnd 64 { action DUCKWANTSBREAD move DUCKSPEED geth faceplayerslow } else ifnotmoving { action DUCKWALK move DUCKSPEED geth randomangle // break } } ifaction DUCKFLEE { move DUCKFLEEING DUCKFLEEING fleeenemy geth ifactioncount 30 { action DUCKWALK move DUCKSPEED geth randomangle } ifnotmoving { action DUCKFLEE move DUCKSPEED geth randomangle // break } } ifaction DUCKFROZEN { fall ifp pfacing ifpdistl FROZENQUICKKICKDIST pstomp ifcount THAWTIME { action DUCKFLEE getlastpal break } else ifcount FROZENDRIPTIME ifactioncount 26 resetactioncount ifhitweapon { ifwasweapon FREEZEBLAST break lotsofglass 30 sound GLASS_BREAKING killit } break } ifhitweapon { guts JIBS6 1 action DUCKFLEE } ifdead { ifwasweapon FREEZEBLAST { spritepal 1 strength 0 action DUCKFROZEN sound SOMETHINGFROZE } ifwasweapon FLAMEBALL // custom flamethrower projectile. { spawn ROASTDUCK spawn SMALLSMOKE killit } else { guts JIBS6 3 killit } } enda
useractor notenemy ROASTDUCK 0 ROAST sizeat 10 10 ifrnd 8 spawn SMALLSMOKE fall ifcount 24 ifpdistl RETRIEVEDISTANCE ifp pfacing ifhitspace { ifphealthl 20 { addphealth 10 globalsound DUKE_GOTHEALTHATLOW killit } else { ifphealthl MAXPLAYERHEALTH { addphealth 10 globalsound DUKE_GET killit } else { break } } } enda
This post has been edited by jimbob: 11 January 2021 - 02:26 PM
This post has been edited by MObreck: 08 June 2021 - 04:30 PM
This post has been edited by MObreck: 14 June 2021 - 04:20 PM